A question about Rapid Shot


Rules Questions

Liberty's Edge

It says when you take a full round action you can make additional attack with a ranged weapon this round. Is the extra attack with the highest BAB before the -2 penalty? My character is a Ranger with Manyshot. MY Ranger is level 9. does that mean on a Full Round action he receives 4 attacks all at a -2 penalty?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

You would get three attacks, at +7, +7, and +2. The first +7 attack would deal weapon damage dice twice.


Manyshot and Rapid Shot work a little differently.
Say you're a 9th level ranger using Rapid Shot. Normally you'd get 2 attacks at +9/+4 plus whatever other relavent modifiers (dex, weapon focus, magic weapon, etc.). When you use Rapid Shot you get 3 attacks at +7/+7/+2. With manyshot you don't incur any additional penalty, but get an additional arrow with the first attack.


TriOmegaZero wrote:
You would get three attacks, at +7, +7, and +2. The first +7 attack would deal weapon damage dice twice.

Just to be clear it's not just damage dice, in other words the damage doesn't mimic Vital Strike et. al., but instead it's as if you hit with two attacks with the solitary exception of not multiplying sneak attack or other precision damage.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Ah, you're right. Forgot about that bit.

Liberty's Edge

Cool thanks for clearing that up and taking the time to answer.


This is one of the Pathfinder changes that I really like, in 3.5 the two feats couldn't be used together, which I thought was a little bit lame consider that one was the prerequisite of the other.


cwslyclgh wrote:
This is one of the Pathfinder changes that I really like, in 3.5 the two feats couldn't be used together, which I thought was a little bit lame consider that one was the prerequisite of the other.

Does it say that somewhere?

I toiled with this feat combination in 3.5. It seamed absurd to get so many arrows in the air in one round. In the end I decided to avoid the question altogether by not taking the feat combination.


Lakesidefantasy wrote:
cwslyclgh wrote:
This is one of the Pathfinder changes that I really like, in 3.5 the two feats couldn't be used together, which I thought was a little bit lame consider that one was the prerequisite of the other.

Does it say that somewhere?

I toiled with this feat combination in 3.5. It seamed absurd to get so many arrows in the air in one round. In the end I decided to avoid the question altogether by not taking the feat combination.

in 3.5 rapid shot took a full attack action while using manyshot was a standard action. since you cannot take both a full attack and another standard action in the same round you could not sue the feats together in 3.5


I'm ambivalent about the change, leaning towards a favorable opinion of it. In the past Manyshot was a great way to have a mobile archer; you could move and take more than one shot in the same round. Now, while that functionality is lost, if effectively gives archers 3 arrows at their highest bonus, 4 if hasted. Granted that archers arguably have more multiple ability dependency since to keep up with the damage scaling of a melee fighter you need to invest in str for damage and dex to hit, but for the optimizer archer is the way to go as we've seen with the FighterMan build.


meatrace wrote:
I'm ambivalent about the change, leaning towards a favorable opinion of it. In the past Manyshot was a great way to have a mobile archer; you could move and take more than one shot in the same round. Now, while that functionality is lost, if effectively gives archers 3 arrows at their highest bonus, 4 if hasted. Granted that archers arguably have more multiple ability dependency since to keep up with the damage scaling of a melee fighter you need to invest in str for damage and dex to hit, but for the optimizer archer is the way to go as we've seen with the FighterMan build.

Pretty much. Melee and archery are pretty close in terms of DPR, but the melee fighter has to worry about getting into position to make a full attack, and this limits their effective DPR a lot. In 3.5, power attack was one of the few edges that melee had over ranged, with deadly aim that is gone. The only thing holding archery back now is the double stat for damage requirement(archers need strength and dex) and AoOs. I am not sure that is enough to balance things out.

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