Multiclass Productions Presents the Divine Champions MCA PDF


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Multiclass Productions is proud to announce the first in a series of free downloadable Multiclass Archetypes PDFs.

Divine Champions presents 19 fully developed Multiclass Archetypes for the Antipaladin, Cleric, Inquisitor, Oracle, and Paladin. Additional supplements specific to these MCAs are also included in the pdf.

Go to our website at MCArchetype for additional Multiclass Archetypes and supplemental material.

You can also join us on our new Multiclass Archetypes IV: Ultimate Multiclass Archetypes thread to contact us, ask questions about the Multiclass Archetype development process, or to get help in developing your own ideas for your own MCAs.


As I said in the linked thread:

Oceanshieldwolf wrote:
Also: Wow - after a development phase of almost two years, roughly three thousand thread posts in three threads and even more emails behind the scenes: "That thing's operational" is a massive understatement.

Let's get on to make the next one MCP Project Leader!!!


Congratulations! But, what do the apex numbers mean? If they're meant to link developers with their archetypes, then there's a mistake- the Radiant Herald's not mine. As far as this first book goes, the only thing that's mine is the original idea of the Angelic Knight, then developed by Elghinn.


Thanks, Bardess. I was pretty sure that you were the one that did the Radiant Herald. I'll make that change for the next posting of the pdf.

The Divine Champion pdf can also be downloaded or viewed at Pathfinder Community.


By the way, consider me back to discuss of my other archetypes! I'll revise the Heretic Theologist and post something soon.


Yay!


Good classes!! This one is definately a saver. Now if only there were Prestige Classes for Rogues .. . .


Caligastia wrote:

Good classes!! This one is definately a saver. Now if only there were Prestige Classes for Rogues .. . .

Thanks for the kind words Caligastia! Well, we don't do PrCs, but rest assured we have a bunch of Rogue/x or x/Rogue MCAs on our wiki master list that will appear in a future release.


From what I understand, after about 2 months, we've had about 600+ down loads. Enjoy everyone.


Popping in to say that both I and one of the groups I DM get a ton of use out of the Multiclass Archetypes. I run an E6 style game as well as lots of lower (under 12) level adventures where many multi-class options are hard to make work. It's been awesome to be able to listen to a player describe what they want out of a character and be able to show them a multiclass archetype to fit the character from the very start.

Silver Crusade RPG Superstar 2014 Top 16

idilippy wrote:
Popping in to say that both I and one of the groups I DM get a ton of use out of the Multiclass Archetypes. I run an E6 style game as well as lots of lower (under 12) level adventures where many multi-class options are hard to make work. It's been awesome to be able to listen to a player describe what they want out of a character and be able to show them a multiclass archetype to fit the character from the very start.

@idilippy:

It is SO AWESOME to hear that! It's hard to know how much use the MCAs are really getting if awesome people like yourself don't come on here and tell us! Thanks so much for using them, and you'll hopefully be seeing another PDF very soon!


+1 to that! I never actively thought about the huge benefit MCAs provide for low level games!!! As a dyed-in-the-wool low-level proponent this fills me with great pride! Thanks for stopping by and letting us know MCAs are working for you idilippy!!!


I might have passed them by without looking if I hadn't been starting up an E7 game, I'm so glad I didn't. I had a player who wanted to play the child of two PCs from my last game (Kingmaker campaign) and I stumbled upon the MCAs when trying to figure out some way to match the mechanics to the backstory.

Y'all and everyone else who puts this stuff together deserve all the thanks for your work. Three PCs (a Radiant Herald, Weeping Executioner, and Shadow Magus) wouldn't have been created save for the MCA options. While I'm sure the game wouldn't have ended or anything because of it the MCAs definitely have let these concepts get fleshed out and paired with mechanics that support them.


What happened to all the stuff? Is there an updated link that I missed?

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