
Abrisene |
Unarmed Strike as a Natural Weapon
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Armed Attack (New Term)
I'm unsure of how exactly this would be phrased, as the term is to distinguish Natural Attacks from those granted by weapons.
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Unarmed Strike (Type: Bludgeoning)
An Unarmed Strike is considered a Natural Attack (Secondary), available to any creature otherwise able to make an Armed Attack. Unlike other Natural Attacks, it provokes an Attack of Opportunity to use and does Nonlethal Damage. Conducting an Unarmed Strike requires no particular body part to use and may be attempted with hands full.
Note: Medium and Heavy Armors (except for a breastplate) that are made of metal, change Unarmed Strikes to deal Lethal Damage. Armor may be enchanted as a weapon for use in Unarmed Strikes, and its cost and bonuses are tracked separately from its normal defensive enchantments.
Note: Bonus attacks of abilities and effects that allow bonus attacks are applied to either it's Armed Attacks or Natural Attacks.
Note: If a creature's base abilities do not allow Armed Attacks, and gains Armed Attacks from any source, it does not automatically gain the use of Unarmed Strike. The creature may take Improved Unarmed Strike if it qualifies, to gain the benefit of both Unarmed Strikes and the Feat.
>Example:
Level 6 Fighter, Strength 10: Longsword +6/+1, Unarmed Strike +1
Level 6 Fighter, Strength 10, Two Weapon Fighting: Handaxe +4/-1, Dagger +4/-1, Unarmed Strike +1
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Slam: (Type: Bludgeoning)
A Special Quality that adds a bonus to damage done by an Unarmed Strike as by Size, and changes Unarmed Strike to be a Natural Attack (Primary).
[I have not worked out this chart yet]
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Unarmed Strike: Equipment
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Gauntlet: (Simple Weapon)
Cost: 2 gp
Damage (Small): ---
Damage (Medium): ---
Critical: 20/x2
Weight: 1 lb
Type: Bludgeoning
A Simple Weapon that is a metal glove that changes the damage of an Unarmed Strike to be Lethal Damage. Using a gauntlet for an Unarmed Strike may not be done if that hand has been used for an Armed Attack this round. A gauntlet may be enchanted as a weapon.
All Medium and Heavy Armors (except for a breastplate) that are made of metal are assumed to come with a pair of gauntlets. Such Armors, as they cover most of the creature, have not the restriction of being unable to augment an Unarmed Strike if that hand has been used for an Armed Attack this round.
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Spiked Gauntlet (Simple Weapon)
Cost: 5 gp
Damage (Small): +1d3
Damage (Medium): +1d4
Critical: 20/x2
Weight: 1 lb
Type: Piercing
A Simple Weapon that is a metal glove that changes the damage of an Unarmed Strike to be Lethal Damage. Using a spiked gauntlet for an Unarmed Strike may not be done if that hand has been used for an Armed Attack this round. Unarmed Strikes used with a spiked gauntlet have their damage increased by an amount based on the Size of the spiked gauntlet.
This increase in damage does not stack with other increases to damage granted by weapons that augment an Unarmed Strike.
All Medium and Heavy Armors (except for a breastplate) that are made of metal and fitted to be spiked armor are assumed to come with a pair of spiked gauntlets. Such Armors, as they cover most of the creature, have not the restriction of being unable to augment an Unarmed Strike if that hand has been used for an Armed Attack this round.
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Cestus: (Martial Weapon)
Cost: 5 gp
Damage (Small): +1d3
Damage (Medium): +1d4
Critical: 19-20/x2
Weight: 1 lb
Type: Piercing or Bludgeoning
Special: Monk
A Martial Weapon that is a glove that changes the damage of an Unarmed Strike to be Lethal Damage. Using a cestus for an Unarmed Strike may not be done if that hand has been used for an Armed Attack this round. A cestus may be enchanted as a weapon. Unarmed Strikes used with a cestus have their damage increased by an amount based on the Size of the cestus.
A cestus is separate from and may be worn with armor.
This increase in damage, and Threat Range does not stack with other increases to damage or Threat Range granted by weapons that augment an Unarmed Strike.
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Spiked Armor: (Martial Weapon: Piercing)
Cost: +50 gp
Damage (Small): +1d3
Damage (Medium): +1d4
Critical: 20/x2
Weight: +10 lb
Type: Piercing
A Martial Weapon that is added to armor, and changes the damage of an Unarmed Strike to be Lethal Damage. Unarmed Strikes used with spiked armor have their damage increased by an amount based on the Size of the Armor.
This increase in damage does not stack with other increases to damage granted by weapons that augment an Unarmed Strike.
All Medium and Heavy Armors (except for a breastplate) that are made of metal and fitted to be spiked armor are assumed to come with a pair of spiked gauntlets. Such Armors, as they cover most of the creature, have not the restriction of being unable to augment an Unarmed Strike if that hand has been used for an Armed Attack this round.
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Feats
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Improved Unarmed Strike (Combat)
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Prerequisite: Any Weapon or Armor Proficiency
Your Unarmed Strikes are considered Natural Attacks (Primary), no longer provoke Attacks of Opportunity, and may deal Lethal or Nonlethal Damage as chosen before the attack is rolled.
A creature that does not have access to Unarmed Strike gains both the use of Unarmed Strike and the benefits of Improved Unarmed Strike with this Feat.
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Classes
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MONK
[Increased BAB to equal HD. Integrated new Unarmed Strike rules, and made changes to theme the Class on expanding Unarmed Strike abilities. These changes reduce penalties for using Armor or having other Natural Attacks.]
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Multiattack: Level 1
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The Monk gains Multiattack as a Bonus Feat.
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Martialist: Level 1+
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The Monk uses their full Strength Bonus to damage when using Unarmed Strike.
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Flurry of Blows: Levels 8, 15
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The Monk may make extra Unarmed Strikes as part of a Full-Attack Action. One extra attack is gained at Level 8, allowing the Monk to make two Unarmed Strikes as part of a Full-Attack Action. At Level 15 yet another Unarmed Strike is gained, for a total of 3 Unarmed Strikes allowed during a Full Attack Action.
[The number of extra Attacks from Flurry of Blows is reduced to account for Armed Attacks, and how that Natural Attacks have a better chance to Hit. Flurry has purposely been decoupled from armor restrictions.]
>Example
Level 3, Strength 10 Monk: Kama +3, Unarmed Strike +1
Level 9, Strength 10 Monk, Two Weapon Fighting: Kama +7/+2, Sai +7, Unarmed Strike +7/+7/+7
Level 16, Strength 10 Monk, Greater Two Weapon Fighting: Kama +14/+9/+4/-1, Sai +14/+9/+4, Unarmed Strike +14/+14/+14