Detect magic vs haunts


Rise of the Runelords


Detect evil allows the caster to experience the haunt as the haunted player does, but what about detect magic. Assuming the caster had two or three rounds to study it ( like the dancing parlour haunt in Skinsaw), what would he see?

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IronDesk wrote:

Detect evil allows the caster to experience the haunt as the haunted player does, but what about detect magic. Assuming the caster had two or three rounds to study it ( like the dancing parlour haunt in Skinsaw), what would he see?

Haunts are neither magical items nor spell effects. They're closer to undead than anything else. And just as detect magic won't detect an undead creature, it won't detect a haunt.


thanks!


James Jacobs wrote:
IronDesk wrote:

Detect evil allows the caster to experience the haunt as the haunted player does, but what about detect magic. Assuming the caster had two or three rounds to study it ( like the dancing parlour haunt in Skinsaw), what would he see?

Haunts are neither magical items nor spell effects. They're closer to undead than anything else. And just as detect magic won't detect an undead creature, it won't detect a haunt.

So what would Detect Undead do?

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Grokken wrote:
James Jacobs wrote:
IronDesk wrote:

Detect evil allows the caster to experience the haunt as the haunted player does, but what about detect magic. Assuming the caster had two or three rounds to study it ( like the dancing parlour haunt in Skinsaw), what would he see?

Haunts are neither magical items nor spell effects. They're closer to undead than anything else. And just as detect magic won't detect an undead creature, it won't detect a haunt.
So what would Detect Undead do?

I ruled that detect undead functioned as detect evil and true seeing does, allowing the caster to notice or observe the haunting’s effects.

Paizo Employee Creative Director

Grokken wrote:
James Jacobs wrote:
IronDesk wrote:

Detect evil allows the caster to experience the haunt as the haunted player does, but what about detect magic. Assuming the caster had two or three rounds to study it ( like the dancing parlour haunt in Skinsaw), what would he see?

Haunts are neither magical items nor spell effects. They're closer to undead than anything else. And just as detect magic won't detect an undead creature, it won't detect a haunt.
So what would Detect Undead do?

Normally, detect undead doesn't work either. But it can. If it does, the total CR of the haunt drops by 2.

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James Jacobs wrote:

Haunts are neither magical items nor spell effects. They're closer to undead than anything else. And just as detect magic won't detect an undead creature, it won't detect a haunt.

...

Normally, detect undead doesn't work either. But it can. If it does, the total CR of the haunt drops by 2.

So what *does* detect a haunt?

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gbonehead wrote:
James Jacobs wrote:

Haunts are neither magical items nor spell effects. They're closer to undead than anything else. And just as detect magic won't detect an undead creature, it won't detect a haunt.

...

Normally, detect undead doesn't work either. But it can. If it does, the total CR of the haunt drops by 2.

So what *does* detect a haunt?

Depends on the haunt, to be honest. Spells that allow a haunt to be detected early generally lower the haunt's CR, but for most haunts, there's no real way to detect them early until the round they manifest.

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