
The Arbiter |

The two newcomers make their way into the arena, Blarnaz from the north, Aros from the south. Most of the usual spectators are watching Bruno, Kyrian, Rolg, or Charan, but word has spread that this is a higher class of combatants than usually seen this time of year, and the turnout is decent. The crowd actually quiets down as the two take their places, curious to see how they begin the fight.
Blarnaz A10, Aros L10. Time for initiatives and description type stuff.

Warlords of Choon |

Blarnaz enters silently, his light feet barely making a sound on the soft sand of the arena. When he reaches his position, he throws back the hood of his rough-spun, black robes to reveal a gruesome mask twisted in pain. Four great, knotted scars arch back across his bald scalp.
Initiative: 1d20 + 10 ⇒ (9) + 10 = 19
Initiative = 19

Aros Vrolinai |

Alright, I kind of had to make some quick changes, but I think I'm good now.
Aros walks out into the arena, his movements swift and easy, looking around. A pistol hangs at his side, and he wears a light chain shirt.
Seeing how quiet the crowd is, he smiles and yells out "I heard this place was usually a bit more lively! No?"
He spreads his arms out in a questioning shrug, before his pistol free and spinning it dexterously in his hand, before lining up his sight towards his Blarnaz. "Well, maybe I can spice things up here!" he finishes.
XD so uh... that's a 29 initiative.

Aros Vrolinai |

Wasn't sure if you were stealthing or something else too. Well then, Round 1, I guess.
Seeing his opponent move behind the pillar, Aros raises an eyebrow.
"I thought we were here to fight, not play hide and seek, weren't we?" he chuckles, as he moves to his left. On the opposite side of the pillar from Blarnaz, he keeps his eyes on both sides for sight of his opponent.
Moving to E8 and that'll be my turn.
Edit: Wow. I just noticed how much I butchered my first post in here. How in the hell did I not see that sooner?

Warlords of Choon |

Blarnaz takes the opportunity of cover and pulls a small candle out of a small pocket with his right hand and a tiny bag with his left. He hurriedly arranges them on the ground and starts an arcane chant under his breath
Aros's turn

Aros Vrolinai |


Aros Vrolinai |

Indeed.
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Attack Roll: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 11 ⇒ (7) + 11 = 18
Up Close and Deadly: 2d6 ⇒ (4, 4) = 8
Sprinting around the pillar, Aros slides to one knee as he spots his opponent, simultaneously leveling the gun at him. Taking careful aim, he lines up the shot and fires.
19 to hit Touch AC. If it succeeds, you're taking 26 damage. If it misses, you're still getting grazed for 4.

Warlords of Choon |

The bullet rips into Blarnaz's shoulder, causing him to knock over his candle. The fizzle of magical energies is palpable. Rising slowly, Blarnaz utters a single, strange word laden with power.
Using Hex of Misfortune. DC 18 will save to negate.
DC 18 Will please.

The Arbiter |

The crowd gets pretty excited by the gunblast and the strange magic, and they seem to enjoy Aros's cavalier attitude and impeccable shooting. Blarnaz seems to creep them out a bit, but a frightening appearance is often appreciated by the sorts who enjoy watching folk kill one another.
Aros's turn.

Aros Vrolinai |

Whoops, forgot to be keeping track of rounds. Number 3!
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However, depending on the first shot, my second might change. If I misfire on the first, I won't be going through with the second, so as not to blow up my gun, and instead will use a grit point to use quick clear as a move action. If I don't misfire on the first though, I'll add Up Close and Deadly to the second shot.
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First Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 11 ⇒ (4) + 11 = 15
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Alright, that one's good, so second shot with Up Close and Deadly.
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Second Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 11 ⇒ (5) + 11 = 16
Up Close and Deadly: 2d6 ⇒ (1, 2) = 3
Aros shakes his head, not liking the spell that seems to have just hit him. Regardless, he takes a breath and makes expert motions with his gun, pulling out ammunition, reloading, and firing, fast enough to get two shots off within seconds of each other.
24 on first attack to hit, so I'm guessing that does, seeing as last time was less. 15 damage on it. Second shot is 14 against Touch AC. 19 damage if that one hits, or 1 little point of damage if it would normally miss.

Warlords of Choon |

Are we absolutely certain that I didn't use That spell on myself?
In any case, Blarnaz is left at negative HP.
The twin shots at such close range prove to be unavoidable. As the thunder from Aros's attacks subsides Blarnaz's mask slowly tilts back with his head and he falls backward onto the ground, unconscious.

Aros Vrolinai |

Repeating Attack Roll: 1d20 + 10 ⇒ (17) + 10 = 27
Welp, assuming this is the reroll for the 4 -> 14 from earlier, I suppose that doesn't make a difference.
Edit: Actually, hang on a second.
Edit 2:

Warlords of Choon |

Blarnaz takes the second shot in his other shoulder. Almost immediately a dripping flow of blood starts falling from that hand. The other is already dripping freely from the first attack. After a moments pause Blarnaz starts to laugh. No, he starts to cackle like a man tourtured just once more than he could bear.
With a serious wound in each shoulder, he seems to move with difficulty, but move he does. A single bloody hand reaches for a pocket. Wierd phrases trickle from under the effigy to pain on his face much like the blood from his hands. With a flourish, an arcane gesture, and a final shout, ground mica infused with arcane energies flies into the air.
Move action: Cackle to maintain Misfortune Hex
Std. Action: Cast Glitterdust Will DC 18 with two chances to fail. :). If failure: Blinded for 5 rounds.
If I see him react as if he were blinded (if I can tell he failed) I will 5' step to A8 in an attempt to confuse him as to which square I'm in.
Will save DC 18, please

Aros Vrolinai |

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Anyway though, if I still know where he is, then I will probably full attack to try to finish him off, but I think I'll refrain from using deadly aim this time, since I'm already gonna be contending with a half miss chance.
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Also, can I tell if Misfortune is still in effect on me? I'm not sure what exactly one can tell about effects on them, or whether Blarnaz has been cackling silently to himself. Unless it's something else that caused it, but it seems likely it's misfortune that was used. I'll roll twice in case it's still on, if not, you can just use the first roll. Also, same deal about holding off on the second shot if it misfires (at 1 or 2, because of the paper cartridges).
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First Attack Roll: 1d20 + 10 ⇒ (20) + 10 = 30
Reroll: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
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Well! If Misfortune's not in place, that's a critical threat. Oh, but I actually forgot the miss chance. Would it be easiest to do this with just 1d2's? I'll do a 100 now, and let you decide if I'm going for high or low though. If it doesn't miss, here's the confirmation as well.
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Miss Chance: 1d100 ⇒ 47
Crit Confirm, if applicable: 1d20 + 10 ⇒ (11) + 10 = 21
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Now... for my followup shot, I'll be adding Up Close and Deadly to it again (I think this'll be 3, right?). I'm wondering though, if I miss due to concealment, will the graze still go through? I know it's minor, but still. Your call on that.
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Second Attack Roll: 1d20 + 10 ⇒ (7) + 10 = 17
Reroll: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Miss Chance: 1d100 ⇒ 87
Up Close and Deadly: 2d6 ⇒ (2, 4) = 6
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Welp, that's been a lot of dice and ooc talk, so I'll shut up now :P Let me know if I missed something important in here though.
Aros puts his hand to his head a moment as his vision goes dark, then scowls, shaking his head. Taking a breath, he closes his eyes, no longer serving him. He simply reloads his gun, the movements still sure enough, firing two quick shots where he last saw Blarnaz. His aim is decidedly less accurate without his sight, but the bullets are set loose, to land where they may.
I did a lot of hypothetical rolling since I'm not entirely positive what is or is not affecting me right now, so I'll just let Jehova piece out what the hell happened as the result of this, if that's alright. Fingers crossed for good things.

The Arbiter |

Gah, this is a weird rules thing again. An invisible combatant gets a +20 on stealth vs. a sighted opponent, but gets none apparently vs. a blind one, meanwhile someone stealthing against a blind opponent gets no bonuses, but one would think that they have a similar level of being hidden as someone invisible. I guess this probably stems from the combination of spot and listen into one check... Perhaps I should allow two different distinct types of perception check, one based on sight and one based on sound. Thoughts?