New weapon idea, exotic or not?


Homebrew and House Rules


What I'm looking for is a light version of a morning star, something I can use in my off hand while duel-wielding. What my idea is, is take the difference between the heavy and light mace and do that with the morningstar...

STATS FOR THE EVENINGSTAR:

Light simple melee weapon
cost-6gp
damage-1d6
critical-x2
style-bludgeoning and piercing

Now this is basically the exact same as stats for a light mace except this costs 2 more gold and deals bludgeoning and piercing damage.

The difference between a morningstar and a heavy mace is the morningstar cost 4 gold less and deals bludgeoning and piercing.

Is adding the piercing damage type to the light mace offset by the added cost enough to make this weapon viable in game, or would I have to make this an exotic weapon?


Why would a small version be exotic? Short swords, light hammers, and light picks aren't exotic.


Certainly not exotic. If it, say, added +2 to CMB for disarm or something, then it would be exotic (IMHO).

It *would* take a bit of training to learn to use it off-hand (getting the sense of balance and timing right), but that's what martial training is for... I'd just call it a martial weapon.

DCH

Grand Lodge

This is not a rules question. You should repost in the advice section.


This is not for the Advice section. This is homebrew through and through :)

I don't think it'd be exotic. Unless it's strange to use, which I don't see why it is.


I didn't think it needed to be exotic, but I wanted to make sure it would still be on par with the rest of the weapons of its type. Making it a martial weapon sounds like a good idea

Grand Lodge

Homebrew, yeah, insomnia sucks.

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