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In another thread, there was a discussion involving a cleric or druid's spontaneous casting ability and how it only applied to that classes spells. Since the wording is nearly identical between that and the Spellslinger as far as the interaction between cost and result (i.e. sacrifice spell of level x, gain y result) what is the difference? Or could you have a cleric with spontaneous casting convert Wizard slots into heal spells the same way a Spellslinger can convert cleric spells into gun blasts? Or is it incorrect that a Spellslinger can convert spells from another class with his Mage Bullets ability?

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There is no wording in Mage Bullets restricting it to Wizard spells alone.
There's no wording in Spontaneous Casting limiting it to Druid or Cleric spells alone either, which was kind of the gist of what I was getting at.....
They both just mention spells, not "arcane/divine spells" or "spells from this class".
The argument was made that unless specifically stating otherwise, class abilities apply specifically to that class, which would shut down both, but majority rule seems to indicate that the Spellslinger's ability applies to all spells accessible. I would think that the same rules would apply to both given their wording:
An evil cleric (or a neutral cleric who worships an evil deity) can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name).
A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric channels positive or negative energy (see Channel Energy).
The only stipulation in Spontaneous Casting is what spells you can't use.

Gaekub |
Yup, I'd agree. That seems RAW. RAI, probably not. But RAW, yeah.
There's some cheese here though. It doesn't say you can convert it into a cure spell you know, just one of the same level or lower. Which means a Cleric 1/Wizard 19 could cast Cure Critical Wounds spontaneously. One level dip in cleric essentially gives you access to healing spells as a Wizard.