Revision 1.3 is now out Hi All, This update adds Concentration checks, counterpselling, combining spell effects, and a re-tool of the knowledge skill page to cover which knowledge checks apply to monster type. There are also minor details on initiative and actions drawing AoO (A little icon now appears). I think all the core items are now covered. No more updates until at least August! Read the SORD PF page regarding how to identify which pages to print. The ones in this release are 1-4, 7-11, 37, 39 Regards, Steve
Hi All, This update adds Concentration checks, counterpselling, combining spell effects, and a re-tool of the knowledge skill page to cover which knowledge checks apply to monster type. There are also minor details on initiative and actions drawing AoO (A little icon now appears). I think all the core items are now covered. No more updates until at least August! Read the SORD PF page regarding how to identify which pages to print. The ones in this release are 1-4, 7-11, 37, 39 Regards, Steve
Steven Muchow wrote:
OK, I think the symbols are not related to ranged attacks but to AoO. A lightning bolt indicates the action *may* provoke AoO, while the bolt inside the cloud indicates that it positively provokes AoO. You can see the symbols on page 3 under 'Provoking Attacks of Opportunity' I think that is where I made a lame attempt at a key. Of course, this means that 'Use Spell-like Ability' has the wrong symbol.
Damon Griffin wrote: Two symbols used in the early pages of the SORD don't appear on any symbol key. Both are used on p.3 in the header for Provoking Attacks of Opportunity; they are used individually in other places. What do those symbols represent? I honestly can't remember! It had something to do with touch attacks and ranged touch attacks and ranged attacks in general, but as I look through the rulebook now, I can't seem to make a correlation. I did those items months ago and my memory is a bit hazy on this.
Damon Griffin wrote:
Well... I could be witty about it and hedge and hmm and propose some erudite statement that would say I'm so smart, but the truth is, I wasn't paying attention! I got caught up in the description of the skills the other night and just wrote all I could about them - combat-related or not! Silly me... I'll give skills another look and put a few Take 10 and 20 items in as I see them. The whole combat thing is still the focus, but now that I have included nearly every skill, I see it fitting to make the rules less restrictive.
Elorebaen wrote:
I'm still trying to figure out how InDesign is doing the links. I know that if you set your view to full page, the links work perfectly. I'll keep plugging away at it.
Joey Virtue wrote: Saw the changes great job, I was hoping on Knowledges you would list what monster types are from what monsters, cause thats the biggest combat part of the knowledges I'll see about making a little list, but space is getting tight! The way I see it, such info happens extremely early - possibly before Initiative is rolled. As a DM, I would add that info to my notes and then consult the Skills 11 page when the players begin asking questions.
Damon Griffin wrote:
I didn't include that in the skills because I am concentrating on the combat side. No one Takes 20 in combat! The common ones to "Take 20" on are Disable Device (to open locks), Escape Artist, and Perception (searching for traps).I play it that anyone with Disable Device will know not to Take 20 on any device that has a damage or condition effect. Also keep in mind that you cannot be in a threat situation and you can't be distracted - hard to do in combat!
Fellwalker wrote: I love it. It's so clear and awesome and all. BUT where's Survival? So many other skills are represented and there's enough room on the last page after Use Magic Device so why not Survival? It's such an often used skill and it wants to be loved too. Knowledge - Engineering could care less, it's a cold b@~~!y skill but Survival wants to be used and loved and represented. Just thought I'd make a passing reference... The original intent of SORD was to act as a combat helper, not a full-session companion. Survival never felt "combaty" enough to gain entrance into these pages. I'll consider it though.
Andrew Betts wrote: The biggest thing with knowledge skills that would probably be useful is which skills identify the different creature types and a short run down of how the DC is derived. Version 1.2 will have a 'Knowledge Checks' section (right after Use Magic Device). I will also pepper some of the other pages with check information where appropriate. Also, from now on, when a page is modified, a small text entry on the lower inside edge will identify which rev it was modified on. It will be on its own layer so it can be hidden. That will make it much easier to figure out which pages need to be reprinted when an update happens.
Miranda wrote:
SORD was originally intended to be a *combat* helper. I made a decision that Knowledge skills are not normally part of combat. I can pretty much guarantee that it would span at least 2 pages (if not more), and might put it in if there is enough call. Rev 1.2 will add ability buff/damage/drain info and fix any other errors that crop up. I am also looking at the poisons and they will probably be added.
Steven Muchow wrote:
SORD was originally intended to be a *combat* helper. I made a decision that Knowledge skills are not normally part of combat. I can pretty much guarantee that it would span at least 2 pages (if not more), and might put it in if there is enough call. Rev 1.2 will add ability buff/damage/drain info and fix any other errors that crop up. I am also looking at the poisons and they will probably be added.
Joey Virtue wrote:
The rules on pg. 178 say it is a dexterity check. What I forgot to mention in the text was to add any modifiers to that roll from racial bonuses, feats and what-not. I will clarify that in release 1.2.
Papa-DRB wrote:
I'll see what can be done in a future release. Some of this seems to be Adobe-related.
Papa-DRB wrote:
Funny, I just tried the same and came up with the expected results. I am using a different form of link from InDesign.Can you try this? Make the view be a full page and when you scroll, it always goes to the next page. Then try the links. It should go right to the proper page. I'd like to know what this test reveals.
Skullking wrote:
Yep, I will be doing an update. A few other items have popped up and I will be releasing a rev 1.1 soon.
xorial wrote:
I've been busy writing the 4e version of the 'War of the Burning Sky'. That and some health issues have put other things on the back burner.
Papa-DRB wrote:
I'll make sure to update it. Sometime over this next week...
Urizen wrote: I have the version from when Pathfinder was in Beta, but bought well after Pathfinder full-release came out. Wish there was an upgrade for those who already bought the beta version from there. :/ To be honest, I wrestled with just updating SORD Plus, but I realized there were significant changes - even things like Channel Energy - that brought it to the threshold of a new product. Just updating the Weapons tables took a good 10 hours. I added a ton of things to it. On the flip side - any updates to SORD PF will be free - and I sooo want to add some things!I will keep the price down to $3.95 while PaizoCon is running this weekend and maybe through the next, but the sale will end soon. Regards,
Myth Merchant Press is proud (and relieved) to release the SORD PF game aid for The Pathfinder Role Playing Game.
Hi All,
I hope you all get a chance to look at Jack99's reviews. On 'Scouring...', the review doesn't cover a revised release, so I personally think it should be bumped up a bit. We pay attention to our customers and many on ENWorld's forums are continually amazed at the customer service provided.
Some notes: We have moved to a 6-week release schedule which provides more time to add encounter maps and allow for 3 levels per module. This means more content than ever before. I am the principal adapter of Ryan's fine work and also do all the new battlemaps needed for the adventures. I have recently posted a few teasers for module 3 and all the new battlemaps for 'Fire Forest...' at http://www.enworld.org/forum/e-n-publishing/ Enjoy,
Quote:
Yeah, I saw that strange && bookmark thing myself. An InDesign quirk I guess. I will have to take a look at the prestige classes. I will probably move their data to a separate page, still focusing on the combat part. I'm kinda looking at some of the feats that modify combat as well. Face it the game is big. I expect that any updates will not come out until January. There is this great holy week coming up that I want to focus on with my family.Regards, Steve
ruemere wrote:
Make sure you have SORD Plus, not SORD. You will find CMB calculations on the Attack Modifiers page (page 10). SORD Plus is also now at 1.4, so be sure to re-download it. Animal Companions... another item to consider... :-)
FilmGuy wrote:
Hmmmmm..... I have to think about that a bit. I would definitely beef up the hyperlinking to make it even more useful (since it is on a computer). The other advantage I see is adding notes (and so could you).
I might be biased, but I think SORD is a must-have. Fluff and all is fun, but the crunch that SORD provides will be beneficial at the game table each and every session. The best $2 you will spend. Ask Pax Veritas, or read the posts here Paizo's Thread.
Jason Beardsley wrote: In the SORD, under armour class modifiers, Helpless is not listed, as well as notation number 3, listed for ranged vs grapple (but attacker is not), which says: Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC. Oops. slipped by me. I will have an updated SORD and SORD Plus available within the hour. Regards,
Jason Beardsley wrote:
Hmmm.... I'll have to go look. At first blush, the grappled guy has a has no change to AC (SORD Plus pg.11 - he is grappling but attacker isn't +0/+0). I'm not sure if a specific example is addressed in the SRD, but it can be easily extrapolated. Don't forget that firing into a melee incurs a penalty as well (pg. 10 -4 penalty) for ranged weapons. Remember, the guy doesn't have his shield bonus (because he is grappling).If I were a DM, I might impose a -2 AC for entangled, but then a case can be made that he might have partial soft cover (+2) so the bonuses all even out. In any case, Pages 10 and 11 were the only pages consulted and the Firing into Melee and Grappling State are covered. That should do the trick.
DitheringFool wrote:
**grin** You guys are great! and to think SORD started out as a moment where I got PO'd at the way we present RPG rules! Don't get me wrong, I love fluff and all, but when it gets down to play, I want just the facts ma'am. That's all.
Regards,
DitheringFool wrote:
Why sorry? You got what you wanted!!! We gamers have got to stick together! This is a pure joy for me and I am (I'm going to date myself here) tickled that I can be of use to you! I LOVE this hobby and I am proud to serve it after it has served me over the past 30+ years. Seeing you guys enjoy SORD Plus is a great honor and I am humbled by it all. You guys are great! Regards,
Gorbacz wrote:
Send me an email to steve@mythmerchant.com regarding you SORD issue and I'll see what is wrong, I just ran it under Foxit 3.0 with no problem.
Gorbacz wrote:
I built it under v1.7 PDF format (Acrobat 9), so that is probably the disconnect. I will re-release it under v1.5 (Acrobat 6) and that should allow FoxIt to run it.
While I was working on making SORD Plus, I tried to do what I love to do with all my WOTC 4e books - create my own hyperlinks in the PDF document. That way I can bounce around from one section to another with ease and not rely on just the standard bookmarks. For example, I have links from the armor table which bounce over to the weapons table and back. Individual armor types are referenced from the table for quick access to their descriptions. Spells are another huge section that begs for hyperlinks. In terms of finding info quickly, the ability make these links in Acrobat (if you have it) is invaluable. Unfortunately, the Beta document does not allow this. That is HIGHLY frustrating to a guy who wants to *mark up* his book to facilitate his ability to play. Now, if WOTC allows its books to have this capability, what reason exists to not have it available in Pathfinder? The disallowing of hyperlink creation is a huge detriment to the usefulness of the book and I would be more than happy to demonstrate to Erik (or anyone else) how much value can be added by its restoration. Regards,
Slatz Grubnik wrote:
If you send me an email, I will provide you with a copy of SORD and SORD Plus so you can compare the 3.5e vs. PF changes (and get a cool set of products to boot). These two documents will lay out very clearly the way the PF has streamlined the system and made play a lot more *playlike*. Steve Muchow
Hi All,
Lords and Ladies, SORD Plus 1.0 is now available at RPGNow.com. I'm going to sleep now... Regards,
Joey Virtue wrote: Steve I hope that you continue to do 3.5 stuff even after Pathfinder is Launched (i have some players who dont want to switch) I'll support 3.5 on certain lines and won't go PF all the way. I'm also trying to keep certain lines 3.5e-specific (ie. Don't Panic) even as I sell other lines that are 4e (like my Tankard Tales). That separation was the primary reason the Giddy Ghost Inn was removed from my freebies. Of course, an enterprising gamer could post an unofficial 3.5e conversion of Tankard Tales: Willowbarks - and then everyone would benefit from the maps :-)
Zaister wrote: I think you might need to paraphrase the fact that it's for pathfinder as the OGL expressly forbids indicating compatibility with a trademarked name, unless you have express permission to do so. And since Paizo are only doing a Pathfinder license once the game is final I think you can't say that right now. In my zeal, I forgot all about that. The document and associated advertising has been corrected and it now has vague references. I feel like I've been hit by a 20d6 fireball! Silly me, bouncing around like a gnome archetype created by Weis and Hickman.
Elorebaen wrote: Purchased. Love it! Hope to see a PRPG version in the future. OK ALL!!!! I put a preview up on RPGNOW.com. Enjoy it for what it's worth (like free!!!). I'm looking at 2 or 3 more days to get this thing out. Just before Thanksgiving... Regards,
selios wrote:
I'm too old to take offense! Either that, or life's too short.
selios wrote:
I'm fallible. If it is wrong, then I will correct it. I may have culled the data from the compendium and not realized the disconnect - or, more likely, I was writing that section at 2:00 a.m. and no Jolt!
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