Need Paladin Advice for Jade Regent


Jade Regent

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Sean Mahoney wrote:

Regarding the guy playing the cleric in your game who seems to be making a character at odds with the rest of the group. I would be very concerned about this as a GM. I see my main job as GM to make sure everyone is having fun, the only real way to have bad fun is to be having your fun at the expense of the other players fun. The comments about this guy make me think that might be the road he is going down.

I would explain this to him and explain that while he has a very cool character concept it doesn't fit with this group so he will need to come up with one that does work with the group and story being told. It isn't mean to do this as it will make everyone have more fun in the long run (including him), though he may be resentful at first. Still... nip probs in the but early and you don't have to deal with things like him getting mad at the other players for killing his PC or him hindering them at every turn (things like the Pally can't hang with someone doing evil things like raising dead even if the caster retains his neutral alignment).

Sean Mahoney

Interestingly enough he seems to have come to this conclusion on his own...either that or he realized he wouldn't be able to do any actual necromancy until level 6 or 7 as a cleric. He basically decided that he did want to be a cleric and the party was going to be in desperate need of a healer so he was switching concepts until Skull and Shackles comes out.

What the party has ended up being is this

1.) LG Human Male Paladin of Erastil
2.) LN Human Male Ronin Samurai
3.) N Human Male Blade Bound Magus
4.) LN Human Male Wizard of the Univeralist School
5.) ? ? ? Cleric of (probably Abadar or Erastil but could be Desna)
6.) ? ? ? Oracle or Martial Artist Monk

As you can see the necromancer (FOR SCIENCE!) cleric as we were calling it colloquially wouldn't have lasted long so its all for the best.

Most of the time my group is pretty amicable with each other but every so often one of them gets the bright idea they want to screw with the party, those characters normally never make it to the table unless the entire group agrees and conseqences of stupid actions are well known to all.

Currently most of them are more worried about what that black blade is going to want to do if it takes over the Magus...


The black raven wrote:

I feel that forcing a Cleric to follow a specific deity, which comes with its own divine baggage and most of all enemies, curtails the possibilities in roleplaying. More precisely, it completely forbids playing a Cleric of the whole pantheon who reveres and respects each and every god and gets his powers from that very respect and faith.

And such a caster knows very well where his powers come from, thus no "he is an Oracle" way around it.

Finally, I feel that forcing a Cleric to follow one of the gods of the Golarion pantheons is trying to shoehorn the player's concept in the necessarily limited number of options (gods) of domains, alignments and weapons of choice made available by the Paizo products. In essence, it forces all players of Clerics to bow to the preconceptions of the designers concerning how gods, domains, alignments and such must interact.

Though I can always houserule things in my campaigns, I would rather have the CRB stick with the more diversity trend rather than the other way around, as it is always easier to restrict than to expand.

First I think you fail to understand the differences between Pantheons and the gods of Galarion. A Pantheon is a group of gods that are strongly connected to one another and usually related by blood or marriage. The Gods of Galarion are not - they have rarely reasons to cooperate in any meaningful way, they most certainly don't live together in a place and are not a family. There is no father that keeps them from killing one another, and some gods wouldn't hesitate to do just that, if given a chance. So your players would try to worship something that doesn't exist.

Second, I have to disagree; it's certainly easier to expand something than to restrict it. Especially in the case of gods, since a) gods can ascend at any time and so you could add a new god to fill whatever role/domain combination you need easily and b) there are many additional gods that are just not worshiped to a significant degree in the Inner Sea region - and you're very likely to meet a lot of those faiths as this campaign goes on. It does force players to 'bow to the preconceptions of the designers concerning how gods, domains, alignments and such must interact', but that's why you buy campaign settings and such in the first place! If you wanted to design all that for yourself, you'd play a home-brew world and only import certain parts of adventures that you'd think would fit and be interesting.

Paizo Employee Creative Director

ShadowcatX wrote:
James Jacobs wrote:
But the concept of a cleric thinking they're worshiping Deity 1 when in fact they're actually getting spells from Deity 2 is relatively nonsensical in my mind.
You should totally google "Pelor of the Burning Hate."

Heh...

Yeah, I might actually have been one of the first folks to publicly point out that when they captioned the picture of Jozan casting a symbol that it was a symbol of pain that he was an evil cleric. That's a good example of someone captioning a picture without actually bothering to look at the rules connotations of what they're saying, unfortunately.

I'm not ready to reverse my stance based on an error in a caption, though!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
James Jacobs wrote:
Rhishisikk wrote:

Actually, this brings up a point - does the cleric (PC) have to know which deity his spells come from? I was going to convert over some Kalamar adventures, and Norgorber looks just like the sort of deity who would fake being another to lead an errant cleric further astray...

[edit]
In the sense that the cleric gets cut off from their spells, and Norgorber starts granting them. The cleric goes "it must be cool, I'm still getting spells", and continues their behavior until their alignment changes. Norgorber gets a good laugh, and takes a soul phone picture of the surprised look on the cleric's face and posts it on the deity-astral-web, or whatever they use.
[/edit]

Yes, a cleric knows where his spells come from.

The best option to play a divine spellcaster who isn't sure where their spells come from is, again, an oracle. In fact, this is a PERFECT choice for this type of character, since oracles get things called "mysteries" in the first place.

But the concept of a cleric thinking they're worshiping Deity 1 when in fact they're actually getting spells from Deity 2 is relatively nonsensical in my mind.

Aslan, to a Calormene knight who had dedicated himself to the service of Tash, in C.S. Lewis' The Last Battle: "Child, all the service thou hast done to Tash, I account as service done to me. Not because he and I are one, but because we are opposites, I take to me the services which thou hast done to him, for I and he are of such different kinds that no service which is vile can be done to me, and none which is not vile can be done to him. Therefore, if any mans swear by Tash and keeps his oath for the oath's sake, it is by me that he has truly sworn, though he know it not, and it is I who reward him. And if any man do a cruelty in my name, then though he says the name Aslan, it is Tash whom he serves, and by Tash his deed is accepted."


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Revan wrote:
James Jacobs wrote:
But the concept of a cleric thinking they're worshiping Deity 1 when in fact they're actually getting spells from Deity 2 is relatively nonsensical in my mind.
Aslan, to a Calormene knight who had dedicated himself to the service of Tash, in C.S. Lewis' The Last Battle: "Child, all the service thou hast done to Tash, I account as service done to me. Not because he and I are one, but because we are opposites, I take to me the services which thou hast done to him, for I and he are of such different kinds that no service which is vile can be done to me, and none which is not vile can be done to him. Therefore, if any mans swear by Tash and keeps his oath for the oath's sake, it is by me that he has truly sworn, though he know it not, and it is I who reward him. And if any man do a cruelty in my name, then though he says the name Aslan, it is Tash whom he serves, and by Tash his deed is accepted."

On the other hand, neither Tash nor Aslan granted the knight spells. And C.S. Lewis's stance only makes sense in a theology where there is only one true God. Everything either belongs to Christ or the Devil. I'm not certain that applies to a world where there are many Gods with overlapping domains of authority. You can't say that all war belongs to the war god when there are four or five legitimate war gods.


Revan wrote:


Aslan, to a Calormene knight who had dedicated himself to the service of Tash, in C.S. Lewis' The Last Battle: "Child, all the service thou hast done to Tash, I account as service done to me. Not because he and I are one, but because we are opposites, I take to me the services which thou hast done to him, for I and he are of such different kinds that no service which is vile can be done to me, and none which is not vile can be done to him. Therefore, if any mans swear by Tash and keeps his oath for the oath's sake, it is by me that he has truly sworn, though he know it not, and it is I who reward him. And if any man do a cruelty in my name, then though he says the name Aslan, it is Tash whom he serves, and by Tash his deed is accepted."

Hmm... its an interesting comparison but not necessarily valid, a cleric in pathfinder by definition is someone who directly communes with their deity to gain the ability to work magic, perform miracles what have you.

The Calormene Knight who had been taught that Aslan was evil and Tash was good due to his society, he literally did not know any better he also gains no power or ability from the deity he chooses to follow. He also had no direct contact with them until the end unlike a cleric who is in touch constantly with their deity.

In Narnia the only persons who ever explicitly derived authority of any kind from a diety were the Kings and Queens of Narnia and Archenland who were placed on the thrones by Aslan personally (which would be Peter, Susan, Edmund, and Lucy, Caspian and his Son as well as Frank the Cabman and his wife from Magicians Apprentice. All of whom had frequent direct contact with Aslan.

(edit: due to long winded response ninja'd by deinol)

Liberty's Edge

Old Drake wrote:

First I think you fail to understand the differences between Pantheons and the gods of Galarion. A Pantheon is a group of gods that are strongly connected to one another and usually related by blood or marriage. The Gods of Galarion are not - they have rarely reasons to cooperate in any meaningful way, they most certainly don't live together in a place and are not a family. There is no father that keeps them from killing one another, and some gods wouldn't hesitate to do just that, if given a chance. So your players would try to worship something that doesn't exist.

Second, I have to disagree; it's certainly easier to expand something than to restrict it. Especially in the case of gods, since a) gods can ascend at any time and so you could add a new god to fill whatever role/domain combination you need easily and b) there are many additional gods that are just not worshiped to a significant degree in the Inner Sea region - and you're very likely to meet a lot of those faiths as this campaign goes on. It does force players to 'bow to the preconceptions of the designers concerning how gods, domains, alignments and such must interact', but that's why you buy campaign settings and such in the first place! If you wanted to design all that for yourself, you'd play a home-brew world and only import certain parts of adventures that you'd think would fit and be interesting.

I understand your take on this but I do not completely agree with it.

Even if the gods themselves have deep-seated hatreds, the common peasant of the Inner Sea just has to live his life in a world where every one of the Great Gods can influence his life. Thus he will pray to the Good Gods to get their favor and propitiate the Evil Ones just so that they don't decide to inflict their brand of misery on him and his loved ones. In fact, he might sometimes ask the same Evil Gods to harass his enemies.

But as a peasant, he does not know how to properly pay respects to all the Gods. Which is why a Cleric of all Gods, who knows the proper way to adress all of them does have a place in Golarion IMO.

After all, which is better for a God ? A faithful peasant who believes in their power, even if he also respect the power of their divine enemies or a faithless one who does not truly worship anything ?

Moreover I get your remark on the campaign settings, but I was talking about the proposed change in the CRB itself.

And my problem with it is not if I am the GM. But when I am a player and the GM does not feel like putting time in accomodating my wishes, I will have a far easier time convincing him to at least consider it if it is explicitely allowed by the CRB (as it currently is) than if it is explicitely forbidden.

Just having a look at how many people are censuring PC's concepts on these very boards (such as the proposed Cleric of the Whispering Way / Urgathoa in the above posts) due to what is in the RAW is enough to convince me that explicitely allowing a possibility in the CRB is far better for the diversity (and fun) of the game than forbidding it.


I have to strongly disagree with several of your points; your normal peasant in the Inner Sea region will have little to no knowledge of the evil gods or what they stand for; in most countries worshiping them is outlawed and they are actively prosecuted, especially CE deities. What little a peasant would know about them would probably be best summoned up in 'don't mention their name least you attract their attention'.

Likewise the knowledge of how to pay respect to different gods in already in the game; Knowledge(religion)! You don't need the skill to determine anything but the most obscure facts about your own deity; you simply know stuff like that. But for other religions, most clerics and quite a few other people can tell you how they are worshiped correctly without needing some variant cleric class.

Perhaps a better way to show you why it wouldn't work is this:
During the Cold War there were two Super Powers (gods). The smaller countries (Clerics) could align (worship) themselves with a patron and in return got protection (domains) and valuable assistance (spells). Trying to align yourself to both would fail and earn (negative) attention from both. And I think the Cold War is a good description of how many gods feel about the others.

Now if you wanted to stay neutral and appease both sides, you could do that, but you'd be just that: neutral. Not favored by any side.

What you describe as a cleric of all gods would probably be mechanically a cleric of the god of knowledge, oath-bound to educate the commoners of all the gods and how they are worshiped, but he himself would only worship his god.

I haven't followed Galarion canon enough to comment on the Whispering Way / Urgathoa part of the threat. As DM I usually try to accommodate the players, but that doesn't mean that I would sign off on every idea and if it doesn't fit with the planned campaign or what I already okayed for another player, then it's not going to happen. The DM's job is to ensure that all players have fun, even if that limits choices. I would probably let you play the cleric of all gods, but on the understanding that it's really one specific god that's granting you the powers and that he/she will give you quests/tasks that may force the character down routes you had not planned. I certainly would not allow you to play a character of all gods so you could act however you wanted in any situation, because one specific god would agree with that action.


atheral wrote:
A further note is that he would prefer a deity who's favored weapon would be a bludgeoning type (just a personal preference I think).

Doesn't Apsu favor the quarterstaff in those few cases that his cleric doesn't have a breath weapon? I liked draconic deities a lot in 3.5, and as a LG deity he should have paladins, I think. A draconic-themed paladin could be an interesting fit for that adventure.

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