DM Stephens Serpents Skull Campaign - OOC Discussion


Play-by-Post Discussion

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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I am heading out on a vacation and I’ll be away from my computer from Friday until the 24th. I don’t know if I’ll have any internet access and if so how much. Please DMPC me to keep the story going and I’ll catch up as quickly as I can when I get back.


Got it. I will be on vacation the 23rd-30th myself. I should have internet access though but will probably just be posting 1-2 times per day :)

On Scar, I vaguely remember you bringing it up now so it is fine. Will get a post up today to get us moving.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Sorry for delay in character update I had to get a new laptop and just finished transferring things across.

Proposed Changes:

+1 Level of Mgus
+1 Strength
Hp 5(d8)+1 Con +1FCB = 30 HP
+1 2nd level spell spot
+1 BAB
+1 Fort +1 Will
Spell Recall
+6 Skill Points Knowledge arcana, Spellcraft, Acrobatics, Climb, Escape Artist, Kowledge Planes
Add 2 spells to spells known: Cats Grace, Frigid Touch

DM Stephen I chose Frigid Touch which is out of the Ultimate magic but is one of the few spells on the magus list. Is it ok to choose it? Or should I choose another?


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I'm mostly done updating the loot log, but I have some questions about the adamantine chain shirt of the Azlant.

Description:
This Adamantine Chainmail Shirt +1 appears as a beautiful vest. Through a special process known only to some Azlanti mystics they were able to improve on the protection given by the armor that allows it to function as medium armor for its' damage reduction properties and provides the wearer with damage reduction 2/-.
Moderate transmutation; CL 7th; Craft Magic Arms and Armor, disguise self, stonekin; Cost +6,775 gp.

Questions:
* You didn't follow the standard format for magic items. I can guess the slot, but what's the price and weight? Or did you mean price when you said cost? They're inconsistent, using "cost" to mean "cost to buy" in chapter 6 (for equipment and special materials) and then using it to mean "cost to make" in chapter 15 (for magic items), so I could see it going either way for magical equipment made of a special material.

* Speaking of cost ambiguity, I'm really stumped by the plus sign. Am I supposed to add it to the cost of a chain shirt? Add it to the cost of a masterwork chain shirt? Ignore it because it's a typo?

* Also, you originally said that the vest radiates two auras. Now it only has one. Does this mean that looking like a vest is an actual change to its physical aspect, and no mere illusion? How far does the transformation go -- that is, will it look flexible and feel soft, like leather or even cloth? How does this affect its protective properties?


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

New treasury update: I caught some things that were in the loot log that I forgot to add, and we also got some more. The sack in Anton's backpack now contains platinum pieces, gems, and jewelry worth 5020 gp. The thing weighs well over three pounds! This does not include any of the gp, sp, or cp back in the lighthouse, left in the treasure pit, or from the harpy (which I'm assuming someone else is carrying).

This tally doesn't include any valuables carried by anyone else, such as the locket of Aeshamara; Mihai is carrying the chain, the portrait is in the sea, and I have no idea how much of its 500 gp total value belongs to Gozreh now* instead of the party. It also doesn't include useful items that happen to be ornate, such as the scimitar from the treasure pit or the flute from the harpy.

Dented footlocker: 885.52 gp worth of lesser coins.
Treasure pit: lesser coins not yet counted.
Someone strong (hint hint): 176.7 gp worth of lesser coins.

Total (known): 6082.22 gp

* There's another weird little quirk; IIRC, Mihai was willing to accept the difference as part of his share of the treasure, but we don't necessarily have to hold him to that. So that's something to talk about.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I've standardized some things in the loot log. If you look in the Owner column, "Base camp" is for unclaimed stuff that could be useful, but not worth carrying around all the time. "Party (held by Anton Green)" is for the treasury that he inherited from Nora. "Party" typically means a coin less than platinum, that we're not actually carrying around with us, because we have so damn many.

Seriously. Just in terms of gold pieces, we have well over 500 -- and that doesn't even include what we left in the treasure pit (that we haven't counted yet). If someone else wants to carry around the gp then great, but at 1 lb. per 50 coins, they're way too heavy for Anton. That's how rich we are. 8)

So, yeah. "TBD" (for "to be determined") in the Owner column generally means a magical item that no one has claimed yet. While Anton might not have the strength to carry it around himself, and I can't say what someone else is doing, I have a hard time picturing us just leaving it lying around. But I don't know, maybe we let the other castaways use it or something. So, TBD.

Some awesome stuff that no one's claimed:
+1 dagger (The Brine Demon) -- Anton held it for awhile, but has too much now (and it's the wrong size anyway)
+1 longspear (The Nightvoice)
+1 chain shirt (The Nightvoice) -- Corb had it for awhile, then Mihai briefly, now no one
+1 greatclub (harpy)

There's also a masterwork backpack that was brought on the island by the late great Nora Kettlesmith, that no one seems to want to use, to Anton's bemusement.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

DM Stephen - I might just be being dense, but which special harrow ability? The only one I've got is the augury and that's limited to a single question, so I'd need to know what question I ask before making the lay.


Mihai Soarta wrote:
DM Stephen - I might just be being dense, but which special harrow ability? The only one I've got is the augury and that's limited to a single question, so I'd need to know what question I ask before making the lay.

I am not giving you the question :] just reminding you that your ability is there in case you want to ask one around your current situation.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Logical deduction of clues to date have only the solution of laying in state the immensely valuable and just discovered chain shirt... thus have done so.


This should clean up the item.

Adamantine Chainmail Shirt of the Azlant:

Aura minor abjuration, moderate illusion; CL 10th
Slot armor; Price 13,550 gp; Weight 25 lbs.
Description
This glamered, Adamantine Chainmail Shirt +1 appears as a beautiful vest. Through a special process known only to some Azlanti mystics they were able to improve on the protection given by the armor that allows it to function as medium armor for its' damage reduction properties and provides the wearer with damage reduction 2/-.
Construction:
Requirements-Craft Magic Arms and Armor, disguise self, stonekin; Cost +6,775 gp.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim cannot use the chain shirt, longspear or great club. I am sure someone else would be better off taking the dagger as Nim already has a magical weapon.

Nim can carry the coins... you want me to add 176.7 gp to Nim's sheet Anton?

As far as the backpack, Nim will take it if nobody else wants to.. but it would make more sense on someone who is actually close to being encumbered.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Weird, what happened to my post? Yes for 155 gp and 217 sp; but it might be easier to just declare that you're holding any gp or lesser coins that we haven't stored or split yet, same as how Tragershen is holding any potions that no one has claimed.

Speaking of, there's a little discrepancy between the loot log and the character sheets. We have some lesser restoration magic, three potions and a scroll, with Tragershen holding two potions and Mihai holding the scroll. Mihai (or anyone else) can add one potion at any time, but otherwise it will be assumed to be with our default potion holder (Tragershen).

Also, Mihai has yet to add the multi-spell divine scroll from the smuggler's treasure pit. Some of the spells are non-druid, so it's a pretty easy choice for who could use it best, and you don't even have to keep it as part of your split when we get off this man-eating hellhole. Just take it already. ;)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Ok... so you can declare that Nim is carrying those coins... but I am not going to add them to his sheet.

If there are any spare cure potions, Nim is now not carrying one. :)

Nobody is claiming the backpack?


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Eh, go on then i'll take the backpack as part of my share.

I can also carry the Longspear but I don't want to "claim" it. I may as well just take it for AOO's.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I didn't mean you had to claim it as part of your share... just that you were using it for the time being. :)


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Theres no reason not to claim it, i'd just end up buying my own at some point anyway. As for the longspear, i'm just carrying it .


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Work yesterday was unusually hard and today was unexpectedly thirteen hours, but I'm supposed to have tomorrow off. So if I don't get a post up tonight, then hopefully tomorrow morning.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Tragershen:
"The cost to create a scroll is half the base price." Hidden at the bottom of the table at the top of pg. 552. ;)

Also, you appear to already know vanish. And you don't need to scribe a scroll of Azlanti glue for Corbrius, since he can learn directly from your spellbook. And I only count seven 1st-level spells that you plan to learn from him, not eight. And if he also learns a 1st-level spell and a 2nd-level from you, then that's pretty much it for the spell scribing materials. And so it would be more equal if you let him scribe two 1st-level spells and a 2nd-level, in exchange for just six 1st-level spells.

Unless you've already exchanged some? I don't keep track of things like that, and you have true strike and vanish in common. But it could just be a coincidence.

Also also, in the final versions of the Azlanti spells, it's called Azlanti foresight. And it would be helpful to me if you copied their text into spoilers on your character sheet (like I did with the Azlanti boots of the jungle), since it took a few minutes for me to find that post again. ;)


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Based on our discussion DM Stephen delete Frigid Touch and add Blur to Corbius's Spell book.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I have logged the skeleton XP, but I do not have the award amount for the shark...


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I will be heading (even further) up north for the next 3-4 days. With limited internet access I'll do my best to check in when I can.


Your GM will be camping with the family Friday afternoon through Sunday afternoon so posting will most likely not occur from noon EST to Sunday dinner. Thanks!


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Have fun!


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)
Aedalis Omathi wrote:
It also only allows a new save at +2 morale bonus, doesn't provide immunity to currently active mental control, only future.

I think some of us may have different interpretations of PfE. I am not certain that we do (as I am not entirely sure I understand what Alex is driving at), but perhaps a rundown of how it is being played in this game would be helpful. Possibly to the point of allowing Trag to change his actions. :P


Not to butt in, but...

protection from evil wrote:
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

While casting protection from evil ahead of time will prevent mental domination, casting it after someone has already been charmed or compulsed merely allows the subject to reroll his save with an additional +2 bonus. Hence, Tragershen urging Corbrius to 'fight,' i.e., roll another Will save. It's not an automatic Get-Out-of-Domination-Free card.


This is how I have always played it as well. Remember he has +2 for PFE as well as Mihai's ability, plus his own bonus. Don't forget that the morale bonus is also on top of the +2 resistance bonus you get for base PFE since this is a spell cast by an evil person!

That is a net +6 over his regular save, that is worth the shot I would think.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)
Joana wrote:
While casting protection from evil ahead of time will prevent mental domination, casting it after someone has already been charmed or compulsed merely allows the subject to reroll his save with an additional +2 bonus. Hence, Tragershen urging Corbrius to 'fight,' i.e., roll another Will save. It's not an automatic Get-Out-of-Domination-Free card.

This is the way I play it as well.

As long as a made (re)save means he stops attacking Anton, then we are all good and on the same page. I was concerned (likely for no reason) that what Alex was suggesting was that a made save wouldn't stop him from attacking Anton, just from being given "new" commands (ie to attack the rest of us). Looking it over again, I don't think that is the case. :P

Now Trag just has to land that touch attack... no pressure though! ;)


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Nope, I wasn't inferring that. I was simply inferring that a save needs to be actually made as opposed to taking actions without one. Joana summed it up nicely.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Corbrius I just saw your OOC. Touch spells do discharge on images, which is why i've opted for chill touch instead of touch of idiocy (the former gives me 4 charges).


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Thank you for the confirmation :)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Just to make sure that we're on the same page, re-reading the entry for Sunder, it looks like it only provokes an AoO from the target.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Im probably the least familiar with the Magus of all classes (except Summoner actually); but doesn't using Spellstrike require a defensive casting roll each time you do it?

Edit: Seems not, though you do for Spell Combat. However, if he isn't casting defensively that still provokes an AOO unless he defensively casts.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

In this particular instance, I believe he is still holding a charge from earlier. He missed hitting an image 2 rounds ago and then did not get into melee range last round.

EDIT: Sorry, correction, he missed Anton 2 rounds ago and then didn't get into range last round to strike.


That is correct, he has been rolling his defensive casting when appropriate.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai will soon be on a short vacation to the land downunder for a whirlwind feast of familial visitation, bacon and egg muffins and iced coffee. Departure is scheduled for this evening at 11:55 PM GMT+8. Characterful service will experience a slight delay in response time during the period and if patience could be extended that would be delightful.

The Mihai unit should be returned to normal function and reliability on the evening of the 23rd of April GMT+8.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Have a good time! :)


Thanks for letting us know. I am not expecting a lot of action over the next week or two, more RP than anything wrapping up some open island items and you guys figuring out how to get off the island.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

That sounds awesome! I hope you have a great time and safe travels!


I would like someone to think about taking on the "mantel" of party leader. It seems that we suffer from most people in the party being pretty passive about making decisions.
Nim seems the natural choice since he posts more frequently but he also has an 8 Charisma.
Is anyone interested in stepping up a little more? Maybe posting 1-2 times more per day to help guide the party a little more?

If Nim is the parties choice we can work with that I will just expect him to continue to be a little rough around the edges. As we move into Chapter 2 some decisions will have to be made and I would like to continue to move us forward at a decent pace.

Any thoughts from the group? I know Mihai is on vacation at the moment and Aedalis is pretty busy so we can wait until they can post before we make any final decisions but I would like to get this resolved by the time we really move into Chapter 2 in the next couple of weeks.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I would welcome others posting more frequently... :)


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

I'm going to have to continue to play passively for some time. I have two assignments due in the next couple of weeks, followed by exams in May. Happy with whatever solution is agreed upon.

If my low post rate is too detrimental for me to continue to play, I understand and will leave the game with no hard feelings.


To be clear, I am okay with people posting rates, I don't want this to be a 30+ posts per day PBP, I wouldn't be able to handle that anyways as a GM.
Just hoping to have a couple of folks step forward and be a little more "decisive" if they have the bandwidth. If you don't you are fine. Overall I am enjoying the pace and characters we just sometimes fall into a litle bit of a rut when things get a little vague in the plot.
Thanks, Stephen


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

What Stephen said. ;)

More posting = more fun and a more interesting game.

I understand that everyone cannot post frequently... or at a consistent rate all the time. I am not calling out anyone or anything.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Hmm. I have always thought of Nim as the leader in this party. (At least for now:)

He reminds of the grumpy/mean sergent type leading his squad. Says it like it is and is not afraid to break a few noses to get things done.

:)


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

While we are on the island, it makes sense for Nim or Anton to be our caller or leader, since they’ve been the scouts and guides as we’ve explored. Nim has certainly been a tactical leader in combat.

But I will work on being a more decisive contributor.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

I've been in a place in my life lately where I haven't much felt like writing, but I'm optimistic that it will get better. I'll try to be a little more assertive -- but at the same time I'm afraid of railroading people in a direction that their characters wouldn't go, just because I happen to have more time for posting that week.


Thanks for your input.
Let's keep things going, there is a lot of information to divulge over the next week or two as we wrap up this chapter and more than a few things to resolve.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai is a relatively passive character - except in specific circumstances, so I am happy for him to mostly be led. Nim is the natural leader outside of civilization and in the wild - and we're yet to establish any societal pecking order as we haven't been in civilization at all to figure that out.


Just keep the civilization thing in mind, soon you will be dealing with a lot of city types so depending upon how you want to move forward he could end up making a lot of enemies there.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim (and I) are more than fine with being neither, but the position of "leader" and "spokesman" do not have to be one and the same. :)

I am not big on having one character in control generally, but having one player tapped to make decisions, especially in a PBP just makes sense for keeping things moving along. And especially when we are just talking about minor things like "left passage or right?" kinds of decisions. Important decisions will always remain group and character driven choices.

When I created Nim, he was meant to be a strong silent type... talking little but telling it like he saw it when he did... but that turned out to be the general makeup of a few of the characters. :)

I am good with being the decision maker as I am online quite a bit, but no Nim is not a good "leader/spokesman". :)

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