Advanced Player vs. Player Mechanics and Campaign Integration comes to Pathfinder


Product Discussion


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Go to www.ConflictPvP.com to preorder the New Conflict PvP Tactics and Teams rulebook for $20
258 pgs | Hardbound | Full Color | MSRP 39.99

While we still have them left: Two full-color large Battlemaps are added to each pre-orders for free.

The Conflict PvP: Tactics and Teams rulebook adds advanced player vs. player mechanics to Pathfinder. Offering gamers a slew of dynamic new match types, traps, boons, build kits, and over 30 pre-made combat optimized characters. Whether you're looking to perfect your 5 foot step, test your insane character build, or simply grind your table-mates into the dirt, Conflict PvP: Tactics and Teams has the tools you need to show your friends a bloody good time.

Conventional Campaign Integration: Like conventional Pathfinder campaigns, Conflict PvP uses a game master to run the matches smoothly, handle meta-gaming, hidden movement and ensure everyone is having a good time. In exchange, Conflict PvP has dedicated chapters to the art of GMing, where any Gamemaster can find great nuggets on improving their craft. Moreover, the Conflict PvP: Tactics and Teams rulebook offers up many ways to sprinkle player vs. player competitions into existing campaigns. Several well-organized lists of plot hooks, magic items, artifacts, rule adjustments and dos and don’ts are added in, which means not only can GMs shake their campaigns up with PvP, but now they also have another great resource for their traditional campaigns

The book is set to release in the end of April 2013.

Again, for a short while, pre-ordered books sold through www.ConflictPvP.com include two full-color 24” by 36” Battlemaps and the hardbound book for $20.

“This is a really strong product… it is so impressive…” – Ryan Costello Jr, Know Direction Podcast Video: VIDEO of Ryan’s review: http://youtu.be/AJJqv1JqgAE

Even More information::

Conflict PvP is chock full of light-weight rules like the Battlepoint system, which allows players to measure their crazy character builds. Each match is assigned a maximum number of points. Participating characters' total values must be under the match maximum in order to be part of the match. This simple structure keeps combat fair and consistent.

By adding easy-to-use coordinates to official battlemaps, and providing double-sided passcards, the game designers of Conflict PvP have finally cracked the age-old problem of hidden movement in tabletop RPG games. This means opposing players will be unaware of each other’s movements when using stealth or magical effects like invisibility. In these cases, the players' miniatures are actually removed from the battlemap. Their characters' map’s coordinates are shared through a passcard until a revealing attack is made; making surprise sneak attacks truly a surprise.


The ConflictPVP.com web store has been up and running for the last 5 years. It’s stable and safe with no security issues ever reported.
Get this book now: www.ConflictPvP.com

Shadow Lodge

Just wondering, what is the difference between this and your previous book?


From what I see, its kind of like 2nd edition vs. Pathfinder.

It a new edition with like more match types and bunch of new pre-gen characters. They fixed the battlepoint system too so that is scales better. And the biggest area is adding PvP into modules and campaign side trek missions and stuff. My GM started of the a new campaign of with a bunch of the suggestions in the book. I have to say, it was a very nice little twist to the campaign.

So far it looks like we are getting money worth.

Liberty's Edge

Not interested because of this.


I generally don't include PvP content in games I'd run, but a set of PvP rules would be rather handy for my Gladiator class. I may eventually get this, though to be fair I don't know how much I'd use it in running a normal campaign.


Lyingbastard wrote:
I generally don't include PvP content in games I'd run, but a set of PvP rules would be rather handy for my Gladiator class. I may eventually get this, though to be fair I don't know how much I'd use it in running a normal campaign.

Hey Lyingbastard (funny name),

I think mentioned this in the other threads and sites so forgive me for repeating it. But to address your thought here, two of the five writers that contributed to the project spent a ton of time working different levels of PVP into existing campaigns like the one you are running.

In fact, you’ll find organized lists of plot hooks, magic items, artifacts, rule adjustments, and dos and don’ts for adding PvP to your existing Pathfinder campaign, allowing this book to double as another resource for the GM.


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That's a really nice looking book.


2 people marked this as a favorite.
Odraude wrote:
That's a really nice looking book.

I got the PDF and have to agree; the art is pretty awesome. I don't know why he doesn't mention this but they got layers in the pdf, so you can click a button and print just the formatted text and images. But the background art and all of the big splash pages ( which I love, but don't want to print) go away. I waste a lot of ink on 3rd Party suff so this a great little feature that I wish other publisher would do.


Odraude wrote:
That's a really nice looking book.

Thanks Odraude, the team worked their but off on the rules, art and layout.

I own a ton of RPG books and this one still looks great on the coffee table and bookcase. (and yes, I am totally bias) :)


ConflictRoleplaying wrote:
Odraude wrote:
That's a really nice looking book.

Thanks Odraude, the team worked their but off on the rules, art and layout.

I own a ton of RPG books and this one still looks great on the coffee table and bookcase. (and yes, I am totally bias) :)

Ohh and the www.conflictpvp.com webstore. I can't forget that. ;)


Demonic Warlord wrote:
Odraude wrote:
That's a really nice looking book.
I got the PDF and have to agree; the art is pretty awesome. I don't know why he doesn't mention this but they got layers in the pdf, so you can click a button and print just the formatted text and images. But the background art and all of the big splash pages ( which I love, but don't want to print) go away. I waste a lot of ink on 3rd Party suff so this a great little feature that I wish other publisher would do.

Thanks for the nice words about the product. The Adobe layers feature isn't that hard to implement via Adobe Indesign. As long as you go into the project with that goal in mind. A few of the other features of the pdf are shown in the IMAGE HERE . However, It might be too small to see clearly.


ConflictRoleplaying wrote:
Demonic Warlord wrote:
Odraude wrote:
That's a really nice looking book.
I got the PDF and have to agree; the art is pretty awesome. I don't know why he doesn't mention this but they got layers in the pdf, so you can click a button and print just the formatted text and images. But the background art and all of the big splash pages ( which I love, but don't want to print) go away. I waste a lot of ink on 3rd Party suff so this a great little feature that I wish other publisher would do.
Thanks for the nice words about the product. The Adobe layers feature isn't that hard to implement via Adobe Indesign. As long as you go into the project with that goal in mind. A few of the other features of the pdf are shown in the IMAGE HERE . However, It might be too small to see clearly.

Yep, I see it, but only because I was looking for it. I would have missed it otherwise. You may want to give it an enlarge potion. :)

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