[PFS] I'm blasting Wiz / CBsorc need some help


Advice

The Exchange

First off I'm basically trying to optimize the least effective use of spell slots so I can roll a lot of dice. I think i can keep the damage in a solid place

As the title implies this is PFS.
The basiscs:
Elf
Alternate Racials - +2 concentration, 5 fire resist.
Wizard 11(FC) - Admixture Evoker, Arcane bond = Ring (free movement for 20k at ~level 8). opposition schools, Divination, Necromancy
Sorc (1) Cross-blooded (Orc/Dragon - Fire), tattooed, Evocation.
Str 7
Dex 16
Con 12
int 20
wiz 7
cha 11
Pretty sure every favored class bonus is just bonus HP.

the plan.
Traits: Magical Lineage (Burning arc or fireball)
Skill and +1 in disable device. No expecting to disable every trap in the game, but +10 at level 1 with MW tools is totally reasonable for basic stuff.

1. Wiz 1 - (bonus)Spell focus (Evocation), 1st Spell Specialization (Magic missile)
2. Sorc 1 - Familiar tattoo gets burned (can't have 2 bonds), Varisian tattoo (Evocation).
3. Wiz 2 - Probably switch my spell spec to Ear-Piercing scream, since the damage from MM isn't likely to one shot things now. pick up toughness or improved initiative. We'll see how standing in the back is working :D.
4. wiz 3 - Flaming sphere is the main damage here, until I can switch my spell spec to burning arc at 5.
5. Wiz 4 - Switch spell spec to burning arc, whatever I didn't take at 3
6. wiz 5 - Bonus metamagic. "shrug?" Disruptive, still, or intensified. basically something to throw on my magical lineage for free (more on that later)
7. wiz 6 - dazing spell or Spell Penetration. Dazing if I choose magical lineage for burning arc, spell pen if I choose fireball.
8. wiz 7 - Dazing burning arcs or do other stuff.
9. Wiz 8 - This is where I grab Dazing spell or Spell pen (whichever I don't have)
10. Wiz 9 - nothing cool here/
11. Wiz 10 - probably quicken spell, and greater spell pen or greater spell spec. Quickened ear-piercing screams or quickened burning arcs (with lineage) are both very strong
This is where the career ends in the normal society, so this is as far as I'm planning.

Here's a bit of backround info, everyone is going to hate me for not casting haste, but oh well. Also lots of people have haste these days. (also I will probably prep it once anyway, because sometimes there is no substitute for speed.

Familiar, not for this dude. He's a loner and I want to spend money on his stuff instead of the (imo) more powerful wands+improved familiar power multiplier. Metamagic rods/headband of int, belt of con, cloak of resist being the big ones. For now, lets leave the backstory reasoning out of it.

First thing I'm undecided on. Magical Lineage: I'm leaning towards Burning Arc for 3 reasons. 1 It won't hit my allies, 2 I'll be able to make it daze people sooner, 3 I'll be able to quicken it before retirement arc.

The reasons for fireball (or anything else I might have missed, suggestions welcome!) larger area, overall better spell, but delay's the power effects on it by an entire extra level. I the theory is using burning arc through preparation and using the dazing Rod on fireball.

It is possible that I just take empower instead and make my 3rd level slots do big numbers (since +1 metamagic rods are cheap enough anyway).

The 2nd and easily the hardest choice. What do I take for my first level sorc spell. Right now I'm leaning towards burning hands, just not sure on this one

TL;DR - Fireball or burning arc for magical lineage? What spell for my lone level 1 sorc spell?


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If you're going to have Spell Spec: MM, take MM as your sorc spell. It'll cast at +2 caster level for BOTH Wiz and Sorc, so you'll have ~6 MM's per day that shoot 2 missiles instead of 1.

I made a similar character, but I took Sage/Orc as my sorc level, and took a familiar instead of an arcane bond.

For your second trait: consider either:
Precocious Spellcaster: +1 Caster Level for one spell (you choose--make your Lineage spell even more powerful--or get magic missiles at level 2 (1 Wiz, 1 Sorc) that shoot as if they were level 5!)
or
Wayang Spellhunter: Same as Magical Lineage, but spell level must be 3 or lower.
-->Both of these are REGIONAL traits, so you can take either with Magical Lineage.

I personally went for Precocious, but then I'm focusing on Toppling Spell with Magic Missiles, and later on I'll take Rime Spell and pop that onto Burning Arc with Admixture (memorize the Burning Arc as a Rime Spell, then admixture it as I cast to Cold damage).

At higher levels, you can use your level 1 Sorcerer slots by buying a Ring of Spell Knowledge (UE) and a scroll of whatever (level 1) spell you want to be casting. (i.e. 1500+25g to cast whatever level 1 spell).

The Exchange

the disable device trait is also regional :-/, but i'm not super attached to it, it's just a nicety.

I might be trading out either improved init or toughness for additional traits. Start with Precocious and Reactionary, then pick up Magical Lineage and something (probably +1 to a saving throw).

I'm pretty sure by raw (and therefore in PFS) that you have to be spontaneously casting it so you can admix in order to apply rime. At my table I would allow the preparation, and if you cast it without the cold descriptor it's not going to entangle, I don't think that is how it works by raw, so I'll save this for metamagic rods, I like Rime though. It would definitely be the level 5 bonus feat if it works.

Page of spell knowledge or ring of spell knowledge... I'm feeling slightly foolish for not thinking about those options. More magic missiles at 2 is probably strongest, and then I pay a little bit of money to take something more... utilitarian.

Precocious is probably the best, it also gives me a 3rd missile at level 2. Explaining that to GMs will be interesting. "yes i'm level 2, yes my MM is 3d4+7".

I have to mess with traits more, awesome advice. magical lineage for burning arc is probably still correct. I might be able to save the feat if I can get my buddy to trade me his extra trait boon lol :D


Benrislove said wrote:
TL;DR - Fireball or burning arc for magical lineage? What spell for my lone level 1 sorc spell?

As Odea points out, you can legally grab one via magical lineage and the other via Wayang Spellhunter.

I like Rime spell as your 5th level wizard bonus metamagic feat. You could add it to all your fireball and burning arc memorizations (assuming magical lineage/wayang spellhunter effect) before you're high enough level to memorize dazing variants.

I also prefer magic missile over burning hands as your single 1st lvl sorcerer spell, but that's a playstyle thing. As a wizard, I don't like to be within 15' of an enemy without an ally standing in front of me. When you shift spell specialization away from this spell, it's hard to keep the slot relevant.

With Divination as one of your opposed schools, I'd make sure to grab detect magic and read magic as 0-lvl sorcerer spells so you don't have to pay the double slot memorization tax as a wizard.

I don't see any feats listed at 3rd & 5th lvl. I prefer Preferred Spell (and it's Heighten Spell prerequisite) over Greater Spell Specialization because it's available much sooner (5th vs 9th lvl) and doesn't increase the casting time of metamagic'ed spontaneous spells.

The Exchange

Ezekiel W wrote:
Benrislove said wrote:
TL;DR - Fireball or burning arc for magical lineage? What spell for my lone level 1 sorc spell?

As Odea points out, you can legally grab one via magical lineage and the other via Wayang Spellhunter.

I like Rime spell as your 5th level wizard bonus metamagic feat. You could add it to all your fireball and burning arc memorizations (assuming magical lineage/wayang spellhunter effect) before you're high enough level to memorize dazing variants.

I also prefer magic missile over burning hands as your single 1st lvl sorcerer spell, but that's a playstyle thing. As a wizard, I don't like to be within 15' of an enemy without an ally standing in front of me. When you shift spell specialization away from this spell, it's hard to keep the slot relevant.

With Divination as one of your opposed schools, I'd make sure to grab detect magic and read magic as 0-lvl sorcerer spells so you don't have to pay the double slot memorization tax as a wizard.

I don't see any feats listed at 3rd & 5th lvl. I prefer Preferred Spell (and it's Heighten Spell prerequisite) over Greater Spell Specialization because it's available much sooner (5th vs 9th lvl) and doesn't increase the casting time of metamagic'ed spontaneous spells.

yeah the sorc 0's are Read, Detect, and something random.

I'm going to ask in the rules forum on rime. I think you can only apply it to spells with the cold descriptor, which would mean you wouldn't be able to prepare it on fireball even with admixture.

Normally "talk to your DM" would stand, but the character is for PFS so its a bit wonky. Otherwise, yea rime is clearly correct.

Feats at 3/5 were Toughness and improved init in an undecided order.

I'll have to think about the choice between +1CL on magic missile or making me totally insane at level 2. Or double up on magical lineage / spell hunter which strengthen my versatility in 3rd level slots.

The Exchange

so in theory Wayang spell hunter and Magical lineage stack (as I can't find anything preventing that). 3rd level slots for dazing burning arc's. 4th level slots for quickened burning arcs, that is pretty exciting

The Exchange

Benrislove wrote:
so in theory Wayang spell hunter and Magical lineage stack (as I can't find anything preventing that). 3rd level slots for dazing burning arc's. 4th level slots for quickened burning arcs, that is pretty exciting

Revised Build - with super powered burning arc. Ultimately I don't think this is the character I'll play through retirement arcs, so getting everything earlier is more important. Honsetly this is turning more into an "anime style" "I do one thing over and over" than originally planned, but I'm cool with that :D

Spoiler:
Elf Wizard 11(FC) - Admixture Evoker, Arcane bond = Ring (free movement for 20k at ~level 8). opposition schools, Divination, Necromancy
Sorc (1) Cross-blooded (Orc/Dragon - Fire), tattooed, Evocation.
Str 7
Dex 16
Con 12
int 20
wiz 7
cha 11
alternate racials, Fleet footed (+2 init) Fire resist 5.
Traits: Wayang Spellhunter, magical lineage. Burning Arc (both)
1 BF: Spell focus (evoc), Spell Spec (Magic missile)
2 Sorc level. 0's Detect, Read, Prestidigitation. 1st: Magic Missile
3 Improved init OR Toughness - Going first is less important with burning arc, as it doesn't need to be selective and has shorter range, but initiative is very powerful with dazing. Admitedly buying belts of con is cheaper than a weapon of dueling so on that principle initiative is better because "buying" the effect is cheaper lol.
5 Empower spell, Switch spell spec to burning arc. 10d6+22 not bad for a 2nd level slot
6 Dazing Spell. 2nd level slots are 12d6+25, 3rd level are Dazing 8d6+18.
7 Quicken spell
8 2nd's are 15d6+33, 3rds are dazing 10d6+23, 4th are quickened 10d6+23
9 Spell penetration
10 5th level slots are probably empowered and dazing. Or just 5th level spells.
11th I get a bonus metamagic and a normal feat. intensified, greater spell pen. Or greater spell spec (yes preferred is better, but I don't want to take heighten)

Lets talk items. I'm going to use the conversion faq as a baseline, and assume 5 PP/level because that is 2/3rds of faction missions.

Things I want, Eyes of the eagle, Rimespell rod, Piercing spell rod, Headband of int, Belt of con, and Cloak of resist +2. And my ring of free movement (for 20k, gogo arcane bond) by level 8. According to the FAQ I should have ~33k by the time I enter 8th level.

Wealth by level table:

Table 1: Pathfinder Society Wealth Conversion Table
Level Wealth (GP)
2 1,000
3 3,000
4 6,000
5 10,500
6 16,000
7 23,500
8 33,000
9 46,000
10 62,000
11 82,000
12 108,000

Eye +5 2500 (probably skippable, but +5 perception is so strong...)
int +2 4000
con +2 4000
res +2 4000
now I would estimate that is a slightly low, but it puts me very close to building exactly those items and the ring at entry to level 8. But includes no metamagic rods, I might have to delay the ring of free movement until closer to 9.. erm.

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