Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

Experience and Friendly NPCs

Pathfinder RPG General Discussion

Has there been any official ruling on how experience should be handled when the PCs have NPC allies in the party? Specifically, I'm running Serpent's Skull and the PCs are running around with several NPCs helping them (about all I feel I can say without spoilers). Should I divide the XP among the PCs only or give each NPC a share?

In 3.0, I remember giving the NPCs a share (and included them in the average party level) but the current rules don't seem to mention NPC allies in terms of experience.

I suppose I should add that my reading of the rules is that I should only divide between the PCs but I'm wondering if that's wrong.

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Tales Subscriber

There is no official ruling. (Other than cohorts.)

When I have NPCs that are friendly with group I decide when they deserve to level. Sometimes this is codified (as it is with my CoT game) sometimes it is not.

My main rule is that the NPCs with the group will not take the spotlight from my players.

Silver Crusade

What chavamana said, but The Serpent's Skull AP in particular is assuming that the "friendly" NPCs aren't getting an XP share.

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Friendly NPCs do not need to be given XPs, but they may make encounters easier for the party to overcome. I can see several ways to handle the situation:

1) Ignore them, if they do not add that much power to the PC party or if they demand and receive payment that reduces the PCs' shares of the treasure substantially.

2) If recruiting the NPCs was a major challenge for the party, give the PCs full XPs for the subsequent encounters that they help out in instead of giving them XPs for recruiting them.

3) Consider the NPCs to cancel out a certain number of foes, and award no XPs for them.

4) Count the NPCs as providing aid equivalent to one or more player characters, and divide the XPs awarded by a larger number to account for that.

I could see any or all of these approaches used in different situations.

Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder RPG / General Discussion / Experience and Friendly NPCs All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.