World wound questions?


Lost Omens Campaign Setting General Discussion

Silver Crusade

Is the barrier keeping the demons invisible until a demon touches it. Can people see demons just milling around the barrier. How visual are the angels and other good npc style races on th line? Can the pcs play slugbug angels?


All good questions.

None of this is official.

From a recent article on Sarkoris there are still quite a few normal people living in the former nation of Sarkoris. There are several small villages in the West and South. That leads me to the conclusion that the demons aren't so numerous as to be milling about, packed in like sardines. Check it out in Lost Empires (?) , it's this months Campaign Setting book.

Now on the Mendevian border, where the demons seem to concentrate, I think it's quite likely that you can see them scurrying about. Perhaps probing the ward for gaps or weaknesses.

From what I've read the ward itself is invisible, but it's plausible that it's visible as it's actively repelling demons.

I don't know that there are large numbers of Celestials fighting for the Crusaders, while I've seen reference to a certain Phoenix and a Dragon I don't know that there is a single named Celestial in Mendev. I'd find it hard to imagine that the Angels and Archons would just ignore an incursion of this size on the prime material plane. However there is not alot of mention of them actively fighting the demons.

More info on the World Wound and the war being waged there would be nice. It's kind of amazing that something this significant has gotten so little coverage. There are at least one and maybe two novels that take place either in or very near the actual World Wound but I've het to read either.


The barrier isn't a force field, the way I think you're picturing it. It's a series of "Wardstones", all connected in some way to a powerful demon-scrying artifact called the "Demonscope", which houses a trapped Balor, named Goriath. I would say (unofficially of course) that it probably works more like a Forbiddance Spell than a barrier.


Yeah, I dont picture it as a Wall of Force effect. Forbiddance makes much more sense, it's just a much more powerful version, one that even major spell resistance can't cope with very well.

Paizo Employee Creative Director

The basic way the barrier works (which has been heavilly revised from our first stab at it in "The Demon Within"—the Demonscope and Goriath, if they still exist, are likely quite changed) is that there are a series of wardstones that run along the Mendev, Numeria, and Ustalav borders along the Worldwound, sort of creating an arc of wardstones along the eastern and southern border of the Worldwound.

These wardstones focus their energies into the Worldwound, creating a sort of "sheet" of energy over the region that has a hard border along the east and south sides, and a soft border to the west and north—since those regions have a lot more uninhabited areas, the crusaders were satisfied with saving the time and effort of completely enclosing the Worldwound with wardstones (something that time and resources wouldn't have let them do anyway).

The wardstones effectively create a field along the southern and eastern "hard" borders that works similar to that of a forbiddance spell in the form of a 300-foot-long path that bars teleportation and damages demons in the area each round. This prevents invasions and enforces a no-man's-land strip.

But the big thing these wardstones do is they blanket the Worldwound with an effect that prevents demons from teleporting into our out of the Worldwound. They can still teleport inside the zone, but not out of it.

Demons can smuggle themselves out of the Worldwound if they're tricky, but not on anything near to approaching a mass scale.

There are other effects and things going on as well, but that's the basic way the barrier works. (And to answer the original poster's question—the barrier is indeed invisible.)

More information about wardstones appears on page 301 of the Inner Sea World Guide.

And yes... we WILL be speaking more about the Worldwound someday in the future. Stay tuned!


Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:
And yes... we WILL be speaking more about the Worldwound someday in the future. Stay tuned!

=)


James Jacobs wrote:
The basic way the barrier works (which has been heavilly revised from our first stab at it in "The Demon Within"—the Demonscope and Goriath, if they still exist, are likely quite changed)...

That's a pity. Using the power of a mighty Balor to trap all the demons within the Worldwound... A holy order of Sentinels maintaining the artifact crafted by barbarian shamans, and empowered by the martyrdom of a "saint"... It's a nice scenario.

Silver Crusade

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James Jacobs wrote:

The basic way the barrier works (which has been heavilly revised from our first stab at it in "The Demon Within"—the Demonscope and Goriath, if they still exist, are likely quite changed) is that there are a series of wardstones that run along the Mendev, Numeria, and Ustalav borders along the Worldwound, sort of creating an arc of wardstones along the eastern and southern border of the Worldwound.

These wardstones focus their energies into the Worldwound, creating a sort of "sheet" of energy over the region that has a hard border along the east and south sides, and a soft border to the west and north—since those regions have a lot more uninhabited areas, the crusaders were satisfied with saving the time and effort of completely enclosing the Worldwound with wardstones (something that time and resources wouldn't have let them do anyway).

The wardstones effectively create a field along the southern and eastern "hard" borders that works similar to that of a forbiddance spell in the form of a 300-foot-long path that bars teleportation and damages demons in the area each round. This prevents invasions and enforces a no-man's-land strip.

But the big thing these wardstones do is they blanket the Worldwound with an effect that prevents demons from teleporting into our out of the Worldwound. They can still teleport inside the zone, but not out of it.

Demons can smuggle themselves out of the Worldwound if they're tricky, but not on anything near to approaching a mass scale.

There are other effects and things going on as well, but that's the basic way the barrier works. (And to answer the original poster's question—the barrier is indeed invisible.)

More information about wardstones appears on page 301 of the Inner Sea World Guide.

And yes... we WILL be speaking more about the Worldwound someday in the future. Stay tuned!

I hope this means that this will be the first AP to use the the slow progression and filled with so much info that it has to take a full 12 issues to do this conflict justice.


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There's also some good Worldwound information in the short story "Certainty" and the novel "The Worldwound Gambit." Both are quite good, though Laws' writing style made getting into Gambit difficult for me, I loved it once the plot got going.

Both give a good look at the goings on in Mendev, but "Gambit" shows alot more of the Worldwound itself. It's...not a pleasant place. Seriously, there is some messed up stuff going on there, I can't wait to see a source book.

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