Wholeness of Body (Alternate)


Homebrew and House Rules

Verdant Wheel

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Wholeness of Body (Su):

At 7th level or higher, a monk with 1 or more points in his ki pool may wholly restore his health as a swift action. The monk spends all remaining points in his ki pool to completely remove all hit point damage he has sustained. In addition, he may choose one of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, or stunned. This condition immediately ends or is otherwise removed. A monk may use wholeness of body only on himself.


1) If he can fix ability damage, and he's damaged across multiple scores, does the damage from all scores get healed, or just one?

2) Dazing/stunning remove your ability to act, so how do you manage to cure stunning when you get no actions such as the swift action you need to activate this ability?

Verdant Wheel

...you know maybe Still Mind ought to be address confused, feebleminded, and insanity...

Lathiira, what about either all HP or all ability damage?

Wholeness of Body (Su):

At 7th level or higher, a monk with 1 or more points in his ki pool may wholly restore his health as a swift action. The monk spends all remaining points in his ki pool to completely remove all hit point damage he has sustained. Alternatively, he may instead use this ability to remove all ability damage he has sustained. A monk may use wholeness of body only on himself.

Verdant Wheel

take three:

Wholeness of Body (Alternate):

Spoiler:

A monk of 7th level or higher may activate his limit break as an immediate action before sustaining a blow which would reduce him to 0 or fewer hit points. He may drain all of the remaining points in his ki pool (minimum 1) to restore himself to maximum hit points. The damage from the triggering blow is then subtracted from this new total.

Verdant Wheel

limit break flavor.
eastern medicine numerology.
so worth the standard action now.

Wholeness of Body (version 4):

Spoiler:

At 7th level or higher, by tapping into his chakras, a monk can heal his own wounds as a standard action. By spending all the remaining ki in his pool (minimum 1), he can completely heal himself back to his full normal hit point total, plus removing either one status effect, one negative level, or one point of ability damage. For every 2 additional monk levels thereafter, he may heal an additional status effect, negative level, or point of ability damage when using this ability, to a maximum of seven at 19th level. This is a supernatural ability.

Verdant Wheel

Version 5: Unchained!

Spoiler:

suggested that the unchained monk gains this ability "for free" at 7th

Wholeness of Body (Su):
At 7th level a monk may repair damage to his body as a standard action. By expending 2 ki points from his ki pool he heals 1d8 points of damage per two monk levels and gains the benefit of a lesser restoration spell. A monk who takes the ki power of the same name may perform this ability on others by touch.


Quickly healing ability damage seems very monk-like. Lesser Restoration usually has a 3 round casting time. You think gaining the effect as a standard is ok?

Verdant Wheel

Honestly I wanted to charge stunning fist attempts rather than ki, because of the whole body-energy-flow around stunning fist, but decided to keep it standard (ki).

I figure the monk being able to freely in-class use lesser restoration on itself is fair - the cleric still gets restoration and greater restoration exclusively, and is able to use it on others without additional investment.

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