
Jaçinto |
2 people marked this as FAQ candidate. |
Just had an argument with a player and my DM about unnatended objects. Does an arrow count as being unnattened since while it is in the air, you are not able to physically do anything to it and therefore you are not ATTENDING to it. Basically, fire and forget. The reason this came up is because I wanted to do a ready attack with my gunslinger's scoot unattended object ability to shoot at and deflect an arrow. They said it is not unattended because it is moving too fast. I argued about movies where they shoot a dagger being thrown and also skeet shooting. They further argued that an arrow moves faster than that, so I said a bullet is even faster since it is propelled with an explosion. Then they said it would take remarkable skill to do that so I can't, and I argued "what the hell is the scoot class ability other than a remarkable skill? it is not something common people can do since it is a third level class ability.

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Sometimes you just gotta accept your GM's ruling.
In my game, something like that would be allowable, but I tend towards the "rule of cool" and a gunslinger shooting an arrow out of the air sounds like a wicked move.
Sounds like your GM thinks it sounds silly and is disallowing it.
Accept it and move on.

Jaçinto |
I can kinda accept "the DM says no" but I am just bothered by the "why." They are pulling fact it is pretty much impossible for most people. Again, I said that this is true and since it is a class ability, my character has the extraordinary ability to do it what is impossible for most people. You know, like how a wizard can bend reality while that is impossible for about 80% or so of the population of anywhere. That is the thing about class abilities. You can do what is impossible for everyone else.

Some call me Tim |

It is kind of hard sometimes to let go of "facts" and let the game run on magic. Unfortunately, sometimes for my players me being an engineer I let "facts" trump magic. Although, I try to think in terms of in-game physics rather than real-world. I trying to remind myself, if I can believe in a mage creating a fireball out of thin air, why should I balk about someone shooting an arrow out of mid-air.
I then have to look at the in-game physics (AKA the rules-as-written) because that is what the players expect to happen in-game and keep the world consistent. I don't see excessive abuse potential for this. If you spent the feat you could get deflect arrows and do it all day without even having to use an attack or make a to-hit roll. I pretty much figure anything a feat or a spell could do, is therefore possible my in-game physics.

cranewings |
Not just the rules - you have to look at the game's internal logic. A wizard can make a fireball because he has magic. A gunslinger can't shoot an arrow because he doesn't have magic.
If you want to just simply say, "in this universe, gunslingers are magic" then it works and kind of makes sense.
What is immersion breaking is acting like the gunslinger can do magic without being magic. I'd agree with the GM saying, "yes you can do it because what gives you levels is a connection to the force: all leveled characters are basically jedi." I'd also agree with, "no you can't because you aren't magic."

Jaçinto |
No offense but that is the silliest logic I have heard, cranewings. Just because a class does not have magic does not mean it can not do things just as good. Kinda what feats are for plus there are things with ex class abilities that say they work as the spell. For instance things with fear affects. It does not have to be magical to do awesome things. Besides, monks are not magic and they can slap arrows away. How do you explain that then?

cranewings |
No offense but that is the silliest logic I have heard, cranewings. Just because a class does not have magic does not mean it can not do things just as good. Kinda what feats are for plus there are things with ex class abilities that say they work as the spell. For instance things with fear affects. It does not have to be magical to do awesome things. Besides, monks are not magic and they can slap arrows away. How do you explain that then?
Monks are magic. They can use CHI. Slapping an arrow away or catching it isn't magic either. I've seen it on three separate occasions in real life, no magic, by people who aren't training for or fighting for their lives.
I personally don't like ANY class ability that breaks real world physics without a fantasy world explanation. I don't like fighters jumping 14 feet in armor unless they have a magic power that lets them. Its stupid. Either say they are magic or make them act within the bounds of real people.

Jaçinto |
Shooting a projectile in real life IS possible just hard as hell. About as hard as catching or deflecting with your hand. It differs by person. You know the difference between impossible and improbable, right? And fighters can't jump 14 feet up in armor if you read the acrobatics skill carefully. Ok the fighter is in at least medium armour right? Means the fighter can only move 20 feet in a single move action. You need to run 10 feet before the jump so there goes 10 feet of his movement. He only has another 10 left to be airborn so he can not complete all 14 feet and would fall into the pit no matter how well he rolls. if you mean vertical, then just hell no. I can not accept your rulings if you wont read the entire skill and how it works. And no you can not say he double moves in the air because he is not a flying creature. Also remember he has penalties to his dex and dex based skills for being in at least medium armour.

cranewings |
Shooting a projectile in real life IS possible just hard as hell. About as hard as catching or deflecting with your hand. It differs by person. You know the difference between impossible and improbable, right? And fighters can't jump 14 feet up in armor if you read the acrobatics skill carefully. Ok the fighter is in at least medium armour right? Means the fighter can only move 20 feet in a single move action. You need to run 10 feet before the jump so there goes 10 feet of his movement. He only has another 10 left to be airborn so he can not complete all 14 feet and would fall into the pit no matter how well he rolls. if you mean vertical, then just hell no. I can not accept your rulings if you wont read the entire skill and how it works. And no you can not say he double moves in the air because he is not a flying creature. Also remember he has penalties to his dex and dex based skills for being in at least medium armour.
The exact details of my example aren't the point. If I felt like it I could find something a non-magical fighter could do that's impossible in the real world. Whatever that thing is, is the thing I'm complaining about.

Jaçinto |
Ok I am just getting annoyed here. First you are giving specific examples for how it works, then you say your examples are not meant to be specific. Really, shooting an arrow out of the air is not totally impossible and it does not require magic. Heck, deflect arrows thing is just a bonus feat monks can get and it costs nothing, requires no check, and is non magical. You tell me why someone's hand can deflect an arrow but someone specially trained with the ability to knock objects around with a bullet that goes about 340 miles per second can not. And without saying it is just hard. Rather you have to tell me no matter how good a shot someone is. Oh and if people want to know, I was doing a ready action which means I was waiting and watching for him to make the shot so I was already basically expecting it.

cranewings |
Ok I am just getting annoyed here. First you are giving specific examples for how it works, then you say your examples are not meant to be specific. Really, shooting an arrow out of the air is not totally impossible and it does not require magic. Heck, deflect arrows thing is just a bonus feat monks can get and it costs nothing, requires no check, and is non magical. You tell me why someone's hand can deflect an arrow but someone specially trained with the ability to knock objects around with a bullet that goes about 340 miles per second can not. And without saying it is just hard. Rather you have to tell me no matter how good a shot someone is. Oh and if people want to know, I was doing a ready action which means I was waiting and watching for him to make the shot so I was already basically expecting it.
I like how it makes more sense to shoot the guy's arrow than it does to shoot the guy... (;
Aren't hit points grand?

cranewings |
Aren't you spending a grit to do it? The grit and a reserved action is the balancing factor.
Honestly, I just hate the grit mechanic and the gunslinger in general, and any kind of magic but not really magic like Grit. Balance wise, I have to agree, it sounds fair. Tons of characters can deflect arrows, and without spending any limited resource OR holding an action. It sounds more than fair - it sounds like the gunslinger has a raw deal. At least its a creative use of a power instead of a real ability.
It should be allowed, if for whatever reason the Gunslinger is allowed /gag

Jaçinto |
Aren't you spending a grit to do it? The grit and a reserved action is the balancing factor.
No you just have to HAVE 1 grit so if I have spent it all, I can not do it. But reserved action and an attack roll. Remember the deflect arrows ability has no rolls at all and does not even count as an action.

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Well, allowing the gunslinger to shoot an arrow midflight doesn't seem to work out too well to me.
Wait, wait, yes, I get the cinematic thing about it.
If the gunslinger in question had the deflect arrows feat, then I would let him storyline it with his gun.
But destroying an arrow targeting someone else? Nope. I think it also sets a bad precedence. I mean, what else can he target mid-flight? Another bullet? The bead from a fireball? A ballista? Acid Flask? Alchemists bomb?
Nah. Pass.
The CRB is specific that sunder attacks must be melee attacks. I'm not aware of a pathfinder ability that allows for ranged sunders, which is what you are trying to do. If there is one, then those would be the rules to follow. If there isn't, then you can't do it with a gun.

R_Chance |

Just had an argument with a player and my DM about unnatended objects. Does an arrow count as being unnattened since while it is in the air, you are not able to physically do anything to it and therefore you are not ATTENDING to it. Basically, fire and forget. The reason this came up is because I wanted to do a ready attack with my gunslinger's scoot unattended object ability to shoot at and deflect an arrow. They said it is not unattended because it is moving too fast. I argued about movies where they shoot a dagger being thrown and also skeet shooting. They further argued that an arrow moves faster than that, so I said a bullet is even faster since it is propelled with an explosion. Then they said it would take remarkable skill to do that so I can't, and I argued "what the hell is the scoot class ability other than a remarkable skill? it is not something common people can do since it is a third level class ability.
Hmm. Devils advocate time. You could argue that the arrow is not "unattended" because it was dispatched by an act of will towards it's intended target. Not like it was left laying around and just happened to be there or was dropped or otherwise lost control of. You could also argue the arrow is striking the same round it leaves the bow and does not have the time to be "unattended". Or a combination of those. The only mention of "unattended" items I recall was in the magic items section and all it dealt with was their having saving throws seperate from their owner. So, what is "unattended"? In any event I think the scoot unattended object bit was to remove an item from proximity to someone, not knock down arrows in flight. That would take considerably more skill than shifting an unmoving item with a bullet.

Jaçinto |
Well, allowing the gunslinger to shoot an arrow midflight doesn't seem to work out too well to me.
Wait, wait, yes, I get the cinematic thing about it.
If the gunslinger in question had the deflect arrows feat, then I would let him storyline it with his gun.
But destroying an arrow targeting someone else? Nope. I think it also sets a bad precedence. I mean, what else can he target mid-flight? Another bullet? The bead from a fireball? A ballista? Acid Flask? Alchemists bomb?
Nah. Pass.
The CRB is specific that sunder attacks must be melee attacks. I'm not aware of a pathfinder ability that allows for ranged sunders, which is what you are trying to do. If there is one, then those would be the rules to follow. If there isn't, then you can't do it with a gun.
It is not a sunder attack. Here is the gunslinger ability
• Scoot Unattended Object: The gunslinger makes an
attack roll against a Tiny or smaller unattended object
within the first range increment of her firearm. A Tiny
unattended object has AC 5, a Diminutive unattended
object has AC 7, and a Fine unattended object has AC
11. On a hit, the gunslinger does not damage the object
with the shot, but can move it up to 15 feet farther away
from the shot’s origin. On a miss, she damages the
object normally.
Now remember, deflect arrows is a melee ability you do with your hand to slap incoming. Here is the copy and paste of that feat.
Deflect Arrows (Combat)
You can knock arrows and other projectiles off course,
preventing them from hitting you.
Prerequisites: Dex 13, Improved Unarmed Strike.
Benefit: You must have at least one hand free (holding
nothing) to use this feat. Once per round when you would
normally be hit with an attack from a ranged weapon, you
may deflect it so that you take no damage from it. You
must be aware of the attack and not flat-footed. Attempting
to def lect a ranged attack doesn’t count as an action.
Unusually massive ranged weapons (such as boulders or
ballista bolts) and ranged attacks generated by natural
attacks or spell effects can’t be deflected.
So by RAW, that feat can slap firearm bullets away using your hand.

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Yep. That was kind of the point I was making.
What you're trying to do through the Scoot ability is better represented as a sunder attempt, and you should follow the rules for that to stop the arrow.
Put another way, in game terms the bow and the arrow are considered part of an attack against a target. The bow provides the range and damage, and the arrow provides the method of imparting that damage. Since the rules do not provide for a timegap between making an attack roll *firing the arrow* and dealing damage *the arrow impacting*, there's not a point in the action where you can separate the arrow from the attack.
And since weapons must be wielded to make an attack, the arrow counts as being wielded until it strikes its target and disintegrates or misses and rolls its 50% break chance.
And yes, you can deflect all sorts of fun things with the deflect arrows feat, including bullets. Mythbusters did a great show with a real life "master" who specialized in deflecting arrows. He only succeeded with an arrow fired at a specific poundage and partial pull, at a set distance, when he was positioned perfectly. When the team simulated a real encounter with archers, he was hit with many, many blunted arrows.
Even blocking arrows on a reliable basis sits in the realm of fantasy. No reason bullets shouldn't join them.
But, again, I'm addressing this from a game mechanics standpoint. Destroying part of a weapon during an attack sequence is best covered with the sunder mechanics. Scoot doesn't really apply well as the game doesn't allow for a time gap between firing an arrow and the arrow dealing damage.
Thus, I think your immediate action would either have to occur before the arrow was released from the bow, or after the arrow hit the target.

Pendagast |

Yep. That was kind of the point I was making.
What you're trying to do through the Scoot ability is better represented as a sunder attempt, and you should follow the rules for that to stop the arrow.
Put another way, in game terms the bow and the arrow are considered part of an attack against a target. The bow provides the range and damage, and the arrow provides the method of imparting that damage. Since the rules do not provide for a timegap between making an attack roll *firing the arrow* and dealing damage *the arrow impacting*, there's not a point in the action where you can separate the arrow from the attack.
And since weapons must be wielded to make an attack, the arrow counts as being wielded until it strikes its target and disintegrates or misses and rolls its 50% break chance.
And yes, you can deflect all sorts of fun things with the deflect arrows feat, including bullets. Mythbusters did a great show with a real life "master" who specialized in deflecting arrows. He only succeeded with an arrow fired at a specific poundage and partial pull, at a set distance, when he was positioned perfectly. When the team simulated a real encounter with archers, he was hit with many, many blunted arrows.
Even blocking arrows on a reliable basis sits in the realm of fantasy. No reason bullets shouldn't join them.
But, again, I'm addressing this from a game mechanics standpoint. Destroying part of a weapon during an attack sequence is best covered with the sunder mechanics. Scoot doesn't really apply well as the game doesn't allow for a time gap between firing an arrow and the arrow dealing damage.
Thus, I think your immediate action would either have to occur before the arrow was released from the bow, or after the arrow hit the target.
That's not exactly right, the arrow isn't the weapon, it's the ammunition.
If this were a spell, there is the "time gap" of saving throw, as well as the time gap of counterspell.There are certain action that allow a character the opportunity to interrupt an action.
Even deflect arrow allows for an interruption of the attack action.
Look at some of the new feats like deflecting rays with your shield?
Cinematically this has been done before. Multiple times.
There is semi precedence for something similar mechanically in game.
He isn't trying to destroy the arrow perse, but move it off course to cause it to miss.
I would also argue the gunslinger could have used targeting, and "disarmed" the arrow, thereby ruining the attack as well, or the entire bow for that matter.
The theme and intent of the gunslinger is he can do crazy stuff with shooting, so it's totally out outside of he realm of influence.
On a related note, I never understood why I had to have a free hand and and improved unarmed strike to deflect an arrow, seems like I should be able to do it a) easier with a sword or shield, or b) just as easily with an another arrow, as my bare hand.

Some call me Tim |

Ok I am basically just calling this trolling now by the form of your responses. Kinda funny but I am done with that. I would still like someone to address my original question about what constitutes an unattended object.
What is an unattended objet is, rules-as-written, what ever your GM says it is. His guess is as good as anyone's since the rules don't define what unattended means. My interpretation is unattended is "not in the possession of a creature."
In most cases possession is obvious. The problem is with any definition there is always some small portion that will remain GM discretion. What about an object that is subject of the spell telekinesis? is it attended? Does it matter whether the spell is instantaneous or sustained?
Now we need to define what possession means. In my book, possession is being held, worn, and/or otherwise subject to a conscious creature that can exert control over the object.
In my opinion, I would say it depends on the type of telekinesis. An object that is subject to sustained telekinesis is an attended object. An object that was subject to an instantaneous telekineses is an unattended object.
Same as with the arrow, the bowman was in possession of it but no longer has control of it. Physics (real-world or in-game) now has control of the arrow.
Since this is likely to come up again in your campaign you should sit down with the GM and have him provide an explanation of what is and what is not an unattended object.
Would a pea-sized bead count? If so, then this skill could be used to intercept a fireball. So, even with the detailed explanation above. I would probably draw the line short of allowing that, even if it seems to meet the criteria I just laid out. As funny as the image of a mage having his spell literally explode in his face, I think game balance has to be invoked as being able to intercept spells would require something altogether more powerful.

Foghammer |

My definition of an unattended object would be an object that is:
A) Not currently worn, held, or being manually manipulated...
B) Not in motion and...
C) Not being magically manipulated (via mage hand or some such).
I also believe in consistency, and that if you allow a player to do something once they will continue to do it. This is an instance of where the Rule of Cool bends my personal tastes, in that, it sounds feasible in a fantasy environment, and is ARGUABLE enough to allow.
I would tell the player that under the circumstances, I would reward the clever idea by allowing it this one instant. Future instances would require a feat. Truly, this is a sunder attempt, as the arrow is an extension of the attack and is a weapon. I would not allow this to work on other firearms, though I may bend more on thrown weapons, if only because I can easily see an alchemists fire being shot out of the air mid-flight. It has a very cinematic quality to it.
Another possible way to handle this I think, rather than treating it as a sunder... if a DM felt compelled to allow the use of Scoot on a projectile, one could say that scooting the projectile imposes a penalty on the attack. That could cause a miss, or cause the projectile to hit an unintended target, or not affect it all. You're not damaging the projectile after all, your intent is to move it out of the way.
This is a tough call, honestly. Normally, I rule in favor of "physics" because of immersion is impossible without SOME semblance of reality, but I agree that characters who aren't wizards should be able to do amazing things outside of that realm as well.

Nixda |

Pendagast wrote:Aren't you spending a grit to do it? The grit and a reserved action is the balancing factor.No you just have to HAVE 1 grit so if I have spent it all, I can not do it. But reserved action and an attack roll. Remember the deflect arrows ability has no rolls at all and does not even count as an action.
As I read it, you have to spend a grit point.
Utility Shot (Ex): At 11th level, a gunslinger can spend grit to use one of the following utility shots. All of the following uses of utility shot cost 1 grit point.
[...]
Scoot Unattended Object: The gunslinger makes an attack roll against a Tiny or smaller unattended object within the first range increment of her firearm. A Tiny unattended object has AC 5, a Diminutive unattended object has AC 7, and a Fine sized unattended object has AC 11. On a hit, you do not damage the object with the shot, but can move it up to 15 feet farther away from shot’s origin. On a miss, the gunslinger damages the object normally.
Maybe it would be best to make this ability not applicable to moving objects (which should at least have a way higher AC). But form a balancing point of view I don't care much - spending a grit point and a full action (readying+standard) to handle one arrow ...

Some call me Tim |

My definition of an unattended object would be an object that is:
A) Not currently worn, held, or being manually manipulated...
B) Not in motion and...
C) Not being magically manipulated (via mage hand or some such).
Not to pick on you Fog, but B) is one I often see used in such arguments that just lends itself to all sorts of problems. Is an object on a ship or cart considered "in motion." You then have to bring in all kinds of caveats of speed, intent, frame of reference, etc.
From a Newtonian physics point of view, I would say anything that a creature can exert force on is attended.

Pendagast |

My definition of an unattended object would be an object that is:
A) Not currently worn, held, or being manually manipulated...
B) Not in motion and...
C) Not being magically manipulated (via mage hand or some such).I also believe in consistency, and that if you allow a player to do something once they will continue to do it. This is an instance of where the Rule of Cool bends my personal tastes, in that, it sounds feasible in a fantasy environment, and is ARGUABLE enough to allow.
I would tell the player that under the circumstances, I would reward the clever idea by allowing it this one instant. Future instances would require a feat. Truly, this is a sunder attempt, as the arrow is an extension of the attack and is a weapon. I would not allow this to work on other firearms, though I may bend more on thrown weapons, if only because I can easily see an alchemists fire being shot out of the air mid-flight. It has a very cinematic quality to it.
Another possible way to handle this I think, rather than treating it as a sunder... if a DM felt compelled to allow the use of Scoot on a projectile, one could say that scooting the projectile imposes a penalty on the attack. That could cause a miss, or cause the projectile to hit an unintended target, or not affect it all. You're not damaging the projectile after all, your intent is to move it out of the way.
This is a tough call, honestly. Normally, I rule in favor of "physics" because of immersion is impossible without SOME semblance of reality, but I agree that characters who aren't wizards should be able to do amazing things outside of that realm as well.
Again, the arrow is not the weapon but the ammo. Just like a bullet.
But under the definition of "being manipulated by..." I would say in that case the arrow IS being manipulated, as it is being projected and could not move under it's own power, projected, as in projectile... so yea it is currently being manipulated.
Foghammer |

Foghammer wrote:My definition of an unattended object would be an object that is:
A) Not currently worn, held, or being manually manipulated...
B) Not in motion and...
C) Not being magically manipulated (via mage hand or some such).
Not to pick on you Fog, but B) is one I often see used in such arguments that just lends itself to all sorts of problems. Is an object on a ship or cart considered "in motion." You then have to bring in all kinds of caveats of speed, intent, frame of reference, etc.
From a Newtonian physics point of view, I would say anything that a creature can exert force on is attended.
"Newtonian physics" are a bit deep to bring into this discussion.
My definition is for in game purposes where physics are simplified, and therefore I don't think any of those questions bear any relevance. Were this not a game based on ambiguous rulings over which a DM held sway, I would agree.
Point B is mainly for purposes such as an instance where someone rolls a marble down a hall or drops a stone into a pit to see how long it takes to make a sound. Corner cases, to be sure, but in my opinion, to make the game fair to players and NPCs, any object set in motion that leaves a character's person is still considered attended until it ceases to perform the function it was set to do.
Again, it's only MY ruling and MY interpretation. I posted it here because the forum was asked for opinions.
@Pendagast: I do not differentiate ammunition from the weapon because without one, neither functions as intended. Some melee weapons may be designed to fire projectiles as a secondary function, but in the vast majority of cases, a ranged weapon is not intended to be used in melee. It is for that reason that I do not make the distinction in this case.

Pendagast |

Some call me Tim wrote:Foghammer wrote:My definition of an unattended object would be an object that is:
A) Not currently worn, held, or being manually manipulated...
B) Not in motion and...
C) Not being magically manipulated (via mage hand or some such).
Not to pick on you Fog, but B) is one I often see used in such arguments that just lends itself to all sorts of problems. Is an object on a ship or cart considered "in motion." You then have to bring in all kinds of caveats of speed, intent, frame of reference, etc.
From a Newtonian physics point of view, I would say anything that a creature can exert force on is attended.
"Newtonian physics" are a bit deep to bring into this discussion.
My definition is for in game purposes where physics are simplified, and therefore I don't think any of those questions bear any relevance. Were this not a game based on ambiguous rulings over which a DM held sway, I would agree.
Point B is mainly for purposes such as an instance where someone rolls a marble down a hall or drops a stone into a pit to see how long it takes to make a sound. Corner cases, to be sure, but in my opinion, to make the game fair to players and NPCs, any object set in motion that leaves a character's person is still considered attended until it ceases to perform the function it was set to do.
Again, it's only MY ruling and MY interpretation. I posted it here because the forum was asked for opinions.
@Pendagast: I do not differentiate ammunition from the weapon because without one, neither functions as intended. Some melee weapons may be designed to fire projectiles as a secondary function, but in the vast majority of cases, a ranged weapon is not intended to be used in melee. It is for that reason that I do not make the distinction in this case.
But the game does specifically differentiate between the ammo and the weapon.

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That's not exactly right, the arrow isn't the weapon, it's the ammunition.
If this were a spell, there is the "time gap" of saving throw, as well as the time gap of counterspell.
There are certain action that allow a character the opportunity to interrupt an action.
Even deflect arrow allows for an interruption of the attack action.
Look at some of the new feats like deflecting rays with your shield?
Cinematically this has been done before. Multiple times.
There is semi precedence for something similar mechanically in game.
He isn't trying to destroy the arrow perse, but move it off course to cause it to miss.
I would also argue the gunslinger could have used targeting, and "disarmed" the arrow, thereby ruining the attack as well, or the entire bow for that matter.
The theme and intent of the gunslinger is he can do crazy stuff with shooting, so it's totally out outside of he realm of influence.On a related note, I never understood why I had to have a free hand and and improved unarmed strike to deflect an arrow, seems like I should be able to do it a) easier with a sword or shield, or b) just as easily with an another arrow, as my bare hand.
Well, deflecting an arrow with a shield would be the arrow hitting the ac provided by the shield. Already incorporated. The sword maneuver could be incorporated as your base 10 ac.
The thing is, you're attempting to use an ability intended to manipulate unattended items to negate an attack.
Bows and arrows are separate - except that they are jointly used in an attack, which is what I was talking about in my post. So in the context, "they are separate" isn't much of an argument. The arrow is dealing damage based on the bow, not its own base 1d4 *medium arrow*. Plus any magical/composite bonuses the bow imparts to it.
Ok, well, from a very basic mechanical standpoint it doesn't work at all.
The action sequence of a combat roll is "Declare target, attack roll, damage roll"
So with your example, here's what would happen.
Attacker: Declare target
Attacker: Attack roll
Defender: Scoot arrow
Attacker: Damage roll
Why? Because once the attack roll has been made, the mechanics don't recheck whether the target remains a valid one. The logic construct doesn't continually reassess.
As far as the time gap goes, you're taking it as implied. However, there is no time listed between a spell and the save, or firing an arrow and it hitting the target. Rules are an abstraction. By adding a time gap in, you're creating an area of vulnerability where one didn't exist before.
And again, I know this has been done cinematicly. I mentioned that in an earlier post. DESPITE wanting to do it cinematicly, you need to look at it from a total game balance viewpoint instead of what seems cool to you at the moment. It's part of the reason they took called shots out of the game. Yes, firing an arrow into a monsters eye is very cinematic, but when everyone used it to hamstring/decapitate all their enemies...
Well, the cr of giants went down a bit.
Also, I totally agree with you that this needs to be addressed for society play. And addressing it for general play as well wouldn't be bad either.
Just a little subnote: Yes, the game differentiates between the bow and the arrow. However, it also combines them together, using characteristics of both as part of an attack. Since the question at hand occurs during an attack, it's a valid interpretation to say that until the action is completed, the arrow counts as being wielded.

Jaçinto |
So with your example, here's what would happen.
Attacker: Declare target
Attacker: Attack roll
Defender: Scoot arrow
Attacker: Damage rollWhy? Because once the attack roll has been made, the mechanics don't recheck whether the target remains a valid one. The logic construct doesn't continually reassess.
And yet that is exactly how deflect arrows works. Plus remember what I was doing was a ready action. I stated an action with an appropriate trigger. If x happens, then y.

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One of the reasons I think this needs to be addressed is because when the gunslinger is finished and put into PFS organized play, where house rules and homebrew are not allowed and you have to go by RAW, this IS going to come up again for other people and will cause more problems.
Stuff that gets sticky for organized play is stuff that makes a difference in character development regarding the interaction of feats, equipment, character build stuff. This doesn't fall into these areas. Just because something can be seen in different ways doesn't mean it requires an official answer due to organized play.
Gunslinger is already allowed in PFS. Should this issue come up it's merely a question of variance after, "I ready to scoot an arrow if he shoots..." between 1) "Sounds cool, go for it?" and 2) "Scoot doesn't work that way, choose another action."

Jaçinto |
Just got the message from James Jacobs here http://paizo.com/paizo/messageboards/community/offTopic/askJamesJacobsAllYo urQuestionsHere&page=168#8373
So an arrow in flight IS unattended but I can not hit it because the gunslinger ability is not an immediate action. But then the old "rule of cool" is a factor if the Gm is into that. It just has me wondering because, I mean, what about skeet shooting?