Veldan Rath |
So, our DM has generously given us a 20 pt buy and here is the party break down so far.
Halfling Cavalier (Emissary)
Combat Druid (AC probably a bear)
Paladin (prob Weapon Bond)
Switch hitter Ranger (Witchguard)
Human Witch (me!)
DM suggested as I'm a witch and ranger is taking Witchguard that we ran from Irresen.
So my back story is that I'm a renegade Jadwiga, and as neither of us had the temperament for the brutality expected of us, we ran with some assistance with the more 'liberal' stilyagi. Thus, I'm starting off with more defensive hexes, Ward and Healing, Scribe Scroll (CLW, Hex Ward will be crafted right away) and my character's intent WAS to be a peacenik, but by L2 will pull out Evil Eye and will Extra Hex it at level 3 and 5 to get REALLY into rebuffing mode so I can squeeze in Cackle, Misfortune, and Flight by level 5.
I will be taking the Agility Patron (hello Haste at 6th my party of melee dudes).
STR 10
DEX 14
CON 10
INT 19
WIS 10
CHR 12
How doomed are we?
sheadunne |
So you've got a lot of minor healing (depending on the druid/witch builds). Going with healing wands?
You've got a lot of conditional damage situations, which means at even given time, someone is going to shine and the others are going to be average. Interesting.
Looks like they're piling up most of the casting on you, with a bunch of minor back up (I assume the Druid is going to focus mostly on buffing himself).
Should be fun for you!
Veldan Rath |
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I do think that we will be rocking the action economy against the baddies.
Healing will be the interesting part. The druid and the pally will take care of themselves I'm sure. I will be able to heal every one once/day with a hex, and I will be making a ton of scrolls...the rest will come down to wands...and avoiding damage to begin with. (Hmmm...baddie has to roll twice, take the lowest and is -2 to -4 on top of that...tee hee)
Tangent101 |
You'd be surprised at how effective Paladins can be at healing party members. Especially if the Paladin has a decent or high Charisma (which in my opinion is probably the better stat than Strength to put points into). I mean, a Level 10 Paladin with a Charisma of 18 would be healing 5d6 hit points nine times a day. If he takes the Extra Channel Feat, then he can pump out two area-affect 5d6 heals in addition without reducing the lay-on-hands. Even a level 4 Paladin with 18 Charisma would be healing 2d6 hit points six times a day... and also able to reduce fatigue or the like and thus negate the effects of hypothermia.