Continuity between chapter 2 and 3 aka Flood Season with the Orak's decanter of endless water


Shackled City Adventure Path


Ok here is my thought process....

Chapter 3 flood season the BBEGs steal the wands of control water to force cauldron to pay a ransom, why would they not also steal/uncork Oraks decanter of endless water or have agents adding to the problem.....such as through the orison create water....

forcing everything to go faster rather than just waiting for rain that may or may not be that heavy this year....


iirc, it is mentioned that they intend to use the wands to add to the problem to create pressure on Cauldron to pay up.

Paizo Employee Creative Director

KenderKin wrote:

Ok here is my thought process....

Chapter 3 flood season the BBEGs steal the wands of control water to force cauldron to pay a ransom, why would they not also steal/uncork Oraks decanter of endless water or have agents adding to the problem.....such as through the orison create water....

forcing everything to go faster rather than just waiting for rain that may or may not be that heavy this year....

Create water doesn't work nearly as well as so many people think it does, first of all. You need to be really high level in order to be able to create enough water to cause anything more than a ripple in a body of water as large as the lake in Cauldron, and why bother when you can do that job SO much more efficiently with wands of control water.

If they wanted to steal the decanter of endless water, they could. They don't necessarily know about that item, though...


Like an arsonist uses a flammable material to accelerate a fire.

These guys seem like the type to want to fan the flames in their favor...

Not that they would know of that one, but they might try and find another one.....

If I were flooding cauldron I would look at any place that has a water supply or I thought had one and empty it (one way or another into the lake). Oraks bathhouse would make that list!

"Where does he get all that water?"


Just a reminder -- although a Decanter of Endless Water sounds like it puts out a lot of water, 180 gallons per minute isn't really that huge. That's about what a garden tap with a water pressure of 80 psi puts out. If you turned on your garden tap at full blast during a heavy rainstorm, I don't think it would flood your neighbourhood much faster than the rainstorm alone.


I got 300 gallons / minute
18,000 gallons / hour
432,000 gallons / day
3,024,000 gallons / week

It also seems like they could sink it directly into the lake! :)
Like a spring!


I don't remember if the area of cauldron is given anywere, but if we assume one square km, the decanter does max 1650 cubic meters. There's a million cubic meter to spread that out over for comparison, the decanter provides the equivalent of 1.7 millimeter of rain per day, that's not much.


There is a physics/nerd rage problem with the water situation in Cauldron.

There is a lake down in the caverns below the city (the one with a skulvyn).

That lake is connected to the main lake (the one with a morkoth).

The first lake is stated to have a surface MUCH lower in altitude than the second one.

There is even a diagram to prove this in the cutaway map.

HOW DARE YOU SKIMP ON THE PHYSICS!!!!?!??!?!?! =)


KenderKin wrote:
I got 300 gallons / minute

Whoops! I blanked on how long a round is. Make that two garden taps.


Maevis wrote:
I don't remember if the area of cauldron is given anywere, but if we assume one square km, the decanter does max 1650 cubic meters. There's a million cubic meter to spread that out over for comparison, the decanter provides the equivalent of 1.7 millimeter of rain per day, that's not much.

From the map scale given in the adventure path, it's a little over one square kilometer. (For USAians, 1.7 millimeters = 0.067 inches.)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Sissyl wrote:
HOW DARE YOU SKIMP ON THE PHYSICS!!!!?!??!?!?! =)

It are magic! :D


Magic can do it.

Theoretichally, air pressure in those caverns could be sufficiently high to push the water down, but then they'd have to be hermetically sealed.

Well, magic can do it.


KenderKin wrote:

Like an arsonist uses a flammable material to accelerate a fire.

These guys seem like the type to want to fan the flames in their favor...

Not that they would know of that one, but they might try and find another one.....

If I were flooding cauldron I would look at any place that has a water supply or I thought had one and empty it (one way or another into the lake). Oraks bathhouse would make that list!

"Where does he get all that water?"

Could be the best reason they end up NOT doing that. Maybe the guards... (or the local group of heros) would look there first as well?


Yeah, I like the "air pressure could do it" explanation. Just add a Fort save or die when leaving the place due to pressure loss, and a MASSIVE air blast when someone opens the door going down there, and it all makes sense. =)


It is too bad that the control wands are not given a specific amount of water neutralized per charge it is instead 80 charges spread over the recovered wands...resolve the flooding...

So I guess it is impossible to predict the inpact of a geyser of continuous water would have on the flooding situation.....

Scarab Sages

Sissyl wrote:
HOW DARE YOU SKIMP ON THE PHYSICS!!!!?!??!?!?! =)
TriOmegaZero wrote:
It are magic! :D
Maevis wrote:
Theoretichally, air pressure in those caverns could be sufficiently high to push the water down, but then they'd have to be hermetically sealed.

"Sounds nice. How do we get in? An airlock?"

"There'sa magic curtain where we walk inside."

"Whoah, neato!"

Scarab Sages

In my game Orak was tried and convicted for allowing criminal activities via his bathhouse and exiled from the Cauldron region. The bathhouse was confiscated by the city and later the party bought it. Then they found the decanter where Orak had hidden it just before being taken to jail. The party then hired some of the unemployed town guards who had lost their jobs because of the new half-orcs coming in.

So the bathhouse is turning into a profitable business, the area below it is cleaned out with new iron gates installed to control access from the outside tunnels, and they are heroes amongst the other unemployed guards. However, there's still the problem of the overflow water from the bathhouse going down to the lake--and one of the PCs is a cleric of Gozreh and thus not happy with the polluted lake situation at all.

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