The Publishing and Selling Thread got me thinking...


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Currently I am at a loss on how to start my writing/editing career. I recently graduated high school but cannot afford college to get the proper English degree, I however did take college English in High school.

I have myriad of ideas for adventures and supplemental books for pathfinder and many other systems.I have been making dungeons and many a campaign for years due to being the only GM/DM in this area.

I would like some advice on how to possibly become employed as an Editor or a Writer for one of the many 3PP on this website.

Thank you for your time.


I'd highly recommend contacting them! As a 3PP, I can tell you, I dont get a lot of interest from authors, editors and the like (perhaps with the exception of artists)... but what I do get I always take serious.

In fact, the last guy that contacted me... is now developing an adventure for Headless Hydra Games' Mor Aldenn setting.

Also, its always good to have something to show your talents... especially if you are an author/game designer...

- Axel
Headless Hydra Games


Brekkil wrote:

I'd highly recommend contacting them! As a 3PP, I can tell you, I dont get a lot of interest from authors, editors and the like (perhaps with the exception of artists)... but what I do get I always take serious.

In fact, the last guy that contacted me... is now developing an adventure for Headless Hydra Games' Mor Aldenn setting.

Also, its always good to have something to show your talents... especially if you are an author/game designer...

- Axel
Headless Hydra Games

Well I best get typing, all my current campaigns are on paper. Do you also think pitching ideas for Adventures around would help?


Well, I got my breakthrough by writing three monsters for the late Silverthorne Games back in the mid d20 era... for free! I dont recommend anyone doing anything for free, though. It was sort of a challenge that Ian (the publisher) gave me, and I passed. After that, I just started writing, and I wrote a lot!

These days, if you have the means and time... I recommend starting up your own company. If only I had thought about that before pitching my best idea to a company that took 6 years paying me for it...

- Axel


I see the logic in starting your own company, but in all truthfulness I'm not the greatest business man and dealing with the business end of a company is something I would like to stay away from for the sake of my coffers and sanity.

Thank you though for the Help, If anyone has any tips for me feel free to share


I'd offer up Kobold Quarterly. If you pitch there, get accepted and published, it's a credit and it pays. There is also the web posts, which, while free, do offer a place to get credit and practice.

Patronage projects (like those at Open Design or Rite Publishing) are another place you can get good feedback and practice. I don't believe Brandon Hodge had written an RPG before his work on Halls of the Mountain King-- but he blew it out of the water and then went to work on Sunken Empires.

Fanzines are also a good place to look. I busted my hump for Sub Rosa and it got me into the Authors' Pool for Atlas. You're going to have to nose around for shops looking for new blood and then sell yourself, which may be tougher without any credits.

-Ben.


Spencer krigbaum wrote:


Thank you though for the Help, If anyone has any tips for me feel free to share

This sort of depends on were you plan to go with this, but I would suggest staying away from the small presses at first and aim for the top. Literally anyone can produce a decent pdf these days and as Brekkil mentioned the pay schedule and rate ain't so hot on the lower tiers -actually- let's be truthful here, the starting freelance rate for anything gaming related sucks compared to working for any other periodical this side of your high school's newspaper and, AND! The publishing world at large would probably look more kindly on you for the high school gig. This is a labor of love, not money.

I suggest making sure you have the means to indulge in game design (whatever part of the field you are in) before you start. Because for the most part you will be losing money. Remember your basic math: Time = Money, which means the reverse is also true. You have got to invest a lot of time in the trenches for very little if any pay before you even have the chance of making money in the field - and then you won't have time to spend it because you'll always be working - and when you do spend it it'll be on the next game mechanic source book.

How much overtime do you suppose the Paizo editor's pull?

As for college, I would look into some scholarships or grants - because even a year or two of actual university-level English is better than none. If you were taking AP classes you should qualify for something.

G3

Dark Archive

Pathfinder Roleplaying Game Superscriber

I personally would suggest, writing something for free for Wayfinder. Anything that gets you published will make it easier to get more stuff published. Also I would pitch idea's to the bigger 3pp publishers next. Many might say no thanks or they are maxed out in books they are doing etc. But eventually one will say yes. Once you get a few things published free or otherwise it gets easier. Or so I have heard by people that have been published.

Scarab Sages

Kobold Quarterly is an excellent place to start getting some recognition. And Wayfinder is also an excellent place to practice polishing your skills.

But if you have lots of good adventure ideas, write up a nice proposal and send it to one of the publishers. Nothing ventured, nothing gained.

And practice writing. A lot. It doesn't matter what you write, just write and have someone else read it and tell you what you did wrong. Classes can't really substitute for the practice of putting words together in a coherent fashion concerning any number of subjects.

And if you want to make money, get a different job first. :)


Thanks for the advice everyone.

I'm going to be getting to work on a few ideas, these are going to be sent to multiple 3pp in hopes someone will take the time to publish them. Another question though, how do they make the beautiful maps in the adventure paths?

Sovereign Court

Try producing work for:

Try writing for the Pathfinder Society

Wayfinder

or Kobold Quarterly

Then you'll build up some experience to use as a CV and some contacts/references.

Contributor

Wicht wrote:
And practice writing. A lot. It doesn't matter what you write, just write and have someone else read it and tell you what you did wrong. Classes can't really substitute for the practice of putting words together in a coherent fashion concerning any number of subjects.

Yeah this is really the key. Practice. If you are lucky enough to get thoughtful feedback, take it seriously: work on whatever flaws people identify, try to make your strengths even stronger. Never get defensive (but also accept that sometimes people will just have differences of opinion, or even be flat-out wrong, and do your best to smile and shrug when that happens).

I'm strongly of the opinion that creative writing, of whatever type, is something that cannot be taught in a school-type setting. At best you get structured practice, a push to do that practice, and feedback of varying accuracy and helpfulness. But all of that is stuff you can get for free online (and it's much more likely to be suitable for your specific interests if you're dealing with Wayfinder or a 3PP vs. a general college class that may be more focused on writing literary novellas). Read widely and write often; that's really all you need.

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