>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

48,301 to 48,350 of 83,732 << first < prev | 962 | 963 | 964 | 965 | 966 | 967 | 968 | 969 | 970 | 971 | 972 | next > last >>
Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mikael Sebag wrote:

Hi James!

My playgroup just picked up the Technology Guide—which is awesome, by the way—and we've been inspired to use it to run a full-fledged space opera campaign. If I'm not mistaken, the pricing of the items assumes a game run in/on Golarion (and rightly so, given that the book is a Campaign Setting supplement), but would you recommend adjusting the prices for a game where these sorts of weapons would be commonplace like they might be among aliens in the far reaches of space? And if so, how much would you generally suggest adjusting those prices?

Have a great Gen Con!

I would leave the prices as they are for the most part. If you feel the group needs more, throw more gold at them. On the other hand, there's no real issue with not knocking the prices down a bit since not being in Golarion means everyone will have the weapons, save for the really top flight stuff.

Sczarni RPG Superstar 2012 Top 32

James, did you ever just want to dress up like a dinosaur when you were a kid?

Hope GenCon wasn't too bad for you and you enjoyed yourself some of the time. You looked joyous holding the Ennie for Best Free Product at least.


James, do you like Castlevania? I personally am an avid lover of the series. I even managed to make a Belmont-style character with the myriad of whip-feats available. The Vampire Killer makes a very good Black Blade for the Magus as well. I've run into a snag however; I can't make it good at killing undead (other than amping my damage in various ways and doing shennanegains, and high level magus arcana which is too LATE for it really to be totally awesome). I was wondering your thoughts on making it good at what it should do?

This is, of course considering I cannot make a standard 'upgrade' that I can buy/add to the whip to give it the Bane enhancement vs Undead (or just vampires) since it's a 'named' unique weapon.

Dark Archive

Tels wrote:

Separate questions:

Assuming the Seven Swords of Sin module isn't retconned (a possibility considering it's origin as an attempt to build the room with the highest kill count), are the Council of Truth related to the Technic League of Numeria?

Could they be a rival group that attempted to secure technology and then those from Numeria wiped them out?

Possibly even a splinter faction of the original Technic League that got driven out?

Is there any chance that the Council of Truth is involved with Iron Gods?

Or do you think the Council of Truth should be retconned out of Golarion to be replaced with the Techninc League?

Council of truth are mentioned in the city of secrets book and Shatterd star adventure path so not much chance of them being retconned out (Also have nothing to do with the technic league or Numeria)

Sovereign Court

Do you think Creative Directors should be exempt for attending Cons?
I think you need more time to read and review all of the products produced for Golarion. For me the Campaign Setting is the one reason I have remained a Charter Subscriber to the AP and continue to subscribe to multiple product lines, but I find it quite distressing whenever you state that you were not part of nor even able to read a product before it was printed (with the exception of the RPG line or the accessories or the cards) I strongly believe one person should be responsible for the vision of Golarion and have always thought you were it. And for the record I am not a Fanboy and don’t always agree with your opinions and I am glad others are able to offer you insight and oversight.


Is the Elemental Plane of Earth a reliable place to mine Skymetal?

How many Shaitan and Earth Elementals would one need for a large-scale mining operation in obtaining Skymetal from the Elemental Plane of Earth if the above answer is yes?

Also... When are we going to find the Elemental Plane of Ranch Dressing? I need to summon such an elemental for my salad!

Shadow Lodge

what are the recommended deities for a fetchling who's goal is to end zon-kuthons reign over the shadow plane


Hey James,

Any highlights and/or lowlights of Gencon?

Dark Archive

2 people marked this as a favorite.
Artemis Moonstar wrote:

Is the Elemental Plane of Earth a reliable place to mine Skymetal?

How many Shaitan and Earth Elementals would one need for a large-scale mining operation in obtaining Skymetal from the Elemental Plane of Earth if the above answer is yes?

Also... When are we going to find the Elemental Plane of Ranch Dressing? I need to summon such an elemental for my salad!

How about your slaad?

Shadow Lodge

Cr500cricket wrote:
Artemis Moonstar wrote:

Is the Elemental Plane of Earth a reliable place to mine Skymetal?

How many Shaitan and Earth Elementals would one need for a large-scale mining operation in obtaining Skymetal from the Elemental Plane of Earth if the above answer is yes?

Also... When are we going to find the Elemental Plane of Ranch Dressing? I need to summon such an elemental for my salad!

How about your slaad?

I LOVES ME SOME SLAAD AND LETTUCE!!! MMM MMM DELICOUS


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So after we get psychic magic, Paizo can do the Casmaron Gazetteer, right?


James, are you familiar with the magazine mental_floss?

I realize you don't need more reading material and you probably know more about Lovecraft than they could possibly include in a brief article, but I thought you would appreciate knowing that they did a short article on him and his influence on literature. They are doing a series on 101 masterpieces and this was apparently #58 on the list.

Hope you are enjoying/have enjoyed GenCon!

PS Congratulations again on your successful reduce person casting - who knew that it took over a year to complete that spell!

Sovereign Court

I'd like to homebrew a Rakshasa Bloodrager for a character of mine in someone else's game. I'm an experienced designer, but I don't think I can form the basis of this while being impartial. Do you have any general ideas I could follow?


Howdy James! How have you been lately?

Just figured I'd be pleasant before attacking you with questions! Well, really just one. My friends and I are going to be playing Jade Regent soon and to mix things up I've decided to try my hand at playing as Ameiko! In the book she's suggested to be played as a Bard who likely moves into Rogue, but would it be unfitting if I instead have her multiclass into Swashbuckler?


Pathfinder Adventure, Rulebook Subscriber

I know that Psychic magic has been a slow burning idea at Paizo for some time. Are you going to have much in put in the design of the Psychic magic/classes/etc?


1)Now that we will have psychic magic rules, will we get to see stats for thought eaters, brain moles, and other psychic related old school D&D monsters?

2)Are there any old school psychic related monsters that the only reason you haven't stated up is because there was no psychic magic rules?

3)When will find out what all the psychic classes are called and what there themes/abilities/concepts will be?

4)Will the Inner Sea Races book have stuff for the non-standard races or will focus more on the core 7 races?

5)What can we expect from the Occult Adventures other then the psychic related stuff?

6)If the Inner Sea Races book has more then core races, when will find out what races made it in?

7)How was Gencon?

Grand Lodge

Having a look at the Advanced Classes Guide, I can see a 2nd edition with lots of updates being added. My main question, because I'm going to allow the gunslinger back into my game thanks to the Bolt Ace archetype is this: Where are the changes for the Weapon proficiencies and Gunsmith? None of the new class features replace this. It seems that despite they "never soil their hands with powder or feel the sting of gun smoke" they still start off knowing how to use all forms of firearms, a broken gun worth 4d10, and the Gunsmithing feat. What?


Hi James

Human origin question: We now have humans on Golarion, Akiton, Androffa, and Earth according to official Paizo material. How are these groups related? Which came first? Which is considered the original humans, if any? How did the human diaspora come about?

Or, to put it another way - Will later episodes of the Iron Gods adventure path show the relationship of the Androffans either to Golarion or to Earth?

Paizo Employee Creative Director

Dukeh555 wrote:
Since I am in possession of a quasit familiar, and I am not particularly inclined to be transformed into a writhing soul larvae and carried into the depths of the Abyss by my quasit so that he can rise in demon society by trading me to a more powerful demon should I end up dying, do you think a soul gem would provide a sufficient stand-in for my soul? I have a dragon soul gem on hand I acquired(don't ask). Do you think he would take that instead of...well...my soul? I kind of need my soul, and it would be kind of hard for the party cleric to resurrect me when I'm being traded off in the Abyss, unless he zombified me.

That's something you'd have to arrange between you and your quasit. Another good solution is to engineer some way that your quasit familiar dies first, of course. In most cases, though, a quasit isn't gonna want anything other than your soul. I don't suspect many of them would like to accept a replacement... although most would be happy taking the replacement soul AND your soul. Once you're dead, who are you to say otherwise?

Paizo Employee Creative Director

Aleron wrote:

Hello again James!

Doing some prepwork for my next session and got intrigued by the Xill and wanted to use them. Started researching the Ethereal plane, their home, and got some basic information. Very misty, can peer into the shadow or material planes as if through a pane of glass, no gravity, etc.

My questions for you regard a bit more detail on it. Are there structures there and what sort would Xill inhabit? With no gravity how do most things get around on it? Guess I'm mostly having some trouble on picturing how it would work so some of your own interpretations on it would be a big help!

Thanks for your time!

There are structures there, yes, and the xill inhabit them. Chunks of elemental planes or the Material Plane or the Shadow Plane or the First World that broke off and went adrift, basically, or in other cases "asteroids" of solidified ectoplasm. They can pretty much be anything.

Contributor

Welcome back, James!

How's the new Two-Weapon Fighting feat treating you? Rather than double rubber mallets I would have put you as more of a rapier-and-dagger or double kukri man myself.

Paizo Employee Creative Director

Alleran wrote:

Browsing through the Blood of Angels book, I noticed that among the variant aasimar abilities is this:

"You can channel 1d6 points of positive energy once per day as a supernatural ability."

1) Was that intended to work like the channel energy class feature (except it's only 1/day, obviously)?

1a) Would you allow feats or items (e.g. phylactery of positive channeling for +2d6, or Extra Channel for more per day) that improve channel energy to work with it?

2) Do you have to choose between healing others and harming undead when you use it?

3) It's a supernatural ability, so is the DC, I assume, supposed to scale off your Hit Dice?

1) The word "channel" makes me think it was intended to be the same as the cleric ability to channel positive energy.

1a) No.

2) Yes.

3) Yes. 10 + 1/2 HD + Cha mod.

Paizo Employee Creative Director

equinoxmaster wrote:
where in the inner sea would arcanists come from?

We've got a book coming out very soon that explores the roles of all 10 new ACG classes in the Inner Sea region. I'm not sure where we set the arcanists off the top of my head, but they'd not be out of place anywhere wizards aren't out of place.

Paizo Employee Creative Director

captain yesterday wrote:

1) Have you seen QuickDraw?

it's on Hulu if you haven't, a great show

I have not.

Paizo Employee Creative Director

Axial wrote:

1) What are the chances of F. Wesley Schneider checking up on the server room when the ACG download goes live and then being dramatically hurled through the air in slow-mo when the servers explode from overheating (but it's a 2009 Sherlock Holmes explosion so he's okay)?

2) But seriously, do you think the servers will crash?

1) Close to zero. He (and the rest of us) don't really ever have much cause or reason to go to the server room.

2) Nope. Did they?

Paizo Employee Creative Director

Dire Mosasaur wrote:

Hi James,

I'm building a half-orc sorcerer who fled Belkzen (I guess being a witch-doctor didn't work out? Still working on the backstory) and ended up in Kaer Maga. His AC is pretty abysmal, so I was thinking about picking up a haramaki. My question is, would it make sense for him to have acquired one, such as a crude orcish approximation? Or am I grasping at straws to get armor without arcane failure or a check penalty?

Talk to your GM if you are looking for an in for a haramaki. You're a sorcerer, though. You're not really supposed to have the best AC In the party. That's the job of the other player characters there to help defend/protect you so you can unload the big guns. Teamwork!!!!

Paizo Employee Creative Director

1 person marked this as a favorite.
KetchupKing wrote:

Good evening James! Hope all is well. Just a few questions I've been thinking on...

1. If someone encountered a disease that made their soul sick, would it be a fortitude save or a will save to not contract it?
2. Which creature type do you find is the most difficult to design a new creature for?
3. Do you have a favorite wondrous item?
4. Do the four Horsemen gain abilities from being in their realms like demon lords do in theirs?
5. Is there any paizo created race (like Aeons, Daemons, etc.) that you were surprised with how the community took to them?
6. How far south does it snow in Avistan? Not including mountaintops.
7. Seeing as Asmodeus isn't really worshipped in Tian Xia in any large capacity, are devils measurably rarer there than in the Inner Sea Region?
This last question has potential spoilers (I think), so allow me to pop it into a tab…

Spoiler:
8. After reading through Mythic Realms and then Wake of the Watcher, I noticed what I think is a correlation. Is Xhamen-Dor the thing that is making Goroyasa the way it is today? His entry in AP46 and the Goroyasa info seem to match up…

1) Probably Will, but either could be justified by the flavor of the affliction.

2) I suppose humanoid... not from a rules mechanic, but from a "what unused but still necessary niche needs filling?"

3) Greater necklace of prayer beads is pretty awesome.

4) Currently unrevealed, since we haven't statted them up, but very likely.

5) Nope. Our community is eager! One of the things I love about you all!!!

6) Regularly in the Winter? Riddleport/Ustalav/southern Numeria, I suppose. It's not really a straight line due to elevations and terrain.

7) Yes, they're much rarer there.

Spoiler:
8) Nope. Similar, but not the same Goroyasa is associated with Cyth-V'sug, who is a similar entity to Xhamen-Dor in some ways, but is in fact a different creature. The similarity is akin to the one between Cthulhu and Dagon, I suppose.

Paizo Employee Creative Director

2 people marked this as a favorite.
Tels wrote:
Someone shared this on Facebook: If Gamers wrote about cookbooks like they do RPG books.

I've seen that. It's pretty funny and unfortunately kinda right.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

Starting off, I just got my copy of Fires of Creation, and I must say it's a real tour-de-force. I was initially skeptical of Iron Gods and Numeria in general, but now I'm absolutely hooked and can't wait to see the rest of it! You guyz are awesomesausages!

Now that I've got that out of the way, on to questions:

1) What do you imagine the Sarkorian "deity" summoned by the god-callers of Clan Neverhome, Sturovenen the Dragoneagle and his dawn-feathered children, look like? Fluffy dragons? Scaly eagles? Coatls? Archaeopteryxes?

2) I know the new shaman class is at its base a hybrid of oracle and witch, but do people become shamans "randomly" like oracles, or do you HAVE to learn how to be a shaman like a cleric would? I get the idea that oracles are spontaneously produced, and an oracle may never know who gave him/her this power and why, but witches DO seek to learn and make a pact with an otherworldly entity to draw their power. So where do shamans fall on that continuum?

3) Since Shamans technically get familiars through their spirit animal features, will they be able to get Improved Familiars too? I think a shaman with a badass-adorable little pseudodragon would be REALLY AWESOME!

4) Is there a way to play someone who worships Gorum besides "BLOOD FOR THE BLOOD GOOOOODDDDD!!!" Because Gorum's all-fighting-all-the-time, I find it hard to imagine Gorumites as anything but axe-crazy.

5) On that note, who would be a good deity to write on the sheet of a LN mercenary: someone who follows contracts and sticks with them, and prefers orderly formations of soldiers and tactics, but whose business is war and conflict? Abadar's views value peace and stability more, and Asmodeus, while a patron of contracts, seems too mystical.

6) What would you say is the scarier of two horror setups: Where the horrific events occuring are a response to some covered up or repressed truth and forcing people to confront it is what makes it stop, or where there's just no real reason for the horrific thing to have happened and its victims were merely in the wrong place at the wrong time, and the thing either wins or simply loses interest and disappears?

Glad you're enjoying it!

1) Anything at all, with no real theme tying them together. That's kind of what summoners do, and the god-callers are very much a result of that.

2) We don't nail those down. It's better to let the players and the GMs alike have the flexibility to do as they wish for their stories.

3) All you need to get Improved Familiars is to qualify for the feat.

4) Yes. You can be a master smith who doesn't really appreciate society or mercantile pursuits, for example, and worship Gorum as the god of creating weapons and armor.

5) Abadar is a good choice, but Torag's a better one.

6) In my experience with the horror genre, the former. If you remove the bit about "the thing wins or loses interest" though, the latter.

Paizo Employee Creative Director

Rysky wrote:
An interesting proposition, dontcha think?

Hmm.

Paizo Employee Creative Director

Dylos wrote:

Spoiler:
What year did Alder Vishki, Sandru's little brother and Ameiko's love interest die?

Spoiler:
The same year she quit adventuring and returned to Sandpoint.
Paizo Employee Creative Director

Dracoknight wrote:
Spells added from other books and expansions such as the advanced classes guide or similar, will Cleric spells be considered also being added to the spell pool of the Oracle?

Yes.

Paizo Employee Creative Director

JaC381 wrote:

I read "The River of Souls" article in Pyramid of the Sky Pharaoh, and have questions.

So fey born in the First World have souls now, not only the ones born on the Material Plane? And new souls pass through it. Does this mean the First World is no longer treated as "behind" the Material Plane, outside of the modern multiverse?

If soul energy is recycled by the Maelstrom and the Antipode, will Pharasma's end, when the last soul is judged, ever come?

What happens to the raw power of souls destroyed by daemons or other means of soul consumption? Most daemons don't appear to be drastically increasing in power as if they had absorbed it all. Is it eliminated from the multiverse, eventually draining the River of Souls dry, as the daemons seem to hope? Or does digested soulstuff merge with Abaddon, potentially still being recycled by the Maelstrom?

Does Pharasma's Spire itself get eroded by the Maelstrom, or do failed souls contribute the the end of the cycle by becoming stuck forever?

Fey have souls. If they did not, they would be very difficult to be brought back to life after death, kinda like how outsiders work. Since fey don't have those rules mechanics, the idea of them not having souls doesn't work (even though it's an interesting bit of flavor... it's not something that the rules allow/support). The relationship between the First World and souls/the soulstream is still kinda complicated, and it's not one that I'm ready to really start exploring at this point... we're working on it though.

Yes. No recycling program is eternally self-sustaining.

It's absorbed by the daemons. That's one way you get daemons with the advanced template or more HD or the like.

It's rate of Maelstrom erosion is not as great as the accretion of souls.

Paizo Employee Creative Director

The Fox wrote:

Hey James, how's GenCon? :)

Recently, my group switched to playing Pathfinder without grids. A thread over on the PFS boards discusses using hex-grids, which I have also done (especially for caves and caverns). It got me wondering: in your home games, do you use only square grids? hex grids? gridless? mapless? 3d terrain? I'm sure it's probably some combination of all of those, but what I really want to know is if you have a favorite?

Gen Con was insane. Exhausting. Kinda overwhelming. Energetic. Expensive. Noisy. And at times, kinda awesome.

I use square grids for combat and hex grids for wilderness exploration.

Paizo Employee Creative Director

Tels wrote:

Hey James, I own, and have ran, the Seven Swords of Sin module for my players in Curse of the Crimson Throne.

Would it be appropriate for the technology in the module to be stolen from Numeria? [Edit] Having further read the PRD entry on generators, could it be stolen, or even modified? Maybe even attempts at magical copies of it?

I'm considering starting an 'after-story' for Curse with the Technomancers of Numeria wanting to recover the technology in the area. My PCs have recovered the area and are using it as a base, especially since they've learned how to tap into the Stones in area 35 and can use them as kind of spell batteries. They can only use it within a small area and only if they are using a special item. I thought it would be good for the players to have something really unique and cool for themselves at this point.

Could the Generator Station in are 12 be used to recharge technology? [Edit] Referring to my above edit, could this, possibly, be an attempt at a magical generator by the Council of Truth?

Would it make sense for the Recycler in area 15 to be a damaged or malfunctioning Rebirthing Chamber?

Could the nanites in the Clean Room (area 20) be used to repair the Recycler into a functioning Rebirthing Chamber? Assuming it is one of course.

Just trying to find a way to squeeze some technology into my games, and since I've got Seven Swords and have already ran it, it seemed an appropriate place to do so.

Yes; the technology in that adventure was indeed most likely acquired from Numeria.

If you want to let the generator station recharge technology, you should stat it up as a generator or use one of the sample generators in the Tech Guide. And be comfortable giving the PCs a permanent source of energy for them to go back to.

Sure!

Up to you.

But yes... that adventure can indeed serve as an "in" for technology... I suggest if you do so, you replace lots of the elements in that adventure with the rules for similar things in the Technology Guide though.

Paizo Employee Creative Director

Mikael Sebag wrote:

Hi James!

My playgroup just picked up the Technology Guide—which is awesome, by the way—and we've been inspired to use it to run a full-fledged space opera campaign. If I'm not mistaken, the pricing of the items assumes a game run in/on Golarion (and rightly so, given that the book is a Campaign Setting supplement), but would you recommend adjusting the prices for a game where these sorts of weapons would be commonplace like they might be among aliens in the far reaches of space? And if so, how much would you generally suggest adjusting those prices?

Have a great Gen Con!

If you don't use gp as a balancing factor for items in your game, then you'll need to substitute your game's mechanic for allocating items of different power. I don't know what that system is, since I don't know what game you use. But you can use the Tech Guide's gp values as rankings for the items even if you don't use gp to track that. Note that, for the most part, the least expensive thing is about 1 gp and the most expensive thing is about 200,000 gp. There are exceptions, but you can set up a series of ratios or whatever along those guidelines to track how rare or whatever things should be. The stuff costing 200,000 should be the rarest. The stuff costing 100,000 gp should be halfway between the two. And so on.

Paizo Employee Creative Director

Thomas LeBlanc wrote:

James, did you ever just want to dress up like a dinosaur when you were a kid?

Hope GenCon wasn't too bad for you and you enjoyed yourself some of the time. You looked joyous holding the Ennie for Best Free Product at least.

Yes. And I did.

And Gen Con was, physically, not a problem at all for me this year (first time ever). Mentally it was still an ogre. And I'm just glad my giant armpit sweat stains weren't that obvious up on the stage.

Paizo Employee Creative Director

H wrote:

James, do you like Castlevania? I personally am an avid lover of the series. I even managed to make a Belmont-style character with the myriad of whip-feats available. The Vampire Killer makes a very good Black Blade for the Magus as well. I've run into a snag however; I can't make it good at killing undead (other than amping my damage in various ways and doing shennanegains, and high level magus arcana which is too LATE for it really to be totally awesome). I was wondering your thoughts on making it good at what it should do?

This is, of course considering I cannot make a standard 'upgrade' that I can buy/add to the whip to give it the Bane enhancement vs Undead (or just vampires) since it's a 'named' unique weapon.

Yup... great games. Wes is the person at Paizo who loves them the most, though.

Use a scorpion whip or a monowhip (from the Tech Guide if you can afford it) instead of a plain old whip.

Paizo Employee Creative Director

Andrew Phillips wrote:

Do you think Creative Directors should be exempt for attending Cons?

I think you need more time to read and review all of the products produced for Golarion. For me the Campaign Setting is the one reason I have remained a Charter Subscriber to the AP and continue to subscribe to multiple product lines, but I find it quite distressing whenever you state that you were not part of nor even able to read a product before it was printed (with the exception of the RPG line or the accessories or the cards) I strongly believe one person should be responsible for the vision of Golarion and have always thought you were it. And for the record I am not a Fanboy and don’t always agree with your opinions and I am glad others are able to offer you insight and oversight.

Yes, but I'm the only one who thinks so.

At this point, the amount of product for Golarion we are producing exceeds my capacity to read and review and edit every single word. That's not what a Creative Director does, though. That's more the job of a continuity expert or the like... a job position that would perhaps report directly to the Creative Director position but would not BE that position.

Paizo Employee Creative Director

5 people marked this as a favorite.
Artemis Moonstar wrote:

Is the Elemental Plane of Earth a reliable place to mine Skymetal?

How many Shaitan and Earth Elementals would one need for a large-scale mining operation in obtaining Skymetal from the Elemental Plane of Earth if the above answer is yes?

Also... When are we going to find the Elemental Plane of Ranch Dressing? I need to summon such an elemental for my salad!

Yes.

Not a lot, but it would depend on the scale of the material you need.

Ranch Dressing is from Hell, not the elemental planes.

Paizo Employee Creative Director

equinoxmaster wrote:
what are the recommended deities for a fetchling who's goal is to end zon-kuthons reign over the shadow plane

Just off the top of my head? I'd probably go with Desna.

Paizo Employee Creative Director

John Kretzer wrote:

Hey James,

Any highlights and/or lowlights of Gencon?

Yes. Here are 10 of each.

Highlights

Spoiler:
  • 1) Talking to a 10 year old Pathfinder fan who was super energetic and happy and getting to sign my business card for him.
  • 2) Frank Mentzer's Pie Crust Cookies. Frank Mentzer barreling across the con floor shouting my name with an idea for a new product. Frank Mentzer just BEING there!
  • 3) All the cool costumes, especially Imrijka, Kyra, and Kyra. (Still waiting for Merisiel to show up!)
  • 4) Everyone who complimented me on having lost all the weight, and a few folks not even recognizing me at first.
  • 5) Lunch with Mike Shel.
  • 6) The end-of-con Paizo dinner at Fogo de Chao.
  • 7) Seeing so many incredible and diverse products and companies win at the Ennies.
  • 8) Handing out demons to everyone who played in the Special on Saturday night.
  • 9) Thursday-night chocolate with Judy and Jessica.
  • 10) Selling out of the Technology Guide.

Lowlights

Spoiler:
  • 1) Worrying about my cat.
  • 2) Airplane rides.
  • 3) Crowds.
  • 4) The muggy humidity and the periodic sewer smell of downtown Indiana.
  • 5) Not being able to get to sleep a few nights.
  • 6) 13 Paizolings getting their flight home cancelled.
  • 7) Waking up too early.
  • 8) Unexplained scent of parmesan cheese on the con floor.
  • 9) Unfortunate cosplay. Fortunately, I only saw 1 of them that was TRULY unfortunate.
  • 10) Having to turn folks away from shopping to go stand in a 45 minute line for the first 2.5 days of the con.

I guess the best highlight is that I had a harder time coming up with lowlights for the list this year!

Paizo Employee Creative Director

2 people marked this as a favorite.
Justin Franklin wrote:
So after we get psychic magic, Paizo can do the Casmaron Gazetteer, right?

Just because we can doesn't mean we will... but yes. In the same way that now that we have Mythic we can do something with the Test of the Starstone.

One allows the other, but does not GUARANTEE the other.

Paizo Employee Creative Director

AinvarG wrote:

James, are you familiar with the magazine mental_floss?

I realize you don't need more reading material and you probably know more about Lovecraft than they could possibly include in a brief article, but I thought you would appreciate knowing that they did a short article on him and his influence on literature. They are doing a series on 101 masterpieces and this was apparently #58 on the list.

Hope you are enjoying/have enjoyed GenCon!

PS Congratulations again on your successful reduce person casting - who knew that it took over a year to complete that spell!

I've heard of the magazine, and good for Lovecraft! :-D

PS Thanks!!!

Paizo Employee Creative Director

vonFiedler wrote:
I'd like to homebrew a Rakshasa Bloodrager for a character of mine in someone else's game. I'm an experienced designer, but I don't think I can form the basis of this while being impartial. Do you have any general ideas I could follow?

Hmmmm...

I wouldn't make that character a rakshasa at all. I'd go with a rakshasa blooded tiefling from Blood of Fiends.

Paizo Employee Creative Director

ChaoticAngel97 wrote:

Howdy James! How have you been lately?

Just figured I'd be pleasant before attacking you with questions! Well, really just one. My friends and I are going to be playing Jade Regent soon and to mix things up I've decided to try my hand at playing as Ameiko! In the book she's suggested to be played as a Bard who likely moves into Rogue, but would it be unfitting if I instead have her multiclass into Swashbuckler?

Lately? Exhausted.

Ameiko would make a great swashbuckler.

Paizo Employee Creative Director

j b 200 wrote:
I know that Psychic magic has been a slow burning idea at Paizo for some time. Are you going to have much in put in the design of the Psychic magic/classes/etc?

I would like to... I've been pushing for psychic magic for years and years... but I'm not going to be involved much at all in that book. It's in great hands though.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Now that we will have psychic magic rules, will we get to see stats for thought eaters, brain moles, and other psychic related old school D&D monsters?

2)Are there any old school psychic related monsters that the only reason you haven't stated up is because there was no psychic magic rules?

3)When will find out what all the psychic classes are called and what there themes/abilities/concepts will be?

4)Will the Inner Sea Races book have stuff for the non-standard races or will focus more on the core 7 races?

5)What can we expect from the Occult Adventures other then the psychic related stuff?

6)If the Inner Sea Races book has more then core races, when will find out what races made it in?

7)How was Gencon?

1) Thought eaters and brain moles are both OGL, so yes, that's possible. Not a guarantee, but a possibility.

2) Thought eaters and brain moles and a few others from the SRD, I suppose.

3) Relatively soon.

4) Inner Sea Races will focus the most on the core races, and of them most on humans, but it'll have something for most (but not all) of the zero HD races.

5) Occult stuff. I can't be more specific at this point, since I"m not sure what Erik wants revealed about it yet... but I can say it's the book I'm most excited to see us do in the rulebook line since the first Bestiary.

6) Probably not until next spring.

7) Exhausting.

Paizo Employee Creative Director

kevin_video wrote:
Having a look at the Advanced Classes Guide, I can see a 2nd edition with lots of updates being added. My main question, because I'm going to allow the gunslinger back into my game thanks to the Bolt Ace archetype is this: Where are the changes for the Weapon proficiencies and Gunsmith? None of the new class features replace this. It seems that despite they "never soil their hands with powder or feel the sting of gun smoke" they still start off knowing how to use all forms of firearms, a broken gun worth 4d10, and the Gunsmithing feat. What?

That's a good question for the rules forum. I wasn't involved in that book's archetypes. For the techslinger archetype in the Tech Guide, we adjusted some of the deeds you get, but you still start the game with a broken gun even then. For game-balance reasons.

Paizo Employee Creative Director

1 person marked this as a favorite.
Guang wrote:

Hi James

Human origin question: We now have humans on Golarion, Akiton, Androffa, and Earth according to official Paizo material. How are these groups related? Which came first? Which is considered the original humans, if any? How did the human diaspora come about?

Or, to put it another way - Will later episodes of the Iron Gods adventure path show the relationship of the Androffans either to Golarion or to Earth?

We'll have more to say about this topic (but will be VERY unlikely to give definite answers) during the course of Iron Gods, particularly in the final volume.

48,301 to 48,350 of 83,732 << first < prev | 962 | 963 | 964 | 965 | 966 | 967 | 968 | 969 | 970 | 971 | 972 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards