Synthesist Fused Eidolon and Armor Special Abilities


Rules Questions


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The Synthesist wearing armor while fused with his eidolon has been energetically debated. The armor bonus itself isn't so much of an issue IMO because most of the time it will overlap with Mage Armor or Bracers of Armor or something similar.

I'm more concerned with armor's special abilities. I'd like it made clear that things like light fortification or flight or whatnot DO function (or not, if that's what the devs rule).


SlimGauge wrote:

The Synthesist wearing armor while fused with his eidolon has been energetically debated. The armor bonus itself isn't so much of an issue IMO because most of the time it will overlap with Mage Armor or Bracers of Armor or something similar.

I'm more concerned with armor's special abilities. I'd like it made clear that things like light fortification or flight or whatnot DO function (or not, if that's what the devs rule).

As the worn gear is still "working," I'm going to toss my hat in with the special abilities working even if the armor doesn't give an armor bonus. It says worn gear continues to operate in the description.

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