DM NomadSage's Jade Regent OOC


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Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity is distinctly against goin any where Desna related.


Eh... sounded more like you were just being contrary to anything Maeve suggested.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I'll assume people have explained the situation to him but honestly Harlan doesn't know what the best route will be, so he'll just go with the group.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Same


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
nomadicc wrote:
Eh... sounded more like you were just being contrary to anything Maeve suggested.

That excaerbates it, certainly, but Parity protested it as soon as Koya mentioned it because he hates Desna. Luck has not been good to him, so he's got an extreme problem with the worship of her, regardless of her other incarnations. Thus his general distaste for Koya's spouting that he used to be keen on doing in earlier adventures and hasn't recently since I assume they've just been avoiding each other.

I think he's been consistent on those fronts.


Indeed, and Koya doesn't have the best opinion of Parity either.. =) Of course, your luck only stinks around ninjas, so I'm not sure its Desna's fault!


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Wasn't ninjas that cut his eyes out.


By that logic, it wasn't the goddess either... or was Parity touched by the divine at a young age... ;p


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Shopping stuff:

First, percentages:

- Scroll of Hide from Undead (x5): 1d100 ⇒ 21, 1d100 ⇒ 20, 1d100 ⇒ 65, 1d100 ⇒ 30, 1d100 ⇒ 31
- Scroll of Tongues: 1d100 ⇒ 60
- Scroll of Silence (x3): 1d100 ⇒ 38, 1d100 ⇒ 93, 1d100 ⇒ 100

Hokay...will probably make do without the extra scrolls of Silence for now.

So, that brings total costs to:

Scroll of Hide from Undead (x5): 125 GP
Scroll of Tongues: 150 GP
Scroll of Silence: 150 GP
Tanglefoot Bags: 150 GP

For a total of 575 GP


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

It's a lifetime of bad luck and logic doesn't play into it at all. We are talking about gods who we thank or blame for everything. Parity blames Desna for his misfortune and thanks Pharasma for not taking him yet. Simple, in his mind.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Moving here because this might get lengthy:

+5 BAB
+4 Strength
+2 Good Hope - Morale
+2 Inspire Courage - Competence
+1 Haste


Crap I missed 4 to hit


I meant for the damage...

Based on my re-pass, I see +4 Str, +1 Arc Str, +2 Insp Crg, +2 GH, +4 PA

+13... I figure I missed something. I actually forgot that GH and IC stack now.


DM Fflash wrote:
Crap I missed 4 to hit

You also added belkers damage after you said you weren't casting it... =P


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

+2 Arcane Strike - It improves after X caster levels


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Heh, oh yeah! :). I missed any ways. I'll pay better attention this go.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Choo? *Pokes*


Here, just didn't want to bombard you with a huge wall of text without some 'breathing' room, and chances to interact.

Liberty's Edge

M Half-Orc Holy Mystic Monk

we still getting breathing room? all my games have been pretty slow this week. wondering what's up?


Busy work week... I'll have something out shortly.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Note: Maeve firmly believes that having a civil discussion with someone and trying to beat the tar out of them are not mutually exclusive.


I hate to get Rules Lawyer-y, but her fly/aura is her primary defense. You guys will pwn her in seconds if I don't use the RAW.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

I believe I said that Wind Walking wasn't going to be a true solution long-term to the problem that we're basically a melee party. It worked back in the Storm Tower because that was a pretty confined space, but looking at this now I suspect that Parity and Heng may as well be grounded - or worse, if she has Fly-By Attack and starts using it.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

That's what ready for approach is for.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Ah, no critting incorporeal makes sense. I think I can keep up with her, but I'm at half damage so it'll take a while...

Liberty's Edge

M Half-Orc Holy Mystic Monk

yeah, here are my AC modifiers.(+2 dex, +3 wis, +2 arm, +1 nat, +2 monk, +1 dodge, +1 deflect) only the +1 natural armor and +2 armor from the ninja outfit are physical so I believe i'm at 19 touch +1 dodge from the haste spell = 20. SAFE!


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

And for the record, while I managed to pull /that/ out I do have a backup character ready to go. Sorta-similar abilities, quite different implementation and personality.

...what, I've been playing (barely) since 1E. That's not pessimism, that's good policy.


Good policy! =D But permadeath won't a big obstacle for you guys in a level...


Congrats on defeating Katiyana and (pretty much) completing 'The Hungry Storm'! You have gained enough experience to reach level 9!

As before, we'll wrap up some sidebars before I set up the new thread. I am considering just making one mega-thread for the next 3 chapters, instead of using a new one for each individual chapter... any preferences or suggestions?


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Hmm...this is a good question.

First of all, I think I'm going to end up paying to re-train Janni Style to one of the crafting feats, either Arms and Armor or Wondrous Items. The fact is is that we just barely have the budget to keep up with what's needed ourselves in these areas, never mind the inevitable problems of equipping what amounts to seven cohorts. Being able to get a discount on needed staple items will let us stretch what we're finding a lot further, if we can take some time on that.

As to campaign structure, well...maybe split it up once, when we go from the end of traveling to the problems of actually running a rebellion. Splitting up by chapters makes searching easier, but I suspect that once we hit Minkai elements from later books cropping up before they're "scheduled" to could be fun, or at least make more damn sense.


You don't have to equip the NPCs, unless you want to give a gift or two.

As for the thread, the main reason I thought to combine the last 3 into one was because some of the elements in parts 4 & 5 are accomplished in an order decided by the party... at least the way I'm planning to run it.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Well, the reason for going with the Arms and Armor thing, even though Maeve doesn't (yet) use any weapons was specifically because she has something in mind in that direction, yes. Wondrous Items would be /more/ useful, as a general whole, but. . .


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

I have thought of that myself Maeve. We can take different feats and assist the group as needed.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan's going to pick up Quickened Channel unless somebody wants something specific. Crafting isn't really his thing but I don't mind spending the feats on it either.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Is Vital Strike useable with weapon channel?

Weap Channel:

As a standard action, a vanguard of 3rd level or higher can cast a spell with a range of touch and deliver it through an attack with his bonded weapon. Touch spells channeled in this way must have a casting time of one standard action or less. If the vanguard hits with his bonded weapon, he does damage normally and then the touch spell is resolved. If the vanguard’s attack misses, the spell is lost. Channeling touch spells in this way does not provoke an attack of opportunity. As with any touch spell, a channeled spell deals double damage on a successful critical hit. A channeled spell may not be enhanced or otherwise altered by metamagic feats.

At 10th level, a vanguard may make a concentration check as if casting defensively (DC 15 + double the spell’s level) in order to avoid losing the spell if the attack misses. The vanguard can make other attacks (using other weapons) and take other actions without using the touch spell, but if he casts another spell or stops wielding his bonded weapon, the channeled spell is lost.

At 14th level, a vanguard can use his weapon channel ability as part of a full attack action. The spell affects every target the weapon hits during the round and then concludes at the end of that round. In addition, spells the vanguard channels are no longer lost if the attack misses.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity Level Up

HP: 1d8 ⇒ 8
Fav bonus: HP

Add Level 0 Spell: Root
Add Level 3 Spell: Vampiric Touch

Add Skill ranks:
Intim +1
Perc +1
Stealth +1

Feat: Vital Strike or Lunge depending on answer above and some thought over the next couple days

Add Ability: Enhance Bonded Weapon:

As a standard action, a vanguard of 9th level or higher may enhance his bonded weapon by adding one of the following weapon qualities: defending, flaming, frost, ghost touch, shock or thundering. The vanguard may only have one such quality in effect at a time, though he can switch from one weapon quality to another as a move action. He may dismiss the enhancement entirely as a free action. The vanguard may use this ability for a number of rounds per day equal to his class level. These rounds do not need to be consecutive.


Parity wrote:

Is Vital Strike useable with weapon channel?

** spoiler omitted **

First pass, I'm gonna say no, because the channel is listed as its own standard action, while the vital strike is used with an attack action.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Right answer, not quite the right reasoning - Vital Strike is its' own standard action type that is also an attack action (So it works with the vanishingly small list things that 'proc' on an attack action, but can't be combined with other attack actions.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I won't take it then but as an interesting aside, could I channel one round, hold the touch and then vital strike the next round, proccing the touch spell thru the weapon?


Based on the wording, I'd say that Vital Strike is *not* a standard action, or any kind of action... it is a minor boost you can add to a single attack while you are making an attack (standard or full) action. You can't use it with charge, spring attack, and other separate actions, of which channel reads in the same way.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Roger but a held touch spell is just that the following round .. an attack, right? The channel action already took place.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

And its already been adjudicated that Vital strike doesn't work with full attack.


Parity wrote:
I won't take it then but as an interesting aside, could I channel one round, hold the touch and then vital strike the next round, proccing the touch spell thru the weapon?

I'd say no based on the wording of the feat, which includes the attack roll, and consequences if you miss. The spell and attack are all part of the standard action.

Liberty's Edge

M Half-Orc Holy Mystic Monk

hp 1d6 + 4 ⇒ (6) + 4 = 10

I'm gonna dip into paladin. Not optimal due to double MAD, but getting past DR is still a pretty good deal and I see Heng getting a little religion after all the damned undead and evil outsiders we've had to face.

Feat: Dragon Roar
1 rank in acro and know (religion)

and that's about all.
nice hp boost! : )


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Wait, are you telling me, I can no longer hold a touch spell if I channel it? I don't see that implied anywhere. I get that I lose it if I miss, thus taking away the chance to keep swinging until I hit (at least for another level), but to say that I can't hold it, which is a huge benefit of touch spells, seems a bit much. All touch spells include an attack as part of the action.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

+1 Level Oracle

HP: 1d5 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Spells:

2: Ghostbane Dirge
3: Magic Circle Against Evil
4: Holy Smite

Skills:

+1 Perception
+1 Diplomacy
+1 Spellcraft
+1 K. Religion
+2 K. Planes

Feat:

Quick Channel


@ Parity:

It says it right here: "As a standard action, a vanguard of 3rd level or higher can cast a spell with a range of touch and deliver it through an attack with his bonded weapon."

My translation: 1 standard action to cast a touch spell via an attack with the bonded weapon.

This is backed up by the 10th level boost, which then allows you to save the spell if you miss. To me, that implies you *have* to use it immediately prior to 10th level.

I'll grant that its not worded specifically either way.

Liberty's Edge

M Half-Orc Holy Mystic Monk
DM NomadSage wrote:
I am considering just making one mega-thread for the next 3 chapters, instead of using a new one for each individual chapter... any preferences or suggestions?

I am fine either way. Search is easier with a smaller thread, but the second half sounds more interconnected so grouping sounds like a good idea.

yea for making it halfway through the AP!


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

HP: 1d5 + 3 ⇒ (4) + 3 = 7


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

HP: 1d5 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Rest of the sheet will be updated later, and probably need editing to correct Hero Lab's weird handling of multiclass flurry.

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