Dustlordling |
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I'm currently playing a level 3 soulknife, but I find myself facing some dilemna about its build.
Technically, it's not an optimized character, being the result of my GM permitting me to switch classes between adventures (a monk, now a soulknife). But the change isn't a complete one, as I must now keep my beginning race: a tengu.
I want to make a Two-handed soulblade specialist of it, with an accent upon very focused and brutal strikes (like "vital strike" augmented), but if I already know what blade skills I should take, I'm quite in the fog about feats (I need a list of feats going to the 14th level, nothing more, as our GM doesn't intend to go beyong that point...). Feats can come from pathfinder official line, as well as Dreamscarred "psionics expanded", and "psionics unleashed".
If it can help, our group is made of:
1 half-orc paladin.
1 half-orc witch.
1 human sorcerer
1 halfling bard.
1 tengu soulknife.
Thanks in advance!
Dustlordling |
I understand your point of view, and if I have the opportunity to make a range-based character in an other game, soulbolt is a solid first in my choices list.
Let's just say that my GM is very fond of D&D 3.5, and things which go beyond his narrow vision of the game are not permitted, or just tolerated (as a matter of fact, soulknife was authorized because it's the least psionic of the psionic classes (with Aegis)...).
Jeremy Smith Publisher, Dreamscarred Press |
Frerezar |
The vital strike chain of feats becomes much more viable with the existence of psionic weapon and it's greater cousin. This becomes particularly true once you manage to get deep impact and your BAB is high enough for feats like dazing assault. You will most liekely never miss and have some SOS effects on top of very good dmg.
Mr. Shiny |
I had a two-handed soulknife in a higher-level campaign that was completely devestating (I don't have the exact feat list in front of me, so this is going from memory)
Blade Skills:
-increased crit range by 1 to get to x3
-enhanced mind blade for addtl +1 enhancement
-Alter blade, just in case you need to switch to light (my GM likes to grapple/swallow...)
-whirlwind attack
Feats:
Power Attack
Weapon Focus (you'll always be using mind blade)
Lunge
Psionic Weapon
Improved Critical (you'll be critting on 17+)
Critical Focus
Collision is a good early enhancement, as is psychokinetic
Bodyfeeder enhancement as soon as you can get it, and you'll be generating a ton of temporary hit points
I used the Gifted Blade archetype, and augmented Enlarge meant my half-giant was huge (got reach) and was swinging a 6d6 weapon with lots of STR...