Half Fey (Fey Foundlings)


Homebrew and House Rules


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I know that there are other half fey templates and racial stats, but I haven't seen any created using the Advanced Race Guide. I'd therefore like to get opinions on one I have created with the rules in Section 4 of that book.

Fey Foundlings
Ability Modifiers: +2 Dexterity, +2 Charisma, –2 Wisdom: Fey Foundling are both quick and beautiful but tend to be flighty and live in the present.
Fey: Fey Foundlings are humanoids of the fey subtype
Medium: Fey Foundlings are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Fey Foundlings have a base speed of 30 feet on land.
Low-light Vision: Fey Foundlings can see twice as far in the dark than normal
Fey Magic
Spell-Like Ability: Constant – Nondetection
1/day: blindness/deafness, blur, disguise self
+1 DC to spells they cast from the Illusion school
Resistances
Slippery Mind: The minds of fey are slippery and Fey Foundlings receive +2 to all saves against mind affecting effects or spells
Natural Constitution: A Fey Foundling’s link with the natural world gives them a +2 to all saves against natural poisons
Silver Tongued: Fey Foundlings are very glib and gain +2 to diplomacy and bluff rolls. Additionally, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
Languages: Fey Foundlings begin play speaking Common and Sylvan. Fey Foundling with high Intelligence scores can choose from the following: Elvish, Gnome, Halfling, Dwarvish, Goblin, Troll, Orc
Appearance: Fey Foundlings have long pointed ears (between six and twelve inches) with tufts of hair on the end, as well as glittering, jewel-like eyes. They may possess as many as three of the following physical traits: small antlers, cloven hooves or vestigial wings.

Fey - 2 pnts
Medium - 0 pnts
Normal Base Speed - 0 pnts
Standard Ability Scores - 0 pnts
Languages: Standard - 0 pnts
Resistant: 2 pnts
Silver Tongued - 3 pnts
Svirfneblin Magic - 2 pnts
Total - 9 pnts

Asrai
Parent: Nymph, Nereid, Rusalka, Satyr
Appearance: Asrai appear as extremely beautiful males or females of their non-fey parent race. When mortals think of “standard” fey, it is the asrai that come to mind.
Ability Adjustments: +2 dex, +2 cha, -2 con. Asrai are quick and beautiful, but willowy.
Alternate Racial Feature: Seducer: Prerequisite: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Charisma score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user’s character level). This ability replaces Fey Magic.

Bogies
Parent: Bogeymen
Appearance: In addition to their pointed ears, Bogies have dark hair and eyes with pale skin. Their features are permanently set in a knowing smirk with eyes open wide and sharpened teeth flashed in a dangerous grin.
Ability Adjustments: +2 dex, +2 cha, -2 str. Bogies are fast, with strong personalities. They are cerebral however, and not prone to physical violence.
Alternate Racial Feature: Waking Nightmares: Once per day, a member of this race can create a 20-foot-radius burst that causes humanoids within the aura’s range to become shaken. Humanoids which are already frightened become frightened. Affected humanoids may resist this effect by making a successful Will saving throw (DC 10 + ½ the user’s character level + the user’s Charisma modifier). This ability replaces Silver Tongued.

Phooka
Parent: Korred, Redcaps, Pechs
Appearance: Phooka share their squat, wide stature with dwarves though are still medium creatures. They share the normal fey features but never have vestigial wings.
Ability Adjustments: +2 str, +2 con, -4 cha. Phooka are strong and hardy but gruff and unpleasant to be around.
Alternate Racial Features: Kneecapper: Bwca gain a +4 racial bonus on combat maneuver checks to trip an opponent.
Relentless: Bwca gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies when both the bwca and their opponent are on the ground
Kick: Bwca have natural kick attack, dealing 1d3 damage. The kick is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
These abilities replace Silver Tongued.

Clauracan
Parent: Pixies, Leprechaun, Qucklings
Appearance: While appearing identical to their larger fey cousins, Clauracan are small in size rather than medium.
Ability Adjustments: +4 dex, +2 cha, -2 str. Clauracan are extremely quick and as beautiful as most fey. Their small stature however penalizes their strength.
Alternate Racial Feature: Unearthly Speed: Clauracan add their Charisma bonus as well as their Dexterity bonus to their armor class and reflex saves when wearing light or no armor. This ability replaces Silver Tongued.
Small Stature: Clauracan are small creatures and therefore receive +1 to hit and ac and +4 to stealth while being restricted to small weapons.

Children of the Trees
Parent: Dryads
Appearance: Children of the Trees have whorled patterns in their skin similar to the bark of their fey parent’s tree. Their hair matches the colors of leaves and changes color with the season. They rarely have antlers, vestigial wings or cloven hooves.
Ability Adjustments: +2 wis, +2 cha, -2 int. Children of the Trees are patient and possess a healthy, natural beauty, but prefer the outdoors to intellectual pursuits.
Alternate Racial Feature: Wooden Skin: Children of the trees have a natural armor class of +1. This ability replaces Fey Magic.


I would like to make a tiny correction. Fey is not a sub-type of humanoid, it is a separate type altogether. other than that this looks awesome.


+5 Toaster wrote:
I would like to make a tiny correction. Fey is not a sub-type of humanoid, it is a separate type altogether. other than that this looks awesome.

on second thought the clariicauns need to be toned back in both ability score and racial ability, the combination is very unbalancing as a race.


I agree with +5 Toaster. If Unearthly Speed was either Dex or Change, not both, and it might be okay. It does the same thing as two Oracle Revelations if it's like that though, so even then it might be too strong.


I see that I made a mistake. The ability is called Unearthly Grace and nymphs get it. It is not a racial ability. How about switching Unearthly Speed out for Fleet Footed and lowering their dex.

Clauracan
Parent: Pixies, Leprechaun, Qucklings
Appearance: While appearing identical to their larger fey cousins, Clauracan are small in size rather than medium.
Ability Adjustments: +2 dex, +2 cha, -2 str. Clauracan are extremely quick and as beautiful as most fey. Their small stature however penalizes their strength.
Alternate Racial Feature: Fleet Footed: Clauracan receive Run as a bonus feat and a +2 racial bonus on initiative checks. This ability replaces Silver Tongued.
Small Stature: Clauracan are small creatures and therefore receive +1 to hit and ac and +4 to stealth while being restricted to small weapons.

Both Silver Tongued and Fleet Footed are 3 RP abilities.

Also change Fey Foundlings are humanoids of the Fey subtype to:

Fey: Fey Foundlings count as fey

Thank you for your comments. I'd love to hear as many as possible.


You might also want to look at Feyborn by Fat goblin games.


Are there rules for fey foundlings of non-human descent (elven, dwarven, etc.)?


Bardess wrote:
Are there rules for fey foundlings of non-human descent (elven, dwarven, etc.)?

the aasimar/tiefling rules should work, though the clauracauns would have something like always being small sized.


+5 Toaster wrote:
Bardess wrote:
Are there rules for fey foundlings of non-human descent (elven, dwarven, etc.)?
the aasimar/tiefling rules should work, though the clauracauns would have something like always being small sized.

I'm sure there are 3rd party rules. I was trying to get something I could present to a DM that does not allow 3rd party materials.

The way I understand Tieflings, Aasimar and Dhampirs, your non-special half can be anything but you have the outsider/undead traits. One book has a picture of a gnome with a fox's tail and so I assume you would look like whatever you wanted, with the outsider additions.

I felt I had to make clauracans small because all of the parent races there are small. I suppose they could mate with medium size races, but it seemed more likely to me that they would mate with smaller races.

Some fey I didn't bring into the rules at all - I left out any of the ones that are simply too non-human in appearance (grigs, gremlins, etc) as well as those that were diminuitive or smaller. They simply didn't seem to be viable candidates to me.

If you want a different race to be the base of your half-fey, I'd say take the size of either race and then use the normal rules for the fey parent. You could therefore be a small, half-fey/half-gnome but you would still have normal half-fey abilities.

My DM said no to the half-fey idea by the way, so I've reskinned an aasimar by replacing the words "aasimar" with fey-touched and "angel" with fey everywhere they apply. I switched knowing celestial to knowing sylvan and then went from there.

Not the end of the world, I'd just hoped if I scaled it well that I could do something different.

God Bless!


The Blood of Fiends & Angels books have the Rules.

I am planning a campaign where these could come into play. I would be willing to add them into my Homebrewed Races for my Games. If you want to try to get in on it.

I am Master Of The Games & Amyric "Wander" Tuskryn.

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