Joegoat |
What I'm looking for is a light version of a morning star, something I can use in my off hand while duel-wielding. What my idea is, is take the difference between the heavy and light mace and do that with the morningstar...
STATS FOR THE EVENINGSTAR:
Light simple melee weapon
cost-6gp
damage-1d6
critical-x2
style-bludgeoning and piercing
Now this is basically the exact same as stats for a light mace except this costs 2 more gold and deals bludgeoning and piercing damage.
The difference between a morningstar and a heavy mace is the morningstar cost 4 gold less and deals bludgeoning and piercing.
Is adding the piercing damage type to the light mace offset by the added cost enough to make this weapon viable in game, or would I have to make this an exotic weapon?