Alchemical Sling Bullets


Rules Questions


The Alchemical Sling Bullets in the Monster Codex seem cool but I need to make sure I understand how it functions. I understand the need to fill them but how long before use do they need to be filled. Or rather, how long can they remain filled?

Can they only be filled in combat, or can you fill them in advance then use them as stand sling ammo?


There's no reference to them going stale and it's not a magic item with a duration. There's even a mention of an alchemist using them to equip their comrades, Looks like you're good to fill them out of combat, taking 10 on the check, then use them in combat.


Thanks. I felt the same way but wanted to see if others felt the same.


The Alchemist's Bullet seems way overpriced.
Price: 330
Cost: 180
Therefore, the mundane cost is 30gp. Magic cost is 300gp.
Formula states:
Bullets are ammunition, so +1 at 2000gp -> 40 for one piece of ammo.
Masterwork 300gp -> 6gp for one piece of ammo.
So, 46gp for a +1 sling stone. An extra 284gp allows it to carry an alchemical substance.

@avr: Not sure what you are referring to. No skill check mentioned in the linked item. No reference to an Alchemist (the class), only alchemical substances.
Definitely a load [long] before use item.

/cevah


Cevah wrote:

The Alchemist's Bullet seems way overpriced.

Price: 330
Cost: 180
Therefore, the mundane cost is 30gp. Magic cost is 300gp.
Formula states:
Bullets are ammunition, so +1 at 2000gp -> 40 for one piece of ammo.
Masterwork 300gp -> 6gp for one piece of ammo.
So, 46gp for a +1 sling stone. An extra 284gp allows it to carry an alchemical substance.

@avr: Not sure what you are referring to. No skill check mentioned in the linked item. No reference to an Alchemist (the class), only alchemical substances.
Definitely a load [long] before use item.

/cevah

The OP means this: Alchemical Sling Bullet, a Hobgobby weapon which costs 5gp.

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