Converting Pathfinder Rise of the Runelords to Legend (minor spoilers)


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I've been converting Rise of the Runelords over to Legend (formerly Mongoose Runequest 2), and I'm now a little stuck on how to port the player races over. Elves, Dwarves and Halflings are fine; I can just go ahead and use the Legend stats for those. More interesting is how to port over the Half Elf and Half Orc (other than to just stat them as humans and call it a day) or Gnomes.

Also, when would people suggest granting Improvement Rolls? I'm leaning towards at the end of each numbered part, but I'm wondering if that might not be regular enough. Either way, I don't intend to include quite so much filler combat; encounters that are clearly just there for the XP (like a room full of rats) will not be included. That being said, some of the larger encounters will be kept if they make sense in terms of the story; such as the barracks full of ogres (it's easily avoided).

Finally, I was wondering if anyone had suggestions regarding creating Cults for the major deities? I'll probably be restricting starting Cult ranks of Initiate and above to the six gods worshipped at the cathedral, just to avoid having divine casters unable to refresh their spells until the end of the second adventure, and I've come up with skill and divine spell lists for each, though I've decided to let them teach all Common Magic spells - it gives characters who want to learn rudimentary magic a source of instruction. Common Magic will likely be made an Advanced skill, just because magic use is relatively uncommon in Golarion.

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