Dimensional Monk Build


Homebrew and House Rules


I'm looking for some help to build a monk build where they get abundant step at say 6th level and then have the dimensional agility line of feats as abilities replacing other monk abilities. I'm not great at these things but here is what i was thinking. I could use some feedback.

At level 8th you replace slow fall 40ft with Dimensional Movement 1(as Dimensional Agility) - After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.

At 10th level you replace slow fall 50ft with Dimensional Movement 2(as Dimensional Assault) - As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.

At 12th level you replace slow fall 60ft with Dimensional Movement 3(as Dimensional Dervish) - You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport. A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.

At 14th level you replace Bonus feet and slow fall 70ft with Dimensional Movement 4(as Dimensional Maneuvers) - While using the Dimensional Movement 3, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

At 16th level you replace slow fall 80ft with Dimensional Movement 5(as Dimensional Savant) - While using the Dimensional Movement 4, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

At 17th level you replace tongue of the sun and moon with Immunity to Paralysis

At 18th level remove Slow fall 90ft

At 20th level you replace Perfect self with Perpetual awareness - Because of your ability to move around the battle field you gain +2 dexterity, +2 wisdom, Total concealment and you can never be caught flat footed unless fighting a rogue of 4 levels or higher then you.

At 20th level you replace Slow fall any distance with I'm not sure of the name yet, but you gain the ability to as an intimidate action when you start to fall you can send a 2 points from your Ki pool to teleport to the ground from any distance as long as you can see where you want to teleport.

Bonus Feat: At 1st, 2nd, 6th, 10th, and 18th level you gain a bonus feat. These feats must be taken from the following list Combat Reflexes, Dodge, Dragon Style, Elemental Fist, and Improved Trip. At 6th level the following Dragon Ferocity, Improved Disarm, Improved Feint, Improved Grapple, and Mobility. At 10th level, the following feats are added to the list: Crushing Blow, Dragon Roar, and Snatch Arrows.

The Exchange RPG Superstar 2010 Top 16, Contributor

I'm a big fan of the KISS principal.

Abundant Step (Su) The d-hopper monk gains abundant step at 9th level rather than 11th level. This replaces improved evasion.
Dimensional Feats (Ex) At 10th level the d-hopper monk adds Dimensional Agility, Dimensional Assault, to his list of bonus feats. At 14th level a d-hopper monk adds Dimensional Dervish to his list of bonus feats.

That's all you really need. Sacrifice improved evasion for earlier entry into the Dimensional chain.


Please lock this thread, this was put into the wrong thread location.

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