Converting the Warhammer Lizardmen.


Conversions

Silver Crusade

I've got some ideas on converting the Lizardmen from Warhammer. Anyone would like to hear them?


hell yeah, bring them on.


Normally someone would just post it.


1 person marked this as a favorite.

Im totally Game, hell if you can convert the Slan(Slaan) that would be badass!


Yes! Especially the Skinks!

Grand Lodge

Here's the Skinks, Saurus, and Kroxigor as 10 point races. *note that I did not use the advanced traits*

Skink:

Humanoid (0)
-small (0)
-normal speed (0)
-standard ability scores (0): -2 str, +2 dex, and +2 int
-skill bonus (2)
skinks are small, agile, and inteligent creatures bred for a variety of roles
-natural armor (2)
-resistant OR stubborn (2)
to represent Cold Blooded
-swim (2)
-hold breath (1)
skinks are aquatic
-poison use (1)

weapon familiarity (javelin/blowpip)can also work

for chameleons, I would replace skilled for camouflage and stalker

Saurus:

Humanoid (0)
-medium (0)
-normal speed (0)
-xenophobic language quality - Lizardman (0)
to represent their limited voical capability
-specialized ability scores(1): +2 str, +2 con, -2 int
saurus are bred for war and little else
-natural armor (2)
-resistant OR stubborn (2)
-bite (1)
-weapon familiarity (saurus axe, saurus shield) (1)
-snapping tail (3)

i would have added claws but they were advanced traits; i wanted to build these guys as standard and the snapping tails does help with the idea of the entire saurus being built as a weapon

Kroxigor:

Humanoid (0)
-large (7)
-normal speed (0)
-xenophobic language quality - Skink (0)
-mixed weakness ability scores (-2): +2 str, -2 dex, -4 Int, +2 wis
Kroxigor are bred for their great strength, have very limited intelligence, but can understand orders easily
-natural armor (2)
-swim (2)
-hold breath (1)
kroxigor are aquatic like skinks

Cold Blooded is left out, as this is a 10 point build

I'll add Sacred Spawnings as a lvl 1 feat later.


I don't think Kroxigors work as 10 point races. You forgot to also give them reach. Though you could make them about 13 points. I also don't think they are aquatic. But I have not looked at warhammer lore in a while.

I also don't like that kroxigors are worse at combat than saurus. They have less con, and fewer attacks. You really need 20 or 30 points to properly represent them.

Silver Crusade

Ciaran Barnes wrote:
Normally someone would just post it.

I was tired when I typed that. :)

Grand Lodge

Knight Magenta wrote:

I don't think Kroxigors work as 10 point races. You forgot to also give them reach. Though you could make them about 13 points. I also don't think they are aquatic. But I have not looked at warhammer lore in a while.

I also don't like that kroxigors are worse at combat than saurus. They have less con, and fewer attacks. You really need 20 or 30 points to properly represent them.

Kroxigor are aquatic like skinks. You have to remember that they were made for their great strength, not necessarily for combat. Skinks were not bred for combat but do fight when they need to (not counting Southland skinks or Sotek variants).


Kroxigor were bred to be Shock Troops. Their non-combat job is heavy lifting.

Skinks are to Saurus as Goblins are to Orcs in Warhammer. They are the menial Labor creatures.

Scarab Sages

Also, Skinks are faster than normal humans/saurus.

Other than that, I like them.

I love to run games set in Varisia, along the coast in the Mushfens, and use my WHFB minis as the party battles a whole society of lizardy people.

in his best Borat..... IS NICE!!!

Grand Lodge

Azaelas Fayth wrote:


Skinks are to Saurus as Goblins are to Orcs in Warhammer. They are the menial Labor creatures.

They perform all of the mundane jobs including "translators, scribes, artisans, and administrators". They even do the hunting, act of slann magic channeling, leading 'crusades' against skaven, leading southernland armies, and so on. Just about everything (there probally is not any job they do not do). They are not under the saurus like the goblins are, but are equals to any of the other bred species of the slann.


Then it has changed since the last time I read any WHFB lore...

Because the last thing I read was: "While the Skinks are respected they are also viewed as less than Saurus and Slann. But still higher than the Kroxigor."

They aren't as mistreated as Goblins are but are by no means held as Equals.

It also makes reference to the fact that Most Skaven are of equal size to Skinks is the reason for the skinks being the main fighting force against the Skaven.

Grand Lodge

Azaelas Fayth wrote:

Then it has changed since the last time I read any WHFB lore...

Because the last thing I read was: "While the Skinks are respected they are also viewed as less than Saurus and Slann. But still higher than the Kroxigor."

They aren't as mistreated as Goblins are but are by no means held as Equals.

It also makes reference to the fact that Most Skaven are of equal size to Skinks is the reason for the skinks being the main fighting force against the Skaven.

Which army book was that from? I can only find that they are equal because they were bred to perform pretty much every task that was needed. Saurus were bred for combat (not counting temple guard), Kroxigor as super strength cranes, chameleons as a special skink bred, slann as leaders, and skinks for everything.

We see Skink Priests as leaders while slann meditate. They in turn choose chiefs, who are also skinks, to help run the temple-cities. These skink chiefs knowledgable in war.

As for Kroxigor, according to the most recent book (7th edition because GW has not made the 8th one yet), they were "construction slaves" originally. Super strength does help in war though.

As for them fighting skaven, the sotek variety were created/blessed. The Prophet of Sotek, itself, is a skink. Way back when he was introduced, the variant, campaign army list was composed of mainly skinks because a great deal of saurus had died and there are always lots of skinks around. The reason? Again, they were needed to fill just about every role out there.


This is from one of the Earlier editions...

The Lizardmen Cultures are symbiotic.
The Saurus use the Skinks for most menial tasks. In exchange they protect the Skinks. The Kroxigor are more Savage but get food and sheter in exchange for work as well.

To compare it to a possible racial interaction in Pathfinder.

Goblins are used for Menial tasks, similar to Non-Citizens in the Roman Empire, by the Hobgoblins. Bugbears are Savage and normally used for Heavy Labor and War.


I would give saurus a penalty to dex because of their crappy Initiative statin warhammer. Also skinks shoukd geht penalties to both Str and con, because both S and T are very low.

Scarab Sages

Skink Strength is 3, the same as a human and elf.

Skink Toughness is 2, lower than human or elf.

Skink speed is 6, literally 50% higher than a human or elf (or saurus, really).


Skinks = Modified Kobolds?

Saurus = Modified Lizardkin from that strange 3.5 supplement.

Kroxigor = Pathfinderized Draconyr from a 2e Splat Book.

Excuse me while I get to work.


I was actually thinking a PF-erized version of the 3e MM2 Braxat could work for a Kroxigor. Or a lizard king dumbed-down.

So, if Skinks are to Lizardmen what goblins are to orcs and what Ogres are to giants and what Skaven are to... ummmm... Gnolls? Then shouldn't halflings be that to humans?

And I realize that the giant/ogre thing is off for WH (but not in fantasy in-general). Its been awhile since I picked-up any WH books but don't the Ogre kingdoms use giant slaves?

I love the WH world & fluff, and I really wish they had gone OGL/D20 with their RPG rules. I think they really shot themselves in the foot going with a proprietary system like that.


Actually Early WHFB fluff Ogres were an Off-Shoot of Giants...

Braxat could work.

There actually was an attempt at the making a d20 version but FFG ended up getting told to make a Proprietary System.

Skaven = Ratfolk that simple... Strange...

I have a basic Mock up of the Kroxigor. Probably going to add Racial HD to it.

Grand Lodge

Azaelas Fayth wrote:

This is from one of the Earlier editions...

The Lizardmen Cultures are symbiotic.
The Saurus use the Skinks for most menial tasks. In exchange they protect the Skinks. The Kroxigor are more Savage but get food and sheter in exchange for work as well.

To compare it to a possible racial interaction in Pathfinder.

Goblins are used for Menial tasks, similar to Non-Citizens in the Roman Empire, by the Hobgoblins. Bugbears are Savage and normally used for Heavy Labor and War.

That has to be a much earlier edition (5th or earlier). Everything I have been using is from the 6th and 7th edition books. They probally updated alot from the older stuff considering that uses of skinks, saurus, kroxigor, and so on are based. Way back in Rogue Trader Space Marines were smoking cigars.

Here's from the most recent book (pg.4):

"The Lizardmen are not born into this world as most other creatures are. Entire generations - called spawnings - spontaneously crawl forth, fully formed, from spawning pools in the jungle or in the dank caverns beneth the temple-cities. The entire spawning will share the same purpose and faste, whether it is a regiment of Saurus Temple Guard tasked with defending the Mage-Priests, or a generation of the hulking Kroxigor destined to rebuild a fallen temple-city. Whatever mission they are spawned to fulfil, the Lizardmen are perfectly adapted to it, according to the Great Plan of the Old Ones."

I'm sure in some temple-cities, there are enough saurus that most skinks do not have to fight. Still, skinks can be seen on some battlefields which means that some of them do fight. In some cases, there are little or no saurus and skinks make up the vast bulk.

Do skinks do some menial jobs? Some certainly do but is that all that they do? That answer is no. Other spawnings will be given some of the most important jobs (leading temple-cities, skink warchiefs, skinks defending temple-cities, prophets of the gods, caretaking the spawning pools, so many).

As for speed on the skinks, people can give them more speed if they relocate points on the spread (standard build too). I gave them 30 speed so that they are fast, small creatures compared to other small creatures. If you go advanced traits, they would have the 'fast' advanced trait to give them more speed but I only used standard traits.

Most of the picks were made for 10 points and to balance them out.

There is also plenty of room to replace some things for certain characters: a skink priest of the heavens can be given Heavenborn, for instance.


I am stating their non-combat duties.

Remember in Middle Ages a City Guard would also have a small farm he tended.

Silver Crusade

Azaelas Fayth wrote:

Actually Early WHFB fluff Ogres were an Off-Shoot of Giants...

Braxat could work.

There actually was an attempt at the making a d20 version but FFG ended up getting told to make a Proprietary System.

Skaven = Ratfolk that simple... Strange...

I have a basic Mock up of the Kroxigor. Probably going to add Racial HD to it.

Makes me think that there was some politics going on with Games Workshop. The people over there probably wanted to compete with WotC or Paizo by wanting something in house. Or there is an issue with the OGL, we will never know, now.

Silver Crusade

The Slann are giant fat psychics.

I would say they get the psionic talent feat for free, like most psionic races. Unlike the Kalashtar, which get a psionic power point every level.

Grand Lodge

Azaelas Fayth wrote:

I am stating their non-combat duties.

Remember in Middle Ages a City Guard would also have a small farm he tended.

That depends on where in the Middle Ages you are and when during the Middle Ages.

Part of the problem is that GW does not really talk about small stuff like the daily activities of the Skink or Saurus. There is problem an actual spawning that takes care of harvesting certain plants, another that hunts, and one that does just the taxes. Joking on the last one of course.

The skinks most likely commune quite often, but Saurus might just train, train, and train till they eat and train some more.


Slann are Mages. Psionics are more for 40K.

The thing is FFG Liscensed the rights to Warhammer and 40K.

They were told in order to make the game they had to make a proprietary system.

Some of the Developers asupposedly left FFG because they were part of the team who was in charge of stating out most things and they most of the d20 stuff complete when they told them they had to go propriety.

The game had been announced and everything by this time.

Silver Crusade

Azaelas Fayth wrote:

Slann are Mages. Psionics are more for 40K.

The thing is FFG Liscensed the rights to Warhammer and 40K.

They were told in order to make the game they had to make a proprietary system.

Some of the Developers asupposedly left FFG because they were part of the team who was in charge of stating out most things and they most of the d20 stuff complete when they told them they had to go propriety.

The game had been announced and everything by this time.

It would be nice if they clarified that in the Lore. According to the Lizard man army book, the slann are psychic.


The difference is WHFB "Psychics" are basically Sorcerers.


Yeah, I'd stat them with magic instead. You'll get more traction out of them that way - lots of folks don't use psionics.

Interesting stuff about Games Workshop. I know they have some weird rules about their stores, and about what is an isn't allowed in the way of their minis, but I had no idea that paranoia/xenohobia extended to their unmemorable foray into the RPG arena.

Funny thing about propriety systems, they all eventually die. I replaced my WH armies with WM ones awhile ago.


MarkusTay wrote:
Funny thing about propriety systems, they all eventually die. I replaced my WH armies with WM ones awhile ago.

I love Warmahordes(or Homachine if you prefer). I love the Iron Kingdoms Fluff. though don't like how they have Magic Items and the balance of their crunch.

Grand Lodge

You could do either way with slann but I think just making them high level wizards/sorcerers works best. They are all extremely old (thousands of years), have access to every 'school' of magic (admend sorcerer list to include more), and do spend quite a bit of time out of body (divination would work as well).

Three different editions of Warhammer Fantasy have died off so far. The first and second are similar while the third was drastically different.

I love the crocs/Everblight (evil reindeer) in Hordes and most of the factions in Warmachine. Every one had at least something I really enjoyed.


Do you mean the Sorcerer Spells Known or their Spell list as they have the Full Wizard Spell List...

I would say Level 20 Wizard with the Immortality Arcane Discovery.

I am a Warmahordes and Infinity Faction Whore so yeah...


My Slann army is 'all Slann', real frog-people with Aztec weapons and cat suits. They're painted in rainforest frog colors.

Silver Crusade

MarkusTay wrote:


Funny thing about propriety systems, they all eventually die. I replaced my WH armies with WM ones awhile ago.

That's the case of the Palladium System. Since the writer is gung-ho about his "Intellectual Property" Rights, I stopped buying and running games from Palladium Books. If he wants an intellectual monopoly, I don't have to play the game. :)

Grand Lodge

High level sorcerer with just more spells to draw from. As for age, it is implied that they do not die from age. Only violence, disease, or something similar will kill them. This is also true for Saurus.

I would love Infinity if the models were not so expensive and they would clear up the english rulebook a bit more.


Maybe give them the Human Favoured Class Feature?

Grand Lodge

Pending on how old you would want them, they just need boosts/levels. 'Old' saurus just get tougher (+natural armor, points go into str/con) and better at killin'. You could even turn a few into Large creatures without the reach.

Going on with Lizardmen, we have to remember Cold Ones. Raptors would work and one would just need to make a rule for Stupidity (or Dim-witted) that they possess.


Infinity is expensive but their Customer Service and the fact that the Miniatures are all you need to pay for to play the game.

Also the Number of Miniatures needed to play the game is less than Warmachine & Hordes.

Heck, I learned to play from their Forums and some people who played when it first came out over here.

They are planning a 3rd revision/Printing in which they fix the small amount of errors in the rulebooks.

Maybe give them the Half-Construct Type?

Grand Lodge

Lower wisdom score would easily represent dim-witted. Probally a lower dexterity score too with an increased con (or stuff like Endurance). They tend to be slower (compared to a raptor) but they can go after prey for days.

I'd have to own a copy of the rulebook. Just a pet peeve of mine. My local area does not have anyone else atm who is interested nor does the sore carry any of the line. It's mainly just Warhammer 40k, Flames of War, and Dystopian Wars. I'm trying to get some of the small line of Gundam/Mobile Suits (Battletech scale) and Warmaster scale so I can run some custom games.

That and whenever my group gets done with our dungeon crawl boardgame.


Lucky! Mine doesn't like Flames Of War because "It didn't make enough money".

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