Alternate Classes & Archetypes?


Rules Questions

Sczarni

1 person marked this as FAQ candidate.

Sorry if this has been dicussed elsewhere, a quick search didn't net me any results.

Can the alternate classes such as Samurai and Ninja take the archetypes for their respective base class (which has already been altered)?

Could you have a Ninja Knife Master for example?

Lantern Lodge

alternate classes are essentially archtypes, so i don't see a problem. a ninja/scout is fine and so is a samurai with a cavalier order.


Daryl MacLeod wrote:
Can the alternate classes such as Samurai and Ninja take the archetypes for their respective base class (which has already been altered)?

Yes.

Daryl MacLeod wrote:
Could you have a Ninja Knife Master for example?

no.

APG wrote:

A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.[/QUITE]


You know what? I answered this but now I'm not so sure.

Has there been any official ruling/clarification on Alternate Classes and Archetypes?


1 person marked this as a favorite.

It doesn't need to be answed alternate classes are just complex archetypes. If they still retain the class abiliity being traded out they can take an archetype.

Scarab Sages

Mojorat wrote:
It doesn't need to be answed alternate classes are just complex archetypes. If they still retain the class abiliity being traded out they can take an archetype.

This. Of course, the alterante classes change the base class so drastically that you'd be hard-pressed to find an archetype that only replaces abilities you still have....


Ssalarn wrote:
Mojorat wrote:
It doesn't need to be answed alternate classes are just complex archetypes. If they still retain the class abiliity being traded out they can take an archetype.
This. Of course, the alterante classes change the base class so drastically that you'd be hard-pressed to find an archetype that only replaces abilities you still have....

The Ninja could be a Bandit, a Burglar, a Sanctified Rogue, a Scout, a Trapsmith, or a Catfolk Cat Burglar. It could ALMOST be a Carnivalist, but it falls just short and that makes me a little sad. A Carnivalist Ninja sounds like fun for reasons I cannot explain.

Really, since you'd be losing Improved Uncanny Dodge for ANY of those archetypes (and Uncanny Dodge as well for any combo other than the Bandit), the only one I'd consider worth it would be a Scout Ninja.

The Antipaladin is Completely mutually exclusive with the Paladin. I feel like that's kinda obvious, but you know, worth mentioning.

The Samurai and Cavalier share the most unchanged class abilities of the three, but for whatever reason, there is no Cavalier archetype that doesn't replace something that the Samurai doesn't already replace. Oddly enough, you could Nearly be a Sword Saint Cavalier, if the Sword Saint archetype didn't replace the Mounted Archer Samurai class feature.


Mojorat wrote:
It doesn't need to be answed alternate classes are just complex archetypes. If they still retain the class abiliity being traded out they can take an archetype.

That is apparently what I thought before. However now I'm not so sure.

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