[Fire Mountain Games] Way of the Wicked XP Question


Product Discussion


*spoilers ahead*

I'm getting ready for a run of Way of the Wicked, and I'm a little confused about the XP awards. For example, depending on the PCs' success at preparing for Fireaxe's attack, they get different amounts of XP. An entry could say, for example, "Award 2,400XP for the destruction of Balentyne."

Is that 2,400XP each or (as I would think) 2,400XP to share?

Also, how do you generally award other XP at such sandboxy quests? There are 100 guards stationed at Balentyne, after all, what if they (probably won't happen) kill them all? Does that yield more XP than cleverly overcoming the threat?

I will probably give XP based on role-playing and clever solutions, I'm just wondering what the "official" way to do it is.


Bump - anyone?


I believe you split the xp among each pc. They do not each get the xp listed.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yes, I have to agree. All XP rewards should be pooled and then divided amongst the players.

However, in my game I level by fiat. If the AP recommends that the players should be level four before storming the castle, I simple make sure they are level four before they storm the castle. Makes it easier to keep track of power levels, and encourages the players to enjoy the ride and not just strive for XP (that's the theory anyway).

I am running a different game that has a bunch of side quests mixed in. The side quests make leveling by fiat a little fuzzy in determining when the players should gain a level. In this case I privately keep track of XP gained, and I only tell my players when they have gained a level.


Thank you!

Quote:
If the AP recommends that the players should be level four before storming the castle, I simple make sure they are level four before they storm the castle.

I strongly dislike doing this myself as I dislike level-scaling. PCs are rewarded for good role-playing, handy solution or in-depth completition of tasks and the overcoming of obstacles. In my games, I like that to be reflected in tangible differantiation in XP levels :)

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