Waters of Lamashtu


Advice


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Hey, this stuff is nasty. A 5th level cleric or 4th level alchemist can create infinite doses of it. Throw it as a ranged touch attack. Target gets a Fort save. Fail it and take 1d6 points of damage to Int and to Dex damage. Succeed, and you're still sickened for 1d4 rounds. In other words, it's a "suck or suck" debuff.

You have your evil boss cleric crank out a few gallons of this stuff. Hand it out to the minions like cheap perfume. Every combat opens with a barrage of sickening splashes. By the third or fourth encounter, the party wizard has the Int and Dex of a cabbage...

Thoughts?

Doug M.


DC 14, fixed. Very bad spell.


Iridal wrote:
DC 14, fixed. Very bad spell.

? DC would be 11 + casting cleric's Wis bonus.

Doug M.

Silver Crusade

Pathfinder Adventure Path Subscriber

Actually, the save would be 13 + Wis, Waters of Lamashtu is a level 3 spell.


Quote:
By the third or fourth encounter, the party wizard has the Int and Dex of a cabbage...

This gave me a nice chuckle, truly evil sir I approve.

Now all you need is to find a way to deliver it with no questions asked, for example Phased ammunition, so that those pesky PC cannot take cover from the gas and slime.


There is the whole "anointed" part. Can you just throw it at people?
If so - hmm evil oracle char with leadership and a few henchmen - throw an withdraw!


Bigtuna wrote:
There is the whole "anointed" part. Can you just throw it at people?

The spell description pretty much says so, yes.

Bigtuna wrote:
If so - hmm evil oracle char with leadership and a few henchmen - throw an withdraw!

At higher levels the PCs will probably be packing Lesser Restorations. But at low and midlevels, this is a potentially brutal tactic. Sprinkle goblins around your lair -- they're ordinary goblins except for having Point-Blank Shot. And all they do is throw this stuff.

PCs will pretty quickly learn to kill the damn goblin first thing hright away, but hey -- then they're burning an action killing a goblin.

Doug M.


and lesser restoration have a 3 round casting time i remember correctly..

The Exchange

So the spell has a short range and creates enough water for one dose per 2 caster levels.

Do you need to bottle it at all or can you just have it create at 25+ feet away over a target and "anoint" them by it pouring all over them?

If I am lvl 7 and have enough to do three doses, can I have it pour over three separate targets?

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