Talon Moonwalker |
The magic item creation side of the kingdom building process can very quickly break the system if you aren't careful. To be honest, its not something that can be easily understood. Just take it as written that the kingdom is making those items and enjoy it.
I run kingmaker, and have had a case where the characters built a kingdom and were able to withdraw a sword that had bonuses that totalled to about +10 without issues. It makes life interesting for sure.
Talon Moonwalker |
These guys were 6th level when they managed this, although they did do about 4 years worth of kingdom building to boost the stats of the kingdom so high that there were few issues with loyalty or stability.
Full stop when you start having a kingdom that funds itself almost entirely off the magic items that it produces, and therefore is able to produce a lot of BP very quickly, therefore able to buy building very quickly that they shouldn't necessarily have access to yet.
Gator the Unread |
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Just to be clear, the magic items that appear in the city are created, found, inherited, or obtained by various citizens of the city. The ruler's economy check represents the a buyer being found for that item, though advertising, word of mouth, auctioning it off, getting investors, etc.
The Build Points earned by the kingdom isn't the object's worth being shipped to the castle's treasury. It is the object's owner- Phil- finding a wealthy buyer, and selling it. Phil then takes his new funds and buys a new house from George. Phil hires Debby to do some extra construction and repairs on the house, buys some rich wine from Pete, then invites all his friends to come over for a house warming party. Betty, Susan, and Mike all show up at the party and, after several bottles of wine, talk Phil into giving them some money to back their new mill.
George, Debby, and Pete all take this extra income and buy their family gifts, have their roofs repaired, or (in Pete's case) use it as an excuse to file for divorce.
Betty and Sue buy their mill, and Mike uses his little chunk of change for a week long tour or the brothels.
And so on. Until, bit by bit, through taxes, donations, or simple commerce, the Kingdom benefits from it, and Build Points are collected.
PJ |
Just to be clear, the magic items that appear in the city are created, found, inherited, or obtained by various citizens of the city. The ruler's economy check represents the a buyer being found for that item, though advertising, word of mouth, auctioning it off, getting investors, etc.
The Build Points earned by the kingdom isn't the object's worth being shipped to the castle's treasury. It is the object's owner- Phil- finding a wealthy buyer, and selling it. Phil then takes his new funds and buys a new house from George. Phil hires Debby to do some extra construction and repairs on the house, buys some rich wine from Pete, then invites all his friends to come over for a house warming party. Betty, Susan, and Mike all show up at the party and, after several bottles of wine, talk Phil into giving them some money to back their new mill.
George, Debby, and Pete all take this extra income and buy their family gifts, have their roofs repaired, or (in Pete's case) use it as an excuse to file for divorce.
Betty and Sue buy their mill, and Mike uses his little chunk of change for a week long tour or the brothels.
And so on. Until, bit by bit, through taxes, donations, or simple commerce, the Kingdom benefits from it, and Build Points are collected.
Great visual Gator!
Gator the Unread |
Thanks! It's how I described it to my players when they started thinking the items in the city was theirs.
I also changed it from "magic items" to "valuable items". Instead of a +3 sword appearing at he waterfront, its a huge shipment of silk that was seized during a raid during a raid on a smuggler's den. A local wizard was caught dealing in the black arts, and is now serving "community device" casting spells for the city, etc.
It doesn't change the end result, but its not a magic item economy anymore, so its easier on my senses.
PJ |
Thanks! It's how I described it to my players when they started thinking the items in the city was theirs.
I also changed it from "magic items" to "valuable items". Instead of a +3 sword appearing at he waterfront, its a huge shipment of silk that was seized during a raid during a raid on a smuggler's den. A local wizard was caught dealing in the black arts, and is now serving "community device" casting spells for the city, etc.
It doesn't change the end result, but its not a magic item economy anymore, so its easier on my senses.
I'm going to have to use your example when we get to that point. My first group busted up -life gets in the way sometimes, but my second group is going through the first pretty quickly.