Serpentine carrying capacity


Rules Questions

Scarab Sages

1 person marked this as FAQ candidate.

I have a gnome summoner with a serpentine base summon. In the core book it says the chart for carrying capacity is for biped creatures, and quadrupeds are x1.5. where would my eidelon come in? I would assume it would be the same or more than the quadruped being that it always has full contact with the ground thus using its full strength capacity and not relying on a few limbs. I mostly need to know this so I can find out if my eidelon can actually carry my gnome or not.

Liberty's Edge

I do not claim to be a rules expert, but my guess would be to treat it like a bipedal creature as far as carrying capacity is concerned. The reasoning for that is simply if they wanted to make a special distinction as far as carrying capacity for snake like creatures is concerned, they would have said so somewhere in the rules. As they have not (at least I don't think they have, and I was looking for this for the same reason you are) the default would then be "bipedal" as that defines the base carrying capacity.

Unfortunately serpentine eidolons have relatively low strength and using bipedal carrying capacity they would likely be at medium encumbrance carrying a gnome + reasonable starting gear. Also remember that even though the eidolon you have chosen has a climb speed, it still has to have ranks in the climb skill in order to make full use of climbing abilities.

Best bet for a mount is to go for a quadruped, and you can still get a climb speed for it with 1 evolution point.


It could easily be higher, you do not have to worry about legs lifting you off the ground, it just slinks along.
IMHO!

Sczarni RPG Superstar 2012 Top 32

Based on how most serpents move (side to side) and their anatomy, I would reduce the weight to half of a biped. If I would even allow it to carry anything at all. There would have to be an area of the snake where there is little motion (right behind the head) and attached so the weight won't slide or shift. The weight will shift laterally and be harder to bring back to a center position if placed in any other area besides directly behind the head.

Fitting a saddle of any sort will be a hassle unless their is a defining feature to be used as an attachment point. If attached along the belly, a tight strap that would slightly crush the body would be acceptable, but then it would be in contact with the ground and need replaced often due to friction.

Scarab Sages

Technically it is a sand blob so think snake only in that it has no legs. It makes more of a chair for me to lazily sit in and has bite and tail attacks that look like tentacles. The original concept is based on Garaa from Naruto (don't judge it was the best eidelon/summoner idea i could come up with on the spot).


Since there's no rule increasing or decreasing the carrying capacity it would seem to be regular biped capacity.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Use the quadruped numbers, obviously.

It's what they did in v3.5 for serpentine creatures.

Scarab Sages

Do you have a reference to that? It could be settled if it is in a 3.5 book or something since its based off that.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
4lfa wrote:
Do you have a reference to that? It could be settled if it is in a 3.5 book or something since its based off that.

Rules of the Game Archive:

Carrying Things - Part I
Carrying Things - Part II
Carrying Things - Part III

You will find confirmation of my statement in article II under the heading, "What is a Quadruped?" though all three articles have some useful information (such as the weight of some common objects adventurers often encounter).

For those two lazy to click the links above and read long (but worthwhile) articles, here are the pertinent sections:

Rules of the Game, Carrying Things - Part I wrote:

What Is a Biped?

A bipedal creature stands upright on two legs. In most cases, creatures of the following types usually should be treated as bipeds: fey, giants, humanoids, monstrous humanoids, outsiders, and undead. Be alert for exceptions. For example, a centaur is a monstrous humanoid, but its horse body makes it a quadruped. I've included outsiders and undead here because most of them have basically humanoid shapes, but not always. A yeth hound, for example, is an outsider and a quadruped. Most elementals and plants don't really have motive limbs, but are essentially upright and should use biped carrying capacities.

In addition, many constructs, such as golems, are bipedal. Many aberrations are bipedal (such as mind flayers) or probably ought to use biped carrying capacity, such as beholders. Animals that use only two motive limbs at a time, such as most birds, should use biped carrying capacities. Some animals, such as monkeys and apes, can switch between locomotion types.

Rules of the Game, Carrying Things - Part II wrote:

What Is a Quadruped?

Most quadrupeds literally move on four limbs. For purposes of carrying capacity, creatures that literally use their whole bodies to move, such as snakes and fish, also should be treated as quadrupeds. Most creatures of the following types are quadrupeds, or should be treated as such when determining how much they can carry: animals, dragons, magical beasts, oozes, and vermin.

As noted last week, some animals, such as avians, should use biped carrying capacities because of the way they move. Be alert for other exceptions. For example, a wyvern has a basically avian body layout (two legs, two wings) and should use a biped's carrying capacity. Most flying creatures fly on only two wings, but move over land on at least four legs (dragons and many flying vermin, for example). In these cases, it's easiest to use quadruped carrying capacity even when the creature is aloft. (Besides, dragons are famous for their sheer physical power, and many vermin have two pairs of wings.) Many constructs should be treated as quadrupeds when calculating carrying capacity. Some outsiders are quadrupeds, as noted last week. Some aberrations have basically horizontal body layouts (delvers, for example), and should use quadruped carrying capacities.

I've highlighted the pertinent sections in bold.

Scarab Sages

Thanks, i think that's the closest I am going to get to getting that answered for Pathfinder. If anyone is interested here is a pic of my summoner and his eidelon.

http://blueeyedfreak.deviantart.com/#/d39rb3g


4lfa wrote:

Thanks, i think that's the closest I am going to get to getting that answered for Pathfinder. If anyone is interested here is a pic of my summoner and his eidelon.

http://blueeyedfreak.deviantart.com/#/d39rb3g

LOL.


4lfa wrote:

Thanks, i think that's the closest I am going to get to getting that answered for Pathfinder. If anyone is interested here is a pic of my summoner and his eidelon.

http://blueeyedfreak.deviantart.com/#/d39rb3g

Gah! put some pants on!


BigNorseWolf wrote:
4lfa wrote:

Thanks, i think that's the closest I am going to get to getting that answered for Pathfinder. If anyone is interested here is a pic of my summoner and his eidelon.

http://blueeyedfreak.deviantart.com/#/d39rb3g

Gah! put some pants on!

That's what I thought at first too, until I realized he is wearing pants, or lost a lot of weight really quickly.

Scarab Sages

I Don't get it he is just sitting in his sand-chair-eidelon


4lfa wrote:
I Don't get it he is just sitting in his sand-chair-eidelon

The color of his pants is the same as his skin color.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kierato wrote:
4lfa wrote:
I Don't get it he is just sitting in his sand-chair-eidelon
The color of his pants is the same as his skin color.

Yeah, that's a pretty typical amateur artist mistake.

Scarab Sages

Oh no, his skin is more orange tan and his shirt/pants a beige, but i suppose its close enough to mistake it at a glance. That's what you run into when you have tan skin and a desert color pallet. Also I wouldn't really consider myself an amateur artist being that i have a degree in art.


Pathfinder Adventure, Starfinder Adventure Path Subscriber
4lfa wrote:

Oh no, his skin is more orange tan and his shirt/pants a beige, but i suppose its close enough to mistake it at a glance. That's what you run into when you have tan skin and a desert color pallet. Also I wouldn't really consider myself an amateur artist being that i have a degree in art.

The sandworms in Dune don't have a problem carrying humans (Freemen)

I would say carry/load/carrying capacity is very similar to quadruped maybe slightly more as their entire bulk is being supported (that's why they move slower, more friction). They are effectively all muscle - even when they are kinda chair shaped - seriously cool. You have a moving chair to fight from that bites people....

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Serpentine carrying capacity All Messageboards

Want to post a reply? Sign in.