SORD PF 1.0 Released


Product Discussion

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Myth Merchant Press is proud (and relieved) to release the SORD PF game aid for The Pathfinder Role Playing Game.
With this aid, your combats will run much faster, you will preserve your beautiful core rulebook because you won't be flipping pages as often, and you can be a master of the rules without having to memorize any of the fluff along the way.
For more information, please check SORD PF here.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Bought!

Dark Archive

Bought!

Liberty's Edge

Bought, as well!

Glad to see this come out, I was loosing hope!


Bought !

-- david
Papa.DRB


me too. looks very useful, but it will be quite a while until I can test it.


I have the version from when Pathfinder was in Beta, but bought well after Pathfinder full-release came out. Wish there was an upgrade for those who already bought the beta version from there. :/

Shadow Lodge

Just a note...the SORD bundle is priced barely more than the SORD PF alone. So if you still play 3.5 (or other d20 games) it might be worth it.


Urizen wrote:
I have the version from when Pathfinder was in Beta, but bought well after Pathfinder full-release came out. Wish there was an upgrade for those who already bought the beta version from there. :/

To be honest, I wrestled with just updating SORD Plus, but I realized there were significant changes - even things like Channel Energy - that brought it to the threshold of a new product. Just updating the Weapons tables took a good 10 hours. I added a ton of things to it.

On the flip side - any updates to SORD PF will be free - and I sooo want to add some things!

I will keep the price down to $3.95 while PaizoCon is running this weekend and maybe through the next, but the sale will end soon.

Regards,
Steve

Dark Archive

Kthulhu wrote:
Just a note...the SORD bundle is priced barely more than the SORD PF alone. So if you still play 3.5 (or other d20 games) it might be worth it.

That's what I did. Printed both of them, and placed all the SORDs in a 50-pages plastic sheet holder, along the old acetate spell templates from the RPGA/DDM games.

Voila, DM essentials package!


And bought - many thanks! :)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


Steven Muchow wrote:
Urizen wrote:
I have the version from when Pathfinder was in Beta, but bought well after Pathfinder full-release came out. Wish there was an upgrade for those who already bought the beta version from there. :/

To be honest, I wrestled with just updating SORD Plus, but I realized there were significant changes - even things like Channel Energy - that brought it to the threshold of a new product. Just updating the Weapons tables took a good 10 hours. I added a ton of things to it.

On the flip side - any updates to SORD PF will be free - and I sooo want to add some things!

I will keep the price down to $3.95 while PaizoCon is running this weekend and maybe through the next, but the sale will end soon.

Regards,
Steve

Ah well. I personally thought the whole thing was dead in the water given the last file update on the beta version. A big caveat emptor error on my behalf.

I already own(ed) the 3.5 and the Beta (bought them at the same time). If I miss out on the sale, then I miss out on the sale. C'est la vie on my part. Good luck nonetheless. People will enjoy the product. :)


Bought.

(happy customer of both 3.5 and beta PFRPG SORDs)

Regards,
Ruemere

PS. Works best for your players during fast combat.


Urizen wrote:
Steven Muchow wrote:
Urizen wrote:
I have the version from when Pathfinder was in Beta, but bought well after Pathfinder full-release came out. Wish there was an upgrade for those who already bought the beta version from there. :/

To be honest, I wrestled with just updating SORD Plus, but I realized there were significant changes - even things like Channel Energy - that brought it to the threshold of a new product. Just updating the Weapons tables took a good 10 hours. I added a ton of things to it.

On the flip side - any updates to SORD PF will be free - and I sooo want to add some things!

I will keep the price down to $3.95 while PaizoCon is running this weekend and maybe through the next, but the sale will end soon.

Regards,
Steve

Ah well. I personally thought the whole thing was dead in the water given the last file update on the beta version. A big caveat emptor error on my behalf.

I already own(ed) the 3.5 and the Beta (bought them at the same time). If I miss out on the sale, then I miss out on the sale. C'est la vie on my part. Good luck nonetheless. People will enjoy the product. :)

Me too. I was beginning to think you guys were out of business, so I am really happy to see you still here.


Found a bug....

Page 10:

Maneuver Resolution
Ø Roll a d20 and add the CMD and all bonuses. If the roll equals or exceeds the target’s CMD, the maneuver succeeds.

Should be Roll a d20 and add the CMB (Bonus) etc.

-- david
Papa.DRB

Edit: Same on Page 11 also.


Steven Muchow wrote:

Myth Merchant Press is proud (and relieved) to release the SORD PF game aid for The Pathfinder Role Playing Game.

I went ahead and grabbed the bundle although I really only needed the PF version. (Yeah, I could have bought it separately, but I'm a sucker for bundle discounts.)

Our group is one of those rare few that never transitioned from 3.0 to 3.5 -- I don't suppose back in the Dark Ages you did a SORD for 3.0? Nah, didn't think so.


Papa-DRB wrote:

Found a bug....

Page 10:

Maneuver Resolution
Ø Roll a d20 and add the CMD and all bonuses. If the roll equals or exceeds the target’s CMD, the maneuver succeeds.

Should be Roll a d20 and add the CMB (Bonus) etc.

-- david
Papa.DRB

Edit: Same on Page 11 also.

I'll make sure to update it. Sometime over this next week...


xorial wrote:
Urizen wrote:
Steven Muchow wrote:
Urizen wrote:
I have the version from when Pathfinder was in Beta, but bought well after Pathfinder full-release came out. Wish there was an upgrade for those who already bought the beta version from there. :/

To be honest, I wrestled with just updating SORD Plus, but I realized there were significant changes - even things like Channel Energy - that brought it to the threshold of a new product. Just updating the Weapons tables took a good 10 hours. I added a ton of things to it.

On the flip side - any updates to SORD PF will be free - and I sooo want to add some things!

I will keep the price down to $3.95 while PaizoCon is running this weekend and maybe through the next, but the sale will end soon.

Regards,
Steve

Ah well. I personally thought the whole thing was dead in the water given the last file update on the beta version. A big caveat emptor error on my behalf.

I already own(ed) the 3.5 and the Beta (bought them at the same time). If I miss out on the sale, then I miss out on the sale. C'est la vie on my part. Good luck nonetheless. People will enjoy the product. :)

Me too. I was beginning to think you guys were out of business, so I am really happy to see you still here.

I've been busy writing the 4e version of the 'War of the Burning Sky'. That and some health issues have put other things on the back burner.


Bought the SORD pf the other day and on the whole I am very impressed.

One glaring omission though is the AC bonuses for armour which still state the values for 3.0/3.5 not Pathfinder where medium and heavy armour got an uplift of one point (i.e. Full Plate is listed as +8, whereas in Pathfinder it is now +9).

Hopefully this will be corrected soon so I can download the new version :)


Skullking wrote:

Bought the SORD pf the other day and on the whole I am very impressed.

One glaring omission though is the AC bonuses for armour which still state the values for 3.0/3.5 not Pathfinder where medium and heavy armour got an uplift of one point (i.e. Full Plate is listed as +8, whereas in Pathfinder it is now +9).

Hopefully this will be corrected soon so I can download the new version :)

Yep, I will be doing an update. A few other items have popped up and I will be releasing a rev 1.1 soon.


I have just uploaded rev 1.1 which corrects a few problems. You should see update messages if you set them in your purchasing preferences.


Another thing I just noticed. The links from the point to the next page, ie. Unusual Terrain I should point to page 25, but it takes me to page 26. All of the links are one off like that one.

-- david
Papa.DRB

Steven Muchow wrote:
I have just uploaded rev 1.1 which corrects a few problems. You should see update messages if you set them in your purchasing preferences.


Papa-DRB wrote:

Another thing I just noticed. The links from the point to the next page, ie. Unusual Terrain I should point to page 25, but it takes me to page 26. All of the links are one off like that one.

-- david
Papa.DRB

Steven Muchow wrote:
I have just uploaded rev 1.1 which corrects a few problems. You should see update messages if you set them in your purchasing preferences.

Funny,

I just tried the same and came up with the expected results. I am using a different form of link from InDesign.
Can you try this? Make the view be a full page and when you scroll, it always goes to the next page.
Then try the links. It should go right to the proper page.
I'd like to know what this test reveals.


Ok. latest version of Foxit.

Full page scroll, and full page display the links work. The full page scroll is ok, but my eyes can't take the full page display (type is too small). This is the only PDF where I have this issue, but it works correctly with the scroll settings you set, so I'll just deal with it.

-- david
Papa.DRB

Steven Muchow wrote:

Funny,

I just tried the same and came up with the expected results. I am using a different form of link from InDesign.
Can you try this? Make the view be a full page and when you scroll, it always goes to the next page.
Then try the links. It should go right to the proper page.
I'd like to know what this test reveals.


Papa-DRB wrote:

Ok. latest version of Foxit.

Full page scroll, and full page display the links work. The full page scroll is ok, but my eyes can't take the full page display (type is too small). This is the only PDF where I have this issue, but it works correctly with the scroll settings you set, so I'll just deal with it.

-- david
Papa.DRB

Steven Muchow wrote:

Funny,

I just tried the same and came up with the expected results. I am using a different form of link from InDesign.
Can you try this? Make the view be a full page and when you scroll, it always goes to the next page.
Then try the links. It should go right to the proper page.
I'd like to know what this test reveals.

I'll see what can be done in a future release. Some of this seems to be Adobe-related.

Liberty's Edge

Bought! Thanks Steven!

The Exchange

Excellent stuff. All the GMs for PaizoCon UK are receiving copies.


Purchases it I already owned the 3.5 version

Im seeing one thing that reads weird tell me if its just me

On Page 4

Initiative Procedure
Make Dex Check
Each combatant makes a Dexterity check. Apply
your Dexterity modifier to the roll. Record the roll.

Is it a dex check what about initiative bonuses shouldnt it an initiative check

for long time players this doesnt matter but for newbies it might or is it just me?

Sovereign Court

Wintergreen wrote:
Excellent stuff. All the GMs for PaizoCon UK are receiving copies.

I'll check it out there then. Sample looked good. Not sure how much of an improvement on the GM screen it is.

Noticed no knowledge (XXX) skill section (sample p2), that comes up a lot in play.


Joey Virtue wrote:

Purchases it I already owned the 3.5 version

Im seeing one thing that reads weird tell me if its just me

On Page 4

Initiative Procedure
Make Dex Check
Each combatant makes a Dexterity check. Apply
your Dexterity modifier to the roll. Record the roll.

Is it a dex check what about initiative bonuses shouldnt it an initiative check

for long time players this doesnt matter but for newbies it might or is it just me?

The rules on pg. 178 say it is a dexterity check. What I forgot to mention in the text was to add any modifiers to that roll from racial bonuses, feats and what-not. I will clarify that in release 1.2.


Steven Muchow wrote:
Joey Virtue wrote:

Purchases it I already owned the 3.5 version

Im seeing one thing that reads weird tell me if its just me

On Page 4

Initiative Procedure
Make Dex Check
Each combatant makes a Dexterity check. Apply
your Dexterity modifier to the roll. Record the roll.

Is it a dex check what about initiative bonuses shouldnt it an initiative check

for long time players this doesnt matter but for newbies it might or is it just me?

The rules on pg. 178 say it is a dexterity check. What I forgot to mention in the text was to add any modifiers to that roll from racial bonuses, feats and what-not. I will clarify that in release 1.2.

SORD was originally intended to be a *combat* helper. I made a decision that Knowledge skills are not normally part of combat. I can pretty much guarantee that it would span at least 2 pages (if not more), and might put it in if there is enough call. Rev 1.2 will add ability buff/damage/drain info and fix any other errors that crop up. I am also looking at the poisons and they will probably be added.


Miranda wrote:
Wintergreen wrote:
Excellent stuff. All the GMs for PaizoCon UK are receiving copies.

I'll check it out there then. Sample looked good. Not sure how much of an improvement on the GM screen it is.

Noticed no knowledge (XXX) skill section (sample p2), that comes up a lot in play.

SORD was originally intended to be a *combat* helper. I made a decision that Knowledge skills are not normally part of combat. I can pretty much guarantee that it would span at least 2 pages (if not more), and might put it in if there is enough call. Rev 1.2 will add ability buff/damage/drain info and fix any other errors that crop up. I am also looking at the poisons and they will probably be added.

Grand Lodge

The biggest thing with knowledge skills that would probably be useful is which skills identify the different creature types and a short run down of how the DC is derived.


Andrew Betts wrote:
The biggest thing with knowledge skills that would probably be useful is which skills identify the different creature types and a short run down of how the DC is derived.

Version 1.2 will have a 'Knowledge Checks' section (right after Use Magic Device). I will also pepper some of the other pages with check information where appropriate.

Also, from now on, when a page is modified, a small text entry on the lower inside edge will identify which rev it was modified on. It will be on its own layer so it can be hidden. That will make it much easier to figure out which pages need to be reprinted when an update happens.

Grand Lodge

Sounds Awesome


Is this going to be available at Paizo? I don't have a problem buying from RPGNow, it's just nice to have my downloads in one place.


Steven Muchow wrote:


Also, from now on, when a page is modified, a small text entry on the lower inside edge will identify which rev it was modified on. It will be on its own layer so it can be hidden. That will make it much easier to figure out which pages need to be reprinted when an update happens.

Thank you! That will really help my beleaguered ink budget!


I love it. It's so clear and awesome and all. BUT where's Survival? So many other skills are represented and there's enough room on the last page after Use Magic Device so why not Survival? It's such an often used skill and it wants to be loved too. Knowledge - Engineering could care less, it's a cold b!$&!y skill but Survival wants to be used and loved and represented. Just thought I'd make a passing reference...


Fellwalker wrote:
I love it. It's so clear and awesome and all. BUT where's Survival? So many other skills are represented and there's enough room on the last page after Use Magic Device so why not Survival? It's such an often used skill and it wants to be loved too. Knowledge - Engineering could care less, it's a cold b@~~!y skill but Survival wants to be used and loved and represented. Just thought I'd make a passing reference...

The original intent of SORD was to act as a combat helper, not a full-session companion. Survival never felt "combaty" enough to gain entrance into these pages. I'll consider it though.


Pathfinder Roleplaying Game Charter Superscriber

Purchased! Loved the beta version and I love this one.

Issue: Links on ToC go to one page ahead. e.g. pg 4 link -> pg 5
I have ver.1.1 and am using Foxit ver. 2

Thanks!


Steven Muchow wrote:


The original intent of SORD was to act as a combat helper, not a full-session companion. Survival never felt "combaty" enough to gain entrance into these pages. I'll consider it though.

I agree about Survial but with the Knowlegdes tied to the monsters you are fighting I can see why the Knowlegdes should be in the SORD


I just uploaded Revision 1.2. Enjoy!


I notice that some of the listed skills explicitly state that you can Take 10 and/or 20, others say you can't Take 20, but for some there is no mention either way.

"Can I Take 20?" is one of the more frequently asked questions at my table and I always have to stop and consider...is there a penalty for failure?


Saw the changes great job, I was hoping on Knowledges you would list what monster types are from what monsters, cause thats the biggest combat part of the knowledges


Damon Griffin wrote:

I notice that some of the listed skills explicitly state that you can Take 10 and/or 20, others say you can't Take 20, but for some there is no mention either way.

"Can I Take 20?" is one of the more frequently asked questions at my table and I always have to stop and consider...is there a penalty for failure?

I didn't include that in the skills because I am concentrating on the combat side. No one Takes 20 in combat!

The common ones to "Take 20" on are Disable Device (to open locks), Escape Artist, and Perception (searching for traps).
I play it that anyone with Disable Device will know not to Take 20 on any device that has a damage or condition effect.
Also keep in mind that you cannot be in a threat situation and you can't be distracted - hard to do in combat!


Joey Virtue wrote:
Saw the changes great job, I was hoping on Knowledges you would list what monster types are from what monsters, cause thats the biggest combat part of the knowledges

I'll see about making a little list, but space is getting tight! The way I see it, such info happens extremely early - possibly before Initiative is rolled. As a DM, I would add that info to my notes and then consult the Skills 11 page when the players begin asking questions.


Steven Muchow wrote:
Joey Virtue wrote:
Saw the changes great job, I was hoping on Knowledges you would list what monster types are from what monsters, cause thats the biggest combat part of the knowledges
I'll see about making a little list, but space is getting tight! The way I see it, such info happens extremely early - possibly before Initiative is rolled. As a DM, I would add that info to my notes and then consult the Skills 11 page when the players begin asking questions.

Thanks Steve I think that is the most important part of the knowledges I would reduce some of the other stuff you have on Knowledges to list this.


Pathfinder Roleplaying Game Charter Superscriber
Steven Muchow wrote:
I just uploaded Revision 1.2. Enjoy!

Thank you for the update!

I am not receiving the update e-mail, so I really appreciate you posting here.

Best.


Pathfinder Roleplaying Game Charter Superscriber
Elorebaen wrote:

Purchased! Loved the beta version and I love this one.

Issue: Links on ToC go to one page ahead. e.g. pg 4 link -> pg 5
I have ver.1.1 and am using Foxit ver. 2

Thanks!

I'm experiencing the same behavior with ver 1.2. Is anyone else having this issue?

Thanks.


Elorebaen wrote:
Elorebaen wrote:

Purchased! Loved the beta version and I love this one.

Issue: Links on ToC go to one page ahead. e.g. pg 4 link -> pg 5
I have ver.1.1 and am using Foxit ver. 2

Thanks!

I'm experiencing the same behavior with ver 1.2. Is anyone else having this issue?

Thanks.

I'm still trying to figure out how InDesign is doing the links. I know that if you set your view to full page, the links work perfectly. I'll keep plugging away at it.

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