Komoto |
Hey all, I'm looking around for an answer to what can be used in the scabbard of vigor. I've looked other places on it, but can't find an official ruling. I'd want to use it for my monk's fists. A monk's fists are considered weapon's, and no where in the scabbard's description does it specify blades only.
Belafon |
Since this is going to get moved to a different forum, I'll give you the non-PFS ruling I use for this very question.
Very well, you can keep your fist in the scabbard. It's pretty awkward though, so you are constantly staggered and are flat-footed while your fist is in the scabbard.
(There's nothing in the rules that say that, but if a player is going to try to cheese things up by saying that "the scabbard doesn't say I can't" then I'm going to rule in a way that "the book doesn't say I can't apply those penalties to you.")
Komoto |
1 person marked this as a favorite. |
Sorry, I was referring to actual ones, outside of PFS. If you google it, they come up. But, that's getting away from the point. So, let's say if my monk went looking for a scabbard of vigor designed for a short wide blade, bought it, then stuck his hand inside. There's no mention of it having to be a bladed weapon or that the scabbard be designed for the weapon; just that it holds the weapon.
Description
Once per day, as part of the action of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon.
Bonus Duration
+4 1 round
+3 3 rounds
+2 5 rounds
+1 10 rounds
Fergie |
This really just boils down to how you view the game, as there are no specific rules for what can be put into a scabbard, and what "...effects..." monks unarmed strikes are treated as magic weapons.
"A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."
Here is the thing- it doesn't really matter. You can rule it any way you like, and game balance won't be affected. The real issue is whether it seems "cheesy" for the monk to pull his hand, finger, elbow, little toe, etc. out of the scabbard. Before you put too much thought into it, just remember that there will always be far more restrictions on what "non-magical" characters like rogues and fighters can do, vs what casters can do. By the time the scabbard of vigor comes into play, casters have already pulled even with martials, so make the ruling based on what makes the game better for everyone, not the letter of the text.
FLite |
The scabbard says the effect is applied when you draw the weapon, but you can't draw your fists. So there.
Mister Escher disagrees with you.
(Sorry, couldn't resist.)
No. No you cannot shove your hands into the scabbard. Not unless you have a spell that reshapes them into blades. Or a saw.
FLite |
more seriously, every other magical scabbard specifies "sword, knife, or other similar bladed weapon." The text is missing from scabbard of vigor, but since there is nothing indicating that this works differently from every *other* scabbard, I assume the same rules would apply.
On the other hand, assuming this is an item being bought by the PC (and presumably therefore made to his spec) Is there any reason that it couldn't be shaped in the shape he requires for his hands? I mean, besides the fact that the spell the item is based on says it doesn't affect monk unarmed attacks, I mean.
Never mind. Yeah, no, doesn't work.