DM Stephens Serpents Skull Campaign - OOC Discussion


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Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Well, I will first admit to being remiss in my own spell selections. On days when we do not plan to go exploring Nim has the option of swapping out his spells with any of these useful little nuggets:

Orisons: enhanced diplomacy, mending, purify food and drink
1st level: diagnose disease, goodberry

I also have a good use for call animal the next time we hang around camp for the day. :)

As for Jask I would think create water should be on the list along with diagnose disease and possibly endure elements (for the 24 hour duration).


Anton Green wrote:
DM Stephen wrote:
Jask has prayed to his god and now has spell powers as well as channels. He talks to you much more openly now asking for suggestions on his spells and is more proactive around camp. You seem to have won him over as well.
Well, there's an easy in. Anyone whose character knows something about spells (which is um everyone but mine) want to get in there with questions and figure out what he can do?

He is a cleric of Nethys, seems to be just slightly more powerful than Nora in spells....feel free to suggest spells before you set out otherwise I will choose a generic helpful selection.


What Anton doesn't know is that touch of the sea could work nearly as well for this developing plan, saving a valuable potion, since then the scout would only take three rounds each way swim-running at 80 ft. (30 ft. reduced by encumbrance to 20 ft., x4).


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Yes, Nim could have that spell available tomorrow if that is what the group wishes to do.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I really do wish to explore that wreck, but I don't want to force my will on anybody. I'm enjoying solving the puzzles of finding the evidence that Jask was framed, and figuring out how to explore that reef-bound ship. If that's not something that others want to do, then I'll be happy just exploring the island, looking for Azlanti ruins with lost weapons to use against sahuagin. :)


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I'd like to explore it too, just to be thorough if nothing else. Anton, did I miss something that makes you think this is the particular shipwreck that was carrying Jask's evidence? I was under the impression we'd find wrecks most of the way around the island.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Mostly just an optimist and a completist, but there's also a narrative law of conservation of detail. I mean, if something important to a story's plot is in a box, and an interesting-looking box is brought to the protagonists' attention somehow, then it's probably there and not in a random box buried in the middle of a random stack in the middle of a random warehouse in the middle of a random city. Only two wrecks were brought to our attention at the beginning and the evidence wasn't in the first one, so I definitely want to rule this one out before we start checking random wrecks all over the place. Too meta?


Well I didn't sign up to NOT explore strange wrecks that might almost certainly spell our doom!

Sorry, incidentally, for my rather lax posting schedule lately. I should bring up that I shall not have the internet for a period tommorow until friday evening.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

That is unfortunate. I enjoy your posts, Anton likes having a fellow Desnan and kindred spirit around, and Nora is a critical member of our party. I appreciate you posting what you can. :)

As for diseases, Anton is still displaying symptoms of the pulsing puffs. They first displayed on the morning of the 3rd, and took a turn for the worse on the 5th. One Heal check per day is enough to help, so two more.

A lot of these diseases are in Heart of the Jungle, FWIW. (I'm one of those people who often buy supplements just to read them, without any particular need, so it was just sitting around.)

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Anton Green wrote:
Too meta?

Yes. ;)

Are we eager to explore the wreck because we are playing a game? Would our characters expect there to be something of value on every wreck they come across? Or that any danger/obstacle present would be "level appropriate"? :)

And for the record Nim did not say that we should never explore the wreck... just that it didn't seem like a smart idea at this point in time. I still think that it is high risk for low reward. I could be wrong... there could be a bunch of valuable loot on board. I could also be right. :)

And Nim didn't sign up to explore wrecks but things have obviously changed... The fact that no potions are being expended makes the idea more palatable. :)


It is a bit meta, but there are in character reasons for checking the wrecks. The last, more easily accessible wreck provided some useful equipment. And if the wreck is large enough, it is entirely possible there is an intact longboat strapped to the deck. Jask's quest aside, that reason enough for Tragershen to look at expending resources in checking it out.

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

And "easily accessible" is the crux of Nim's objection/concern. Even with expending limited resources, not everyone can easily get out to, and more importantly, get back from quickly if the need arises. The potions are likely more valuable to us than a few more trinkets of comfort.

That is all Nim is saying. :)

Oh and... never split the party! ;)


The wrecks are almost little side adventures. I actually made many of them more interesting since I expect most parties to want to check them out and the AP didn't do almost any of them justice. There will be empty wrecks though and your characters don't know any of this so keep the discussions going, I like the push/pull :)

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

We could do it in character... since that is the viewpoint I am "arguing" from. :)


I think that we did do it in-character -- and we actually developed a better plan as a result. 8)

As I see it, all we're doing now is discussing motivations. If one-third of my character's motivation is my ooc considerations, then that's an acceptable ratio to me. If I can't make a good in-character argument, then he won't be persuasive to the others -- and so be it.

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

True... Nim is fine with the new plan but he is doing it in consideration of the others' desires. His interest in "loot" is limited. He does not seek "comfort" items, nor is he looking for a way off the island (at the moment). He agreed to join the expedition to explore the flora and fauna of the island.

Anyhow... I'm sure you get the idea. Lets game on!


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I stand corrected, apparently I have boot soup now.

Untrained Heal check: 1d20 + 1 ⇒ (3) + 1 = 4 ... and I have no idea what it is.


Well it's entirely in character for Nora to want to explore everywhere and anything. Hell, as a Priestess of Desna is practically a comandment... :P


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Just a heads up... Corbius' player is quite sick and that is the reason he has not posted. He will hopefully be better soon.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I was wondering! I thought he'd want to join in the Aid Nora's Diplomacy parade. Please send him my "get well" wishes.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

No post from Nora in almost a week? Should we be worried?

Nora?


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

This is to clarify the timing, since the posts are naturally in order of when people could write them, not when they happened.

On the 7th, we returned to the wreck on the reef and rejected it, proceeded along the coast, got a dimorphodon egg for Sasha, found the Golden Bow, killed a huge crab, and camped there.

On the 8th, Corbius came down with dysentery; then we returned to camp, gave the egg to Sasha, had a party with crab meat and drumming, and convinced Gelik to tell a story. And that's just the public stuff.

On the 9th, we mostly just explored a bunch of hexes right around the camp. We found the southern bay and spotted an eerie island to the west.

The 10th has not yet been resolved. Nim called south, but before the DM could write an update, Anton raised an objection in favor of west; later, Tragershen seconded it. Corbius spoke up in favor of south before west, and so we could really use Nora right now.

At this point, I think that we've agreed to finish exploring the west before pushing south to the point of moving our base camp. The remaining question is whether or not to do a preliminary jaunt to the south before finishing off the west end. Hopefully Nora will swoop in to break the tie; but if not, then we'll go with our caller and do south first.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Oh, and what was the result of Tragershen's second attempt to identify the mystery potion?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Just for simplicity sake, I would suggest we accept that we do another day of south east, because that is what I have updated the map to reflect. :)

In all the time line flipping, things have gotten muddled and I assumed that after the ring around the camp was widened we did the other bit south east of the camp. It was my understanding that we were now discussing whether to continue in that direction or finish of the west but first. Nim has agreed to then go west... and would argue somewhat about not checking an area to the east a bit, creating a buffer zone, before heading way out tot he west, leaving the camp somewhat exposed.

Or in other words, assume that the 10th is spent doing the circuit mapped out HERE and then the WEST ROUTES are done the days after that. (11th, 12th, 13th and 14th)

Is that OK with everyone?


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Just so you know, I'm kind of a slow writer -- Anton actually changed his mind for totally in-character reasons before I read your post. Anyway, it's all good now. :)


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

The desire to finish off the pennisula to the west is more of a player desire than a character desire. I just like to be methodical like that. Tragershen as a character is fine going either way. I am comfortable with the routes that Nim has been selecting and proposed in his post yesterday.


Anton Green wrote:
Oh, and what was the result of Tragershen's second attempt to identify the mystery potion?

It is a rare, but sought after potion of Haste....


Niɱ wrote:

No post from Nora in almost a week? Should we be worried?

Nora?

Still here, sorry about my posting speed/schedule as of late. I'll try and post more often.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I just realized that I've been failing to fully utilize my build. Thanks to the halfling alternate racial trait Swift as Shadows -- which replaces Sure-Footed -- Anton could be taking point at his full speed (15 ft. with backpack) and his full Stealth (take ten for 18). It could make a real difference, giving him a better chance to surprise the animals here instead of the other way around.

What do you think, DM Stephen? I can play it off as Anton learning a few tricks from all the sneaky beasties we've encountered, if this will actually change things.


Anton Green wrote:

I just realized that I've been failing to fully utilize my build. Thanks to the halfling alternate racial trait Swift as Shadows -- which replaces Sure-Footed -- Anton could be taking point at his full speed (15 ft. with backpack) and his full Stealth (take ten for 18). It could make a real difference, giving him a better chance to surprise the animals here instead of the other way around.

What do you think, DM Stephen? I can play it off as Anton learning a few tricks from all the sneaky beasties we've encountered, if this will actually change things.

That's fie as long as you are not changing your character? If you had already taken this trait it is fine to use it in this way...


Nora Kettlesmith wrote:
Niɱ wrote:

No post from Nora in almost a week? Should we be worried?

Nora?

Still here, sorry about my posting speed/schedule as of late. I'll try and post more often.

Life happens, just please keep me in the loop if stuff is going on and your posting rate may be impaired. Thx.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
DM Stephen wrote:
That's fie as long as you are not changing your character? If you had already taken this trait it is fine to use it in this way...

It's been there all along; I just had a failure of imagination. I was designing a character to fill two roles -- Scout and Ruins Delver -- and I chose that alternate trait thinking of scouting ahead in a dungeon, not taking point in a jungle. Silly me! I'll get the RP up ASAP.


Nora Kettlesmith wrote:
Still here, sorry about my posting speed/schedule as of late. I'll try and post more often.

Just do what you can. My character and I missed you; and we'd rather you felt wanted, not pressured. :)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
Niɱ wrote:

Just waiting for the others to post in the surprise round... :)

Do you have the same rule about no free action speech before your turn in the initiative ? :)

Obviously, I can't speak for our DM; I'm just saying, in the interest of keeping things moving along, that my understanding is that round 0 this time is an out-of-initiative prep round -- an unsurprise round? -- like with the ghouls. So, we're aware of its approach a full round before it arrives, but we can't actually fight it until *bamf* it's there. I might've been pushing things too far with the movement, but I try to let other people tell me no instead of doing it for them. ;)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

So. Swarms! Fun times. I have a few questions.

If I use a tindertwig in the fuse for making an oil flask into a splash weapon, does that affect the chance to ignite? I was picturing upping it to at least 75% -- cutting the chance of failure in half, while still costing merely 5.5% of actual alchemist's fire, and still taking an extra full-round action to prep it.

Also, I specified that my weightless gear was in pockets, because I was kind of picturing it as being more accessible. Meaning, it could be pulled out during movement like drawing a weapon (with BAB at least +1). Does that make sense?

Is the terrain difficult? I assume so unless otherwise specified, but as long as I'm asking questions...

...then I might as well make sure: can splash weapons get flying swarms, or just splash (and area) spells?


Oil flask is no longer a weapon...drawing an item is a move action that can't be combined with a move.
It is difficult terrain.
Splash weapons can affect swarms as long as they hit. Normally you can target a square to hit them with just the splash but not in the case of flying swarms that are not adjacent to ground hexes. Hope that makes sense.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

@Nora: I think that you can move as far as Tragershen and still have a standard action left over like he did. I think it would be reasonable for a cleric of Desna to ready an action to use Bit of Luck on an adjacent ally who says "Wish me luck!" ...if that isn't too much table talk for our DM. ;)


Yes bit of luck is a powerful ability. It should be used every round if possibly on the strongest fighter. The ability to roll the attack twice and take the best result...means a good chance for a hit every round.


So, I just stumbled across where flextime came from, that I stole from when it was introduced to a game that I've been watching from the beginning. If you're curious.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

@DM Stephen: I've been limiting my free-action speech to a dozen words. I can't even remember where I got that from -- which means that it was probably a house rule in some 2e games that I played in the '90s. So. What's yours?


If you can talk about it in 6 seconds then you can say it :)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

After all those combats in difficult terrain, I forgot that I could 5' step without provoking. I shoulda kept my lucerne hammer. /facepalm


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

@DM Stephen: I tested the new PM feature. You should have something in your inbox.


Got it and a response is back to you...


Nora/Wise Owl, please check you private messages.


So Nora/Wise Owl has decided to bow out of the AP so we will looking to replace him with another character with healing. Will post soon if a referral doesn't step up. Stay tuned.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Are there any of those that didn't make the game from the recruitment thread you want to ping (with the shiny new PM feature) and offer a spot to? :)


Aww. :( I really like the player and the character and wish that they'd been able to keep up with the game. Desna's blessings, Nora/Wise Owl!

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

It is too bad... I wish Wise Owl all the best.


Greetings Serpent Skullers,
I originally applied and have been lurking since and DM Stephen has graciously allowed me to pitch a character for the empty spot.

As you are now down a cleric, I would be happy to plug that hole with another divine healer. I'll put up a proffered build a bit later, but am also happy to take the group's needs into consideration as well.

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