Tom_Servo's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists.


RSS


James Jacobs wrote:

They'd all be the effective wizard level. So, ranger level – 3.

The familiar does not gain favored enemy or terrain bonuses, since it's a familiar, not an animal companion. It serves an entirely different role.

Thank you.


I was directed here by way of the Rules Questions forum, my apologies if this is too long.

A ranger of Besmara may take a familiar (from a limited list) instead of an animal companion, effective wizard level = ranger level - 3. The "effective level" idea I think was very easy to apply with animal companions, a bit more tricky with familiars.

The stuff listed in the table in the familiar section is easy enough to figure out (natural armor, int, special). Master Class = Ranger class - 3. But what about the other stuff?

How many hit die? Use the master's actual character level or his "effective wizard level"?

Hit points I think is pretty straight forward.

Attacks? My main question. Use the ranger's BAB or a Wizard's BAB 3 levels lower?

Saving Throws? Linked to master's actual saves or the saves of a wizard 3 levels lower?

Skills, again I think is pretty straight forward.

Finally, does the Besmaran familiar gain the favored enemy and favored terrain bonuses like the animal companion would? Animal companion is replaced with a familiar, but if I interpret it correctly I think Hunter's Bond would remain the same otherwise.


Bump.


cartmanbeck wrote:
Finally, does the Besmaran familiar gain the favored enemy and favored terrain bonuses like the animal companion would? Definitely not. You're replacing animal companion with familiar, so you get familiar abilities instead

I thought so to at first glance, but then I realized that this ability came from Hunter's Bond and not from the Animal Companion section. The Besmaran ability replaces "Animal Companion" with "Familiar", nothing is mentioned about Hunter's Bond.


A ranger of Besmara may take a familiar (from a limited list) instead of an animal companion, effective wizard level = ranger level - 3. The "effective level" idea I think was very easy to apply with animal companions, a bit more tricky with familiars.

The stuff listed in the table in the familiar section is easy enough to figure out (natural armor, int, special). Master Class = Ranger class - 3. But what about the other stuff?

How many hit die? Use the master's actual character level or his "effective wizard level"?

Hit points I think is pretty straight forward.

Attacks? My main question. Use the ranger's BAB or a Wizard's BAB 3 levels lower?

Saving Throws? Linked to master's actual saves or the saves of a wizard 3 levels lower?

Skills, again I think is pretty straight forward.

Finally, does the Besmaran familiar gain the favored enemy and favored terrain bonuses like the animal companion would?

What is the consensus/official ruling on this stuff?


Wow are people ever pessimistic on these boards. If they make a quality product people will stick around. Those people will probably bring in other people. They have humble goals, a supportive fan base, and smart people overseeing things. Seems like a recipe for success to me.

That said, I must admit I've never played a single minute of any MMO. PFO just might be my first.


Hello Paizo Boards,

Long time lurker, first time poster.

I am playing with an idea that I thought could benefit from a sounding out here amongst my fellow GM's and gamers. I apologize if this idea has already been discussed, if it has I'd love a link to it.

City building in Kingmaker, I want to reconstruct it from the ground up. The biggest change I want to implement is instead of larger buildings halving the cost of lesser buildings I am thinking about doing a sort of "build tree" where lesser buildings reduce the cost of larger buildings. Each building you build along a certain branch will reduce the cost of every building further along that branch.

Along with this I have three other ideas.

Essentials: A mill, shop, and smith are essential for the daily life of a town. For each of these not present in a settlement add +1 BP to the cost of all other buildings.

Living Space: For every 4 blocks of other buildings I'd like at least 1 residential building built (house, tenement, mansion, or noble villa). Each turn this ratio is off 1 Unrest is added.

City Phases: Settlements would have 3 phases: town, city, and metropolis. Towns can build buildings from 1-15 BP with no penalty, cities from 1-30, and metropolis' have everything open to them. If a settlement builds a building outside of this range must spend an additional 5 BP to build it.

These are my preliminary ideas. As you can probably tell, I am an incurable tinkerer when it comes to these things. It is my hope that the above rules will encourage a modicum of verisimilitude to city building. You'll note that nothing is outright denied or forbidden, it just encourages certain decisions over others.

To give some context as to what inspired this, my current Kingmaker group has a capital city of wondrous achievement (Cathedral, Academy, etc) yet has very little living space and no general store or blacksmith! There are ways to deal with this (and I am dealing with it), but I'd like a rules system that encourages more "realistic" (I know, a dirty word to some around here) town progress.

Anyways, any thoughts and/or advice would be most welcome.