New to Pathfinder and looking for Some Character Build Advice


Pathfinder First Edition General Discussion

Sovereign Court

I'm new to pathfinder, but a veteran player.

I'm building a Transmuter/Rogue for use in a 5 man party made up of myself, a Druid, a Monk, a Fighter and either a paladin or a fighter.

Here is my build so far. The biggest thing I'm having an issue deciding on is skill selection, and feat selection. I'd like to build towards Arcane Trickster, but may just stick as simply MC.

Elf Transmuter/Rogue 1/1
Favored Class: Transmuter
Traits: Dangerously Curious, Scholar of the Great Beyond, Child of the Streets
Str 11 Dex 17 Con 15 Int 20 Wis 14 Cha 14
Skills (All at 1) Acrobatics, Appraise, Climb, Disable Device, Disguise, Escape Artist, Knowledge (Arcana, Dungeoneering, Engineering, Geography, History, Local, Nobility, Planes), Linguistics, Perception, Ride, Sleight of Hand, Spellcraft, Stealth, Use Magic Device

The UMD is primarily because from the background of the charecter, as are the traits.

The Exchange

jmeis982 wrote:

I'd like to build towards Arcane Trickster, but may just stick as simply MC.

If you do stick to multiclassing you should really reconsider being a half-elf instead of an elf. The dex and con will even themselves out by switching them, so you'll in essence be giving up spell penetration for either more hit points or more skills.

Sovereign Court

Demoyn wrote:
jmeis982 wrote:

I'd like to build towards Arcane Trickster, but may just stick as simply MC.

If you do stick to multiclassing you should really reconsider being a half-elf instead of an elf. The dex and con will even themselves out by switching them, so you'll in essence be giving up spell penetration for either more hit points or more skills.

If I were to go Half -Elf I'd rearrange stats so they remain the same, and I have considered it for min/max (having both my classes as Favored) It is definitely something I will consider more thoroughly.


Are you guys pathfinder core rules only? Are you allowing outside or 3.5 material? In my experience the rogue wizard build has alot of difficulty at early levels. I guess you are trying to fill both roles (arcane caster and skill monkey) that are absent from your party? If you are allowed outside material there may be better/easier ways to do so.

If not, at least you wont suffer from skill issues as much as a 3.5 wizard/rogue since you will still get full ranks from cross class skills in your wizard levels so long as you have at least one rogue level.

You have excellent stats, what kind of generation do you guys use? Doesnt seem possible for it to be a point buy?

Sovereign Court

Kolokotroni wrote:

Are you guys pathfinder core rules only? Are you allowing outside or 3.5 material?

You have excellent stats, what kind of generation do you guys use? Doesnt seem possible for it to be a point buy?

It's somewhat of a hybrid. Primarily staying to Core Pathfinder though. For stat generation we used 4d6 drop the lowest re-roll 1's

Silver Crusade

Not on par for the post subject, but seriously consider revising the 4d6 method you're using. Unlike 2nd edition, you don't need super-high stats to begin to have adjustments to abilities. A 14 is pretty good in most fields.

As noted by Kolo, since Pathfinder no longer considers class skills "cross class" once you take at least one level in that class, you might just want to proceed in wizard levels rather than continue to split. You can still divert skill points to rogue skills if needed while offering your party the duality of skilled spellcasting.


What is your objective with the class? If it isnt necessarily to build towards arcane trickster what are you trying to accomplish? Do you want to sneak attack with spells? Do you want to focus on covering the rogue and wizard utility roles? Because this kind of multiclass spreads you rather thin, its a good idea to figure out exactly what you want to do before building it.

Sovereign Court

Kolokotroni wrote:
What is your objective with the class? If it isnt necessarily to build towards arcane trickster what are you trying to accomplish? Do you want to sneak attack with spells? Do you want to focus on covering the rogue and wizard utility roles? Because this kind of multiclass spreads you rather thin, its a good idea to figure out exactly what you want to do before building it.

The overall objective is to fill the rogue/wizard utility roles. The primary difficulty I'm having is deciding on a feat to take for first level.

I don't imagine him as much of a combat guy, more the cheese-it and run type. Would providing the background I've written up for him help with suggestions?


jmeis982 wrote:
Kolokotroni wrote:
What is your objective with the class? If it isnt necessarily to build towards arcane trickster what are you trying to accomplish? Do you want to sneak attack with spells? Do you want to focus on covering the rogue and wizard utility roles? Because this kind of multiclass spreads you rather thin, its a good idea to figure out exactly what you want to do before building it.

The overall objective is to fill the rogue/wizard utility roles. The primary difficulty I'm having is deciding on a feat to take for first level.

I don't imagine him as much of a combat guy, more the cheese-it and run type. Would providing the background I've written up for him help with suggestions?

It might. So basically you are looking most for utility spells and covering the needed skills right then? In that case, decide how many 'really important' skills you have. If its not more then the number you get for wizard levels, take a dash of rogue (a level or two) and focus on wizard, especially if you dont plan on going arcane trickster.

With your current character as a wizard you get 7 skill points per level, plus another possible 1 from favored class (if you pick wizard). Do you think there are more then 8 skills you need to max out? I dont think so, which means you can focus on wizard.

That said, is this character starting at level 1 or level 2? That isnt completely clear for your original post (at least not to me). It will help with your first feat choice to know which class you are at the start.

Sovereign Court

He is starting at Second Level, with the initial class being Rogue.

**history**
**Note in the world we are in Elves age as humans**

Growing up his parents were a Priest and a Mage who were preparing him to become a mage. (Scholar of the Great Beyond). He always suffered from an excess of curiosity (Dangerously Curious)which lead to an accident when he was 12 or 13 with the end resulting in his parents deaths. The stigma of causing his parents death led him onto the streets, where he was taken in by a group of ne’er-do-wells that took him in and began teaching him the thiefly arts. Although he was taught to steal, it never fully settled with him to steal from those that didn’t deserve it, targeting primarily those who had more than they needed and sharing it with those who had nothing. After a few years he met up with [Nanks guy]. Though they were from different backgrounds they came together and honed their skills. [Nanks guy’s] temper tended to get the best of him, one night the two raided the storehouse of a local merchant, a man notorious for swindling his customers, and the whole caper went sideways, two of the merchants employee’s ended up dead, and the two ran and ended up parting ways. It was the last time he saw [Nanks guy]. Fleeing the city he escaped into the wilderness. One night while trying to steal enough food to eat he was caught by a traveler. The traveler recognizing the gift that he possessed, he invited him to share his food and asked many questions about his past. The traveler was a mage, an elf who studied for a time with his father, he told him tales of fantastic treasures and wonders from a time long gone. Amazed with the tales, and filled with feelings he hadn’t felt in ages. He asked the man if he could accompany him, if he could help him learn to use the power of magic, to hone his talents and become the best that he could. The traveler took him in and began to teach him the different styles of magic, after 2 long years of study he settled on Transmutation as his specialty, its magic offered an extra benefit by augmenting his thiefly abilities enabling him to further hone his talents. Finally after nearly 2 more years of study he has set out on his own armed with the skill of a rogue and the talents of a transmuter ready to do what he can to help those who need it.
Attitude: Optimistic Achiever, seeks to improve himself and help others. Something of a Robin Hood complex. Loyal to his friends.
Aspirations: To improve his abilities and help others, frustrated by attitudes of general public


Ok, so with this background and your goal i really recommend picking 7 key skills to keep at or near max, and go mostly wizard (no more then 2 or 3 levels of rogue total, and keep it to just 1 for a while. Arcane trickster could help you with this concept, it definately embraces the 'magic helping him be a rogue' idea. But if you are not going to do that, sick to just 1 level of rogue until mid levels. For the most part you only want skills from rogue, and you can get enough from a high int wiz and a single level of rogue. At the same time it allows you more utility and capability in your spells. You can always pick up 2 more levels of rogue later if you decide you do want to go for arcane trickster.

For first level feat, Defensive combat training might not be a bad idea. No matter what you end up with, your CMD will likely be pretty low (low BAB) you may want to take Defensive combat training to keep it up closer to Par, either that or maybe dodge, since you will have AC difficulties at low levels, and every little bit helps.


+1 to 1 lvl of rogue.

If 3.5 is allowed, seriously consider Unseen Seer PrC (Comp Mage, i think). It will increase your sneak attack to 2d6 to qualify for AT.

As for feats, it depends on what you want to do. If you're intending on melee, then Arcane Strike is decent. If you're more concerned with AoE spells (which you shouldn't be with sneak attack until 10th lvl AT) then spell focus is useful.

I recommend using rays to sneak attack, and you don't want to miss or fail your caster lvl check for SR. Your dex is decent, and rays are touch attacks, so you should be safe there. I say keep elf as a race and pick up Spell Penetration and then Greater Spell Penetration. There's nothing worse than not being able to affect anyone with your spells. At least with golems you can cast ray of deanimation.

Of course that's dependant on how many creatures with SR you'll encounter. You probably think it's not very likely, but when you get to mid-level you'll be glad you covered it.

my 2cp

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