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Building Clarification


Kingmaker

Dark Archive

Pathfinder Adventure Path Subscriber

I need some clarification about buildings that generate magic items. I dont understand that a city value of 2000 can generate major objects.

Please, dont spoiler in this topic, im a player.

Thanks in advance.


The magic item creation side of the kingdom building process can very quickly break the system if you aren't careful. To be honest, its not something that can be easily understood. Just take it as written that the kingdom is making those items and enjoy it.

I run kingmaker, and have had a case where the characters built a kingdom and were able to withdraw a sword that had bonuses that totalled to about +10 without issues. It makes life interesting for sure.

Dark Archive

Pathfinder Adventure Path Subscriber

Its impossible for us to buy a major item at level 9 but i was curious about it. A low city base value can generate for example a ring of freedom of movement but no can buy it.


These guys were 6th level when they managed this, although they did do about 4 years worth of kingdom building to boost the stats of the kingdom so high that there were few issues with loyalty or stability.

Full stop when you start having a kingdom that funds itself almost entirely off the magic items that it produces, and therefore is able to produce a lot of BP very quickly, therefore able to buy building very quickly that they shouldn't necessarily have access to yet.

Dark Archive

Pathfinder Adventure Path Subscriber

I dont know if im understanding your quote. The magic items that our shops produce could be sell for the kingdom?


When you come around to creating magic items for the kingdom, you can make economy checks to sell those magic items if you do not want to use them.
They are static DC's that you have to beat, and if you beat them, you sell the item and receive BP in exchange.

Dark Archive

Pathfinder Adventure Path Subscriber

Ok ok, i thought you said that we can sold the magic items created in Cathedral, caster tower and alchemist to the city treasure (BPs). We are selling all magic items unusable for the party (in exchange of bps)


You can also sell the items created by city buildings such as the casters tower to a wealthy traveller or equivelant that then funds the kingdom

Dark Archive

Pathfinder Adventure Path Subscriber

O_O i dont know that thing could be possible!


Its in there as RAW, so it can be done

Dark Archive

Pathfinder Adventure Path Subscriber

Its an official rule? can we read it in any book? I dont have the kingdom building rules, our master translate it for us (english to spanish) and post buildings in a board.


It is in the Second Book that you can sell magic items created by the kingdom. Also look into some of the 3rd Party material that goes further with the same material


2 people marked this as a favorite.

Just to be clear, the magic items that appear in the city are created, found, inherited, or obtained by various citizens of the city. The ruler's economy check represents the a buyer being found for that item, though advertising, word of mouth, auctioning it off, getting investors, etc.

The Build Points earned by the kingdom isn't the object's worth being shipped to the castle's treasury. It is the object's owner- Phil- finding a wealthy buyer, and selling it. Phil then takes his new funds and buys a new house from George. Phil hires Debby to do some extra construction and repairs on the house, buys some rich wine from Pete, then invites all his friends to come over for a house warming party. Betty, Susan, and Mike all show up at the party and, after several bottles of wine, talk Phil into giving them some money to back their new mill.

George, Debby, and Pete all take this extra income and buy their family gifts, have their roofs repaired, or (in Pete's case) use it as an excuse to file for divorce.

Betty and Sue buy their mill, and Mike uses his little chunk of change for a week long tour or the brothels.

And so on. Until, bit by bit, through taxes, donations, or simple commerce, the Kingdom benefits from it, and Build Points are collected.


That is possibly the best way I have heard it explained. Thank you

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Gator the Unread wrote:

Just to be clear, the magic items that appear in the city are created, found, inherited, or obtained by various citizens of the city. The ruler's economy check represents the a buyer being found for that item, though advertising, word of mouth, auctioning it off, getting investors, etc.

The Build Points earned by the kingdom isn't the object's worth being shipped to the castle's treasury. It is the object's owner- Phil- finding a wealthy buyer, and selling it. Phil then takes his new funds and buys a new house from George. Phil hires Debby to do some extra construction and repairs on the house, buys some rich wine from Pete, then invites all his friends to come over for a house warming party. Betty, Susan, and Mike all show up at the party and, after several bottles of wine, talk Phil into giving them some money to back their new mill.

George, Debby, and Pete all take this extra income and buy their family gifts, have their roofs repaired, or (in Pete's case) use it as an excuse to file for divorce.

Betty and Sue buy their mill, and Mike uses his little chunk of change for a week long tour or the brothels.

And so on. Until, bit by bit, through taxes, donations, or simple commerce, the Kingdom benefits from it, and Build Points are collected.

Great visual Gator!


Thanks! It's how I described it to my players when they started thinking the items in the city was theirs.

I also changed it from "magic items" to "valuable items". Instead of a +3 sword appearing at he waterfront, its a huge shipment of silk that was seized during a raid during a raid on a smuggler's den. A local wizard was caught dealing in the black arts, and is now serving "community device" casting spells for the city, etc.

It doesn't change the end result, but its not a magic item economy anymore, so its easier on my senses.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Gator the Unread wrote:

Thanks! It's how I described it to my players when they started thinking the items in the city was theirs.

I also changed it from "magic items" to "valuable items". Instead of a +3 sword appearing at he waterfront, its a huge shipment of silk that was seized during a raid during a raid on a smuggler's den. A local wizard was caught dealing in the black arts, and is now serving "community device" casting spells for the city, etc.

It doesn't change the end result, but its not a magic item economy anymore, so its easier on my senses.

I'm going to have to use your example when we get to that point. My first group busted up -life gets in the way sometimes, but my second group is going through the first pretty quickly.

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