A thank you for the Sixfold Trial (spoilers)


Council of Thieves


Thanks all for the Sixfold trial. My character died during the adventure, but now he's got an evil glaive that does his bidding }:) Yes, we've done a LOT of work to get our characters this far, and with only 1 PC death so far, and, as our DM put it, we avoided most of the TPK regions by simply being prepared (rope, lots and lots of rope).

Serioiusly, though, the idea that the play led the characters to the Mayor's house, and then into this twisted space was amazing. The space itself was a nice harkening back to some Planescape material I had from back in the day, so I was pleased to see that someone else had my sensibilities.

As to specific bits of the adventure:

Spoiler:
The assassination attempt and horrible dice for the DM. Hideous Laughter was a wonderful spell dealing with her, and she got the cursed scroll and tore up by an Osyluth. That was fun to see, especially since the Osyluth offered to let us "defend" the assassin. Riiight, that'll happen. We offered to help the Osyluth!

The "endgame" of the adventure

Spoiler:
Oh, and whatever the heck was guarding the "goal item" of the adventure was mean! Wow! That thing was pretty sick, it had everyone in the party down for a bit (excluding me), and, thankfully, it was still subject to sneak attack damage, otherwise that battle would have gone a lot harder.

Me=invisible rogue=stab quickly and fully=dead critter.

The only part of the adventure that throws me off is the glaive.

Spoiler:
The thing is evil, crystaline, and intelligent?! Wow. My character is going to have some fun with this! He's a "hellbred," and as such has "evil exception" meaning even though he's good, he can wield evil weapons and he detects as evil. Yes, I'm playing that advantage up :) And yes, he kept the glaive.

Our DM was nice enough to let us know about some of the items we missed, and I'm particularly sad about one of the items:

Spoiler:
the wand of Restoration with 11 charges... enough for all of us to get healed to full... having someone cast restoration costs boatloads of gold!

Anyhoo, the whole adventure required everyone's abilities, and no one character had a significant advantage over the others, but we would have failed without one another. That's the joy of the whole thing, its that our bard, priest and Paladin got taxed to the top of their abilities, while the Rogue/Sorcerer (me) and our Cavalier got beaten many, many times over. We made it out alive, and walked right out the front door, just like we came in.

/d

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