City Building Rebuilding


Kingmaker


Hello Paizo Boards,

Long time lurker, first time poster.

I am playing with an idea that I thought could benefit from a sounding out here amongst my fellow GM's and gamers. I apologize if this idea has already been discussed, if it has I'd love a link to it.

City building in Kingmaker, I want to reconstruct it from the ground up. The biggest change I want to implement is instead of larger buildings halving the cost of lesser buildings I am thinking about doing a sort of "build tree" where lesser buildings reduce the cost of larger buildings. Each building you build along a certain branch will reduce the cost of every building further along that branch.

Along with this I have three other ideas.

Essentials: A mill, shop, and smith are essential for the daily life of a town. For each of these not present in a settlement add +1 BP to the cost of all other buildings.

Living Space: For every 4 blocks of other buildings I'd like at least 1 residential building built (house, tenement, mansion, or noble villa). Each turn this ratio is off 1 Unrest is added.

City Phases: Settlements would have 3 phases: town, city, and metropolis. Towns can build buildings from 1-15 BP with no penalty, cities from 1-30, and metropolis' have everything open to them. If a settlement builds a building outside of this range must spend an additional 5 BP to build it.

These are my preliminary ideas. As you can probably tell, I am an incurable tinkerer when it comes to these things. It is my hope that the above rules will encourage a modicum of verisimilitude to city building. You'll note that nothing is outright denied or forbidden, it just encourages certain decisions over others.

To give some context as to what inspired this, my current Kingmaker group has a capital city of wondrous achievement (Cathedral, Academy, etc) yet has very little living space and no general store or blacksmith! There are ways to deal with this (and I am dealing with it), but I'd like a rules system that encourages more "realistic" (I know, a dirty word to some around here) town progress.

Anyways, any thoughts and/or advice would be most welcome.

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