Ravingdork |
Can a spellcaster or creature teleport out of manacles? A creature's grasp? Out of their very clothes? To what extent does teleport allow?
Do the manacles/creature/clothes HAVE to come with you when you teleport? Or are you automatically freed from such things?
Can you choose what goes and what stays behind?
Ezh Darkstrider |
A very interesting question.
As for the manacles and the clothes, I can't say without guessing.
But for 'a creatures grasp', yes, as long as all the other pre-requisites for successful casting in a grapple are met, i.e. Still Spell feat {for negating any somatic components} , concentration check successful, and any material components already in hand. Highly situational, but possible.
As far as a guess for manacles: normally, no; with Still Spell, yes {bound wrists interfere with somatic spell-casting}.
And as far as clothes.... I believe one chooses which {if any} items are teleported. This makes for an interesting gray area.
Umbral Reaver |
This came up with the local group for teleport as well as various other spells of similar nature. It was ruled that the caster may, at the time of casting, designate items carried to not be teleported. This means if the caster is unaware of any items on their person, those are teleported. Otherwise, the caster would have to keep accurate stock of all their belongings when teleporting.
Remco Sommeling |
hmm.. I think I'll let the player decide what he can leave with or without :
1) he must specifically state to leave items worn or carried behind
2) only objects / creatures the wizard could possibly escape from using a sucessful escape artist check
(manacles are fine, but no escape being covered with oil or acid)
Morgen |
Well you can always choose not to bring people along with you, since you have to pick who your bringing with normally.
As for clothes, I'd say no, and for the sake of what I think is fun I'm going to say no to manacles as well. Especially considering there is already a verbal only spell that's a much lower level that helps get you out of those called Knock.
Ravingdork |
hmm.. I think I'll let the player decide what he can leave with or without :
1) he must specifically state to leave items worn or carried behind
2) only objects / creatures the wizard could possibly escape from using a sucessful escape artist check
(manacles are fine, but no escape being covered with oil or acid)
I really like this interpretation. I didn't even think of using it to get out of something like ongoing acid burn.
What other abuses might be had by creative munchkins I wonder?
Twowlves |
Nowhere near being official word, but IMCs, I use the same definition of "aura" as I do for determining what stays visible when an invisible person picks up a visible object. To wit: there is an invisible "aura" extending about 1 foot from each creature, and effects like Invisibility and Teleport work on things in that aura. So, IMC, no you can't teleport out of manacles/ropes/chains etc, and if you slap manacles on an invisible foe, they disappear as soon as all of the parts of the manacles are within 12" of the invisible creature.