Bravery and Faith (Final Fantasy Tactics / XII conversion)


Homebrew and House Rules

Dark Archive

So, I like Final Fantasy Tactics, and I also liked the Brave/Faith System inherent within it. In FFXII, Square-Enix re-hashed this mechanic within the Spells "Faith" and "Bravery" and my attempts here are an attempt to re-create these in a way that makes sense in 3.5 and PF. Also, this is going to be written in parts, so here is part one:

[u]PART ONE: The Basics.[/u]

So, to start off, what is Faith and Bravery?

Under this system, Faith is a measure of belief in something that your character has devoted themselves to. This is not necessarily divine, your character could be a rogue with high Faith that believes in the quickness of their fingers, or a fighter who believes in his training, the object of the Faith is not important. It is somehow tied more with Spellcasting and saving throws than with physical combat, however, and reflects this in how it's base score is derived.

Bravery, is a measure of Moral, Intellectual, Spiritual, and Social courage that inspires others and yourself to great acts. Bravery is more tied in with Physical actions, as is seen in how it's base score is derived.

How are Faith and Bravery defined?

They are defined best as a Percentile score, with a minimum of 1 and maximum of 99. A 1 rolled on Percentile is always a success and a 100 rolled on percentile is always a failure. When rolling Bravery or Faith, you are rolling under your score, to determine success or failure.

The base score for Faith is 20 + the combined ability score modifier of the mental ability scores. (For Example, a Wizard with Int 18, Wis 10, and Cha 14 would have a combined total of 42, which has a modifier of 16) According to the above example, the wizard's base faith is 36.

Bravery is calculated similarly, but using the Physical ability scores.

In addition, a Character's Class adds a small modifier to their base Bravery and Faith. Every two class levels, the character gains a +2% increase to their class' Base Faith or Bravery Bonus. If a character multiclasses, they do not gain the class bonus of their new class, this is a bonus accrued at character creation. One may, if their class has a bonus of "of Choice" change the focus of that bonus from Faith to Bravery and vice versa upon gaining a class level in that class, however, any bonus increase due to class level remains in that focus, while the base 5% is changed to the new focus.

Bard +5% of Choice
Barbarian +5% Bravery
Cleric +5% Faith
Druid +5% of Choice
Fighter +5% Bravery
Monk +5% Faith
Paladin +5% of Choice
Ranger +5% Bravery
Rogue +5% of Choice
Sorcerer +5% Bravery
Wizard +5% Faith

Cavalier +5% Bravery
Oracle +5% Faith
Witch +5% Faith
Summoner +5% of Choice
Alchemist +5% of Choice
Inquisitor +5% Faith


Uh, What do they do? What do you roll them for?

Rolling under is very strange within Pathfinder, makes me think of Gurps, etc. I'd reccommend swopping the numbers around, and have you subtract your combined scores from 90 say. That keeps the odds the same, but makes the mecahnic less jarring.

Dark Archive

I'm still working on getting the document on my computer prepped for putting it on the site, with some clarification and whatnot.

I will consider the rolling above thing, and further suggestions on how that would be done?

Lantern Lodge

I really love FFT it is such a great game. Here is a link to a Zodiac Sign system that I created based on the game: Zodiac Signs
It is a bit powerful of a system but it does represent it pretty well with some added D&D bonuses.

I like the idea of Bravery and Faith but it would really be an odd system. Since in the games Bravery determined your chance to avoid being hit and Faith determined how well magic affected you.

You could substitute Faith for Spell resistance and have everyone have a base 50% (which makes all spells work like normal) and at 0% the target is immune to magic and at 100% the target is affected double.

You could use Bravery as a substitute for Armor Class, have it be a base of 50% and have armor bonuses increase it by 3% and make the attack roll percentile with the attack bonus added to it.


Santiago Mendez wrote:

I like the idea of Bravery and Faith but it would really be an odd system. Since in the games Bravery determined your chance to avoid being hit and Faith determined how well magic affected you.

On Faith you are right; Brave, however, didn't determine the Dodge ability (that was dependant from the active class and equipment), but rather the chance (in %) to activate your 'counter' abilities (like Counter, Hamedo, Meatbone Slash, Catch, and so on).

It even determined the percentile of success to obtain the WORST items with the Move-Find Ability (basically, when you ended your movement in a spot which could give you either a Phoenix Down or an Elixir, you have a 'Faith %' to receive the Phoenix Down, and the restant % to receive the Elixir... this lead to the build of 'Item Finders' with very low Brave).

For these reasons, Brave should receive a careful overhaul to be introduced in Pathfinder, IMHO.

Lantern Lodge

That's true, I keep forgetting since I haven't played in a while and my character always had the reaction ability that made it so that his bravery determined his avoid chance of all physical attacks. And his brave was always 100 so he never got hit by physical attacks.

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