Nolveniss Azrinae

jmeis982's page

Organized Play Member. 19 posts. 1 review. No lists. No wishlists. 3 Organized Play characters.


RSS

Sovereign Court

The party leader is a gestalted cleric/sorc. The other two party members are a crafting wiz. And a flying sniper gunslinger. Also have 2 golems

Sovereign Court

My gm has tasked me with building an anti party group and I'm having trouble tooling up one of my character builds.

The character is a lvl 17 cavalier evil. With material available from book of vile darkness

Sovereign Court

I'm currently playing a Gestalted Wizard/Ranger. We have hit 11th level and I'm having trouble picking my 11th level feat. I'm built as a crafting archer. I'm a teleportation specialist with a bonded item, and an Archer Ranger with an animal companion.

My feats so far are:
Improved Initiative
Focused Shot (Ranger Bonus)
Weapon Focus (Long Bow)
Rapid Shot (Ranger Bonus)
Craft Wondrous
Craft Arms & Armor (Wizard Bonus)
Scribe Scroll (Wizard Bonus)
Snap Shot
Dimensional Agility
Craft Rod (Wizard Bonus)
Point Blank Master (Long Bow) (Ranger Bonus)
Endurance (Ranger Bonus)

Sovereign Court

We are playing through the Rise of the Runelords AP and I am looking to splash into another class other than my primary class.

What we have in our party so far are:

An Alchemist
A Paladin
A CC Druid
A Magus
An Inquisitor
and myself a Knife Master rogue.

I'm looking to splash into either Cleric or Inquisitor, to gain a movement speed boost. What I cant decide is which class would be better to dip into. At most I'm going to take 2 levels of either of them.

Okay, More background:
I'm currently level 3 going into level 4.
My feats are: Improved Initiative and Weapon Focus Dagger
My Rogue Talent is: Combat Trick:Quickdraw
My traits are: Warrior of Old, and Armor Expert
My stats are:
12 Str
17 dex
11 con
17 int
13 wis
13 cha

Sovereign Court

14 people marked this as FAQ candidate. Staff response: no reply required.

Does the bloodline Arcana ability apply to any spell cast with a metamagic ability or only sorceror spells?

Sovereign Court

Gorbacz wrote:

The next time your group faces a Wizard BBEG, require the DM to show the wizard's component list.

Down to every bull's hair.

And every lump of bat guano.

It's a bit of a level hit, but you could also take a level of sorceror. Gives you a few 0 level spells you can cast infinitely, a couple first level spells, and eschew materials for free.

Sovereign Court

I was wondering if anyone was working on an eBook friendly charecter sheet. I'm not very proficient with PDF's and I can never seem to get the formatting right on RTF's so was curious if anyone else had taken a shot at it.

Sovereign Court

Along the same thought pattern, would the bonus for the weapon add to CMD vs. CMB effects like sunder.

Sovereign Court

Zizazat wrote:
Thea Peters wrote:

If you don't find a huge gathering in Dubuque, feel free to come to Iowa -- Go to Sign up stuffs

Every third Saturday of the month -- we try to offer one higher level mod and a 1-5/1-7 mod the first slot and then a 1-5/1-7 the second.. Games start at noon

You probably mean Iowa City? I mean, since Dubuque is already in Iowa and everything :P

I understood what you meant... Iowa (as in the school) I'm also in Dubuque and wouldn't mind giving the PFS a try, I'm in a regular game on tuesdays. I also run a small Kingmaker game on the side.

Sovereign Court

Enevhar Aldarion wrote:
You do not have to be a caster to take this trait.

Thanks. I was just concerned because the paragraph above that section states that not all the talents are usefull if you are not a spellcaster.

Sovereign Court

Enevhar Aldarion wrote:
Yep, any spell list that has 0-level spells are valid for this.

So ANY list, or the one from which I have spells?

I.e. can a rogue take this and take bleed?

Sovereign Court

The magical talent trait states that you get a 0-Level spell to use as a spell like ability. I have a few questions that I'd like clarified if you can help out.

1) Which spell list does it come from?

I guess it's just that one.

Sovereign Court

I would think the orcs would be just as apt to fight alongside the dragon against the party. Given the Dragons alignment it would probably attempt to lure the orcs into serving it's need.

Sovereign Court

Teneck wrote:

Not exactly a spell...but one of my players has taken a liking to sovereign gluing a sword to an immovable rod, pissing of the bad guys, running around a corner and sticking the rod at chest height.

Then stand back and watch the chaos..especially if there is more then one chaser and its a cramped corridor.

Also not exactly a spell, but Quall's Feather Token Tree. I managed to bullrush the Arch-Villain (later revealed to be 5 levels superior) over the edge of a balcony over the pit of a volcano. One token later, and the trunk was starting to burn and we could see crushed and mangled bad-guy at the bottom.

Sovereign Court

He is starting at Second Level, with the initial class being Rogue.

**history**
**Note in the world we are in Elves age as humans**

Growing up his parents were a Priest and a Mage who were preparing him to become a mage. (Scholar of the Great Beyond). He always suffered from an excess of curiosity (Dangerously Curious)which lead to an accident when he was 12 or 13 with the end resulting in his parents deaths. The stigma of causing his parents death led him onto the streets, where he was taken in by a group of ne’er-do-wells that took him in and began teaching him the thiefly arts. Although he was taught to steal, it never fully settled with him to steal from those that didn’t deserve it, targeting primarily those who had more than they needed and sharing it with those who had nothing. After a few years he met up with [Nanks guy]. Though they were from different backgrounds they came together and honed their skills. [Nanks guy’s] temper tended to get the best of him, one night the two raided the storehouse of a local merchant, a man notorious for swindling his customers, and the whole caper went sideways, two of the merchants employee’s ended up dead, and the two ran and ended up parting ways. It was the last time he saw [Nanks guy]. Fleeing the city he escaped into the wilderness. One night while trying to steal enough food to eat he was caught by a traveler. The traveler recognizing the gift that he possessed, he invited him to share his food and asked many questions about his past. The traveler was a mage, an elf who studied for a time with his father, he told him tales of fantastic treasures and wonders from a time long gone. Amazed with the tales, and filled with feelings he hadn’t felt in ages. He asked the man if he could accompany him, if he could help him learn to use the power of magic, to hone his talents and become the best that he could. The traveler took him in and began to teach him the different styles of magic, after 2 long years of study he settled on Transmutation as his specialty, its magic offered an extra benefit by augmenting his thiefly abilities enabling him to further hone his talents. Finally after nearly 2 more years of study he has set out on his own armed with the skill of a rogue and the talents of a transmuter ready to do what he can to help those who need it.
Attitude: Optimistic Achiever, seeks to improve himself and help others. Something of a Robin Hood complex. Loyal to his friends.
Aspirations: To improve his abilities and help others, frustrated by attitudes of general public

Sovereign Court

Kolokotroni wrote:
What is your objective with the class? If it isnt necessarily to build towards arcane trickster what are you trying to accomplish? Do you want to sneak attack with spells? Do you want to focus on covering the rogue and wizard utility roles? Because this kind of multiclass spreads you rather thin, its a good idea to figure out exactly what you want to do before building it.

The overall objective is to fill the rogue/wizard utility roles. The primary difficulty I'm having is deciding on a feat to take for first level.

I don't imagine him as much of a combat guy, more the cheese-it and run type. Would providing the background I've written up for him help with suggestions?

Sovereign Court

Kolokotroni wrote:

Are you guys pathfinder core rules only? Are you allowing outside or 3.5 material?

You have excellent stats, what kind of generation do you guys use? Doesnt seem possible for it to be a point buy?

It's somewhat of a hybrid. Primarily staying to Core Pathfinder though. For stat generation we used 4d6 drop the lowest re-roll 1's

Sovereign Court

Demoyn wrote:
jmeis982 wrote:

I'd like to build towards Arcane Trickster, but may just stick as simply MC.

If you do stick to multiclassing you should really reconsider being a half-elf instead of an elf. The dex and con will even themselves out by switching them, so you'll in essence be giving up spell penetration for either more hit points or more skills.

If I were to go Half -Elf I'd rearrange stats so they remain the same, and I have considered it for min/max (having both my classes as Favored) It is definitely something I will consider more thoroughly.

Sovereign Court

I'm new to pathfinder, but a veteran player.

I'm building a Transmuter/Rogue for use in a 5 man party made up of myself, a Druid, a Monk, a Fighter and either a paladin or a fighter.

Here is my build so far. The biggest thing I'm having an issue deciding on is skill selection, and feat selection. I'd like to build towards Arcane Trickster, but may just stick as simply MC.

Elf Transmuter/Rogue 1/1
Favored Class: Transmuter
Traits: Dangerously Curious, Scholar of the Great Beyond, Child of the Streets
Str 11 Dex 17 Con 15 Int 20 Wis 14 Cha 14
Skills (All at 1) Acrobatics, Appraise, Climb, Disable Device, Disguise, Escape Artist, Knowledge (Arcana, Dungeoneering, Engineering, Geography, History, Local, Nobility, Planes), Linguistics, Perception, Ride, Sleight of Hand, Spellcraft, Stealth, Use Magic Device

The UMD is primarily because from the background of the charecter, as are the traits.