Rogue with a Gun


Advice


So was thinking back to my splash weapon/touch attack/sneak attack days back in 3.5 and was wondering what the best options for a rogue to get proficiency with a gun. Any advice would be great. I plan on getting ki abilities as well. Trap-Finding is a must though.

Was looking at:
Just taking the feats
Taking a level dip into Gunslinger
and Rogue talents

Thanks!
-Hexen


Gunslinger dip. If for PFS, this is the only way to fly, as you can't get one elsewhere.

Sczarni

All three of those are viable options! Just depends upon how you want to go with it. You can get both Firearm Proficiency and Grit as Rogue talents if you would rather save your feats for something else, though you will have to wait until level 2 and beyond.


Gunslinger gives you a BaB, fort save, and saves you some feats... Like martial prof...


Start Gunslinger and go Rogue (sniper). The first ability of sniper won't work but the second one does.

Or start Gunslinger (mysterious stranger) and then all ninja for Vanish at 3rd level would be cool, too.

Spending feats and talents on Grit is more painful than the one level in Gunsliger IMHO, because you get +1 BAB, +2 Fort, +2 Ref, +1 HP, Martial weapons, and Medium Armor (which will be good for Mithral Breastplate)

Get ready for the rogue hate posts.

cheers


Jubal Breakbottle wrote:

Start Gunslinger and go Rogue (sniper). The first ability of sniper won't work but the second one does.

Or start Gunslinger (mysterious stranger) and then all ninja for Vanish at 3rd level would be cool, too.

Spending feats and talents on Grit is more painful than the one level in Gunsliger IMHO, because you get +1 BAB, +2 Fort, +2 Ref, +1 HP, Martial weapons, and Medium Armor (which will be good for Mithral Breastplate)

Get ready for the rogue hate posts.

cheers

No trapfinding no-go.

OP "Trap-Finding is a must though."


Oops. Then start Gunslinger then regular rogue.

OR.

1. Gunslinger (mysterious stranger) +1 BAB, +2 Fort, +2 Ref, d10 HP, 4 skills
2. Ranger (trapper) +1 BAB, +2 Fort, +2 Ref, d10 HP, 4 skills, Favored Enemy (Human)
3. Ninja - Ki from Charisma
4. Ninja - Vanish which works well with ranged sneak

PROs
Better BAB & HP, Great Fort and Ref saves
Could take a 2nd level of Ranger for Rapid Shot (after Vanish or +2d6 sneak)

CONs
Down Skills
Down 2 levels in sneak


Jubal Breakbottle wrote:

Oops. Then start Gunslinger then regular rogue.

OR.

1. Gunslinger (mysterious stranger) +1 BAB, +2 Fort, +2 Ref, d10 HP, 4 skills
2. Ranger (trapper) +1 BAB, +2 Fort, +2 Ref, d10 HP, 4 skills, Favored Enemy (Human)
3. Ninja - Ki from Charisma
4. Ninja - Vanish which works well with ranged sneak

PROs
Better BAB & HP, Great Fort and Ref saves
Could take a 2nd level of Ranger for Rapid Shot (after Vanish or +2d6 sneak)

CONs
Down Skills
Down 2 levels in sneak

Interesting, couldn't a normal rogue get vanish?


Personally I can't see why you'd want ki abilities and levels of Rogue.

But Trapper Ranger does trap finding then I'd go five levels in Gunslinger because the dex to damage ability is worth at least a +4 damage per hit with no limitations or drawbacks and it's only going to get better as you get more money, items, and levels.

I'd pass on Ninja and Rogue unless you have some specific reason you want to use them as their abilities tend not to synergize with ranged combat and specifically with guns.

However if the gun is a side arm and not a primary weapon I'd probably just grab it via a talent god knows only so many of them are decent anyways.


Not without a ki pool or arcane caster lvls.


Exactly. A Rogue would need two talents to get Vanish. One for the Ki Pool, the second for the ability. Of course the rogue could also spend a feat for Extra Rogue Talent, so a talent and a feat, or two feats. For a ninja, it's one talent. And for a gunslinger shooter, feats are a premium.

The exchange is that the ninja gives up evasion and trapfinding. Besides Vanish, ninja tricks are better than rogue talents IMHO. And per RAW, you can only select a talent once, which means only one ninja trick allowed for a rogue.

cheers

Grand Lodge

What about Trophy Hunter/Trapper Ranger?

You will have the Full BAB, two good saves, good amount of skills, Trapfinding, Firearm feats, and you can dip in to Gunslinger for more Firearm tricks.


Jubal Breakbottle wrote:

Exactly. A Rogue would need two talents to get Vanish. One for the Ki Pool, the second for the ability. Of course the rogue could also spend a feat for Extra Rogue Talent, so a talent and a feat, or two feats. For a ninja, it's one talent. And for a gunslinger shooter, feats are a premium.

The exchange is that the ninja gives up evasion and trapfinding. Besides Vanish, ninja tricks are better than rogue talents IMHO. And per RAW, you can only select a talent once, which means only one ninja trick allowed for a rogue.

cheers

PRD wrote:

Ninja Trick (Ex)

Benefit: A rogue with this talent can choose a trick from the ninja trick list. The rogue can choose but cannot use talents that require ki points, unless she has a ki pool.

Special: A rogue can pick this talent more than once.

So in fact, you as a rogue can have EVERY ninja trick a ninja has, except for the extra attack.

So unless I am missing something, a ninja can't get trapfinding.


blackbloodtroll wrote:

What about Trophy Hunter/Trapper Ranger?

You will have the Full BAB, two good saves, good amount of skills, Trapfinding, Firearm feats, and you can dip in to Gunslinger for more Firearm tricks.

Because touch attack+sneak attack rocks like none other. Yeah you get higher base attack, but with guns, honestly, it ISN'T needed especially if they are flat footed.


Captain Sir Hexen Ineptus wrote:
blackbloodtroll wrote:

What about Trophy Hunter/Trapper Ranger?

You will have the Full BAB, two good saves, good amount of skills, Trapfinding, Firearm feats, and you can dip in to Gunslinger for more Firearm tricks.

Because touch attack+sneak attack rocks like none other. Yeah you get higher base attack, but with guns, honestly, it ISN'T needed especially if they are flat footed.

Except you still have no way to get them flat footed or deny them their dex. Sure if you go initiative heavy you can throw out a pretty hefty first hit but after that unless you pick up snap shot(this is DM dependent afaik) you can't flank with a ranged weapon so your options are blinding, there might be a gunslinger trick that does it, or being invis. A ninja gets the invis for free albeit he won't have enough rounds of it for it to be consistent until he gets the greater invis version.

And the rogue has to dump 2 feat equivalents just to get access to vanish plus 1 feat equivalent for gunslinging and that's before all the ranged feats he's going to want to have to make shooting the gun more than a gimmick. I'd rather just be a gunslinger with a dip into urban ranger or trapper ranger.


gnomersy wrote:
Captain Sir Hexen Ineptus wrote:
blackbloodtroll wrote:

What about Trophy Hunter/Trapper Ranger?

You will have the Full BAB, two good saves, good amount of skills, Trapfinding, Firearm feats, and you can dip in to Gunslinger for more Firearm tricks.

Because touch attack+sneak attack rocks like none other. Yeah you get higher base attack, but with guns, honestly, it ISN'T needed especially if they are flat footed.

Except you still have no way to get them flat footed or deny them their dex. Sure if you go initiative heavy you can throw out a pretty hefty first hit but after that unless you pick up snap shot(this is DM dependent afaik) you can't flank with a ranged weapon so your options are blinding, there might be a gunslinger trick that does it, or being invis. A ninja gets the invis for free albeit he won't have enough rounds of it for it to be consistent until he gets the greater invis version.

And the rogue has to dump 2 feat equivalents just to get access to vanish plus 1 feat equivalent for gunslinging and that's before all the ranged feats he's going to want to have to make shooting the gun more than a gimmick. I'd rather just be a gunslinger with a dip into urban ranger or trapper ranger.

Touch attack-sneak attack on a flat footed apponent, worth the 2 traits/feats for vanish.


True, but ninja does it better... Trapfinding isn't that spectacular, and often enough, a spotted trap (which anyone can do) is usually a defeated trap.


Now if gravity bow works with guns, then the trophy hunting/ trapper ranger/ ninja just took your cake, ate a bit of it, spit it out because it was nasty, then shoved the cake in your new brides face, and made a horrible scene that ruined your wedding and everyone blames YOU for making him try the cake in the first place!


Byrdology wrote:
True, but ninja does it better... Trapfinding isn't that spectacular, and often enough, a spotted trap (which anyone can do) is usually a defeated trap.

Unless I over-looked the rules only one with the trapfinding ability can find magical traps... Don't say detect magic, because most traps that are magical specifically can not be detected by such a spell.

P.S. Just re-read it, they are the only ones that can disable a magical trap... Hmmm


Byrdology wrote:
Now if gravity bow works with guns, then the trophy hunting/ trapper ranger/ ninja just took your cake, ate a bit of it, spit it out because it was nasty, then shoved the cake in your new brides face, and made a horrible scene that ruined your wedding and everyone blames YOU for making him try the cake in the first place!

man what

gravity bow uses the words bow, crossbow, arrow, bolt, longbow and such like basically everywhere in the description

so what is actually going on is he takes the cake then just basically gets beaten like a dirty rug by a combination of angry groomsmen and furious bridesmaids

or groomsmaids and bridesmen, I am all about equality


Well, there is a legitimate way of flanking and using a fire arm without any penalties: Sword and pistol combat. Basically, you use TWF with a gun and melee weapon and you do not draw attacks of opportunity for using a ranged weapon. Since you are in melee range for your sword, you are flanking normally

This approach of course has problems. First is the fact that it is TWF, which is another huge feat sink. Secondly, your hands are occupied, so it would be hard to reload. Not a problem for an E6 game, but most others would be hard pressed making their gun useful once iteratives became a major issue without more multiclassing into alchemist (although vivisectionists could have fun with this). I guess you could possibly use multiple guns and quickdraw, but that is another feat and you would still eventually have to reload the darn things.


Lamontius wrote:
Byrdology wrote:
Now if gravity bow works with guns, then the trophy hunting/ trapper ranger/ ninja just took your cake, ate a bit of it, spit it out because it was nasty, then shoved the cake in your new brides face, and made a horrible scene that ruined your wedding and everyone blames YOU for making him try the cake in the first place!

man what

gravity bow uses the words bow, crossbow, arrow, bolt, longbow and such like basically everywhere in the description

so what is actually going on is he takes the cake then just basically gets beaten like a dirty rug by a combination of angry groomsmen and furious bridesmaids

or groomsmaids and bridesmen, I am all about equality

If, I said if! Don't you look at me that way! Step away from the cake, sir, please put the cake down!

Food fight!


2 people marked this as a favorite.

yes and if ketchup was michigan and bananas were the northern lights then I would be a koala bear ninja ranger with a GRAVITY GUN

Liberty's Edge

lemeres wrote:

Well, there is a legitimate way of flanking and using a fire arm without any penalties: Sword and pistol combat. Basically, you use TWF with a gun and melee weapon and you do not draw attacks of opportunity for using a ranged weapon. Since you are in melee range for your sword, you are flanking normally

This approach of course has problems. First is the fact that it is TWF, which is another huge feat sink. Secondly, your hands are occupied, so it would be hard to reload. Not a problem for an E6 game, but most others would be hard pressed making their gun useful once iteratives became a major issue without more multiclassing into alchemist (although vivisectionists could have fun with this). I guess you could possibly use multiple guns and quickdraw, but that is another feat and you would still eventually have to reload the darn things.

It doesn't matter if you're in a position where you would normally be flanking, ranged attacks don't flank.


But the the melee weapon does. The point of the feat is that you do not draw attacks of opportunity with ranged attacks if you are threatening the opponent with a melee weapon. Flanking occurs when two characters are threatening on opposite sides of a creature with melee weapons.

Ergo, you would be flanking the creature in this scenario. Would that not help the pistol if you are using gun and pistol? Since the order of attacks go from highest iterative to lowest (thus sword, gun, sword, gun...) would the enemy cycle between being flanked and not flanked?


lemeres wrote:
Ergo,

...grrrhhggh...hhurrrgghhttt....

agggh-VIS A VIS CONCORDANTLY!

*whew*

That's better.


I realize that this interpretation might not be RAW exactly, but I have trouble seeing someone dodge bullets at point blank range better than a sword given the cramped situation of flanking.

Liberty's Edge

lemeres wrote:

But the the melee weapon does. The point of the feat is that you do not draw attacks of opportunity with ranged attacks if you are threatening the opponent with a melee weapon. Flanking occurs when two characters are threatening on opposite sides of a creature with melee weapons.

Ergo, you would be flanking the creature in this scenario. Would that not help the pistol if you are using gun and pistol? Since the order of attacks go from highest iterative to lowest (thus sword, gun, sword, gun...) would the enemy cycle between being flanked and not flanked?

I realize that this interpretation might not be RAW exactly, but I have trouble seeing someone dodge bullets at point blank range better than a sword given the cramped situation of flanking.

You're right your interpretation isn't RAW (or RAI as nearly as I can tell). Melee attacks flank, ranged attacks don't, it isn't that the enemy goes from flanked to not flanked and back again but it goes "melee attack, flanking applies, ranged attack, flanking doesn't apply, melee attack, flanking applies". It doesn't have anything to do with dodging or not dodging bullets.


But isn't flanking based off of the idea that the creature is distracted by multiple opponents on such varying sides? The fact that you can get sneak attack from it calls back to the older name for the feature in earlier D&D editions, backstab. But meh, I guess it is hard to apply complex scenarios like this in a relatively easy to use system. It would mostly just be annoying if we tried applying things like facing into the game. I am over thinking it. The overall system was hardly ever made to do melee and ranged attacks at the same time anyway.


Vanish is just me biding my time till I get greater invisibility.

Grand Lodge

Sneak Attack will never outdo the static bonuses to damage that a Ranger can have.

Sneak Attack is better suited for a "wheeeeee dice" PC, that unfortunately, doesn't get all that dice very often.


blackbloodtroll wrote:

Sneak Attack will never outdo the static bonuses to damage that a Ranger can have.

Sneak Attack is better suited for a "wheeeeee dice" PC, that unfortunately, doesn't get all that dice very often.

Really...?

2.5 average damage at level on increases by 2.5 every odd level.

That is in rogue levels:
7.5 at 5th, 15 at 11th, and 20 at 15th.

Soo I think that is a bit much for an about guaranteed hit.

Sczarni

Easiest way to get ranged sneak attacks? Wand of Tiny Hut.

Easiest way to keep your target within 30 feet of the hut? I... let me get back to you on that.

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