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Distracted by the sparkling, Zuzzak loses track of his flaming orb and it evaporates. He strikes back at Amriya with a wave of fatigue (Day's Weight, DC 22 Fort save) before sending his familiar forth.

Scurry the Lizard |

The golden creature perched on Zuzzak's shoulder flies forth and breathes a cone of gas over Amriya and the vescavor!
Faerie Dragon breath weapon, DC 22
Edit: sorry, the breath weapon is two actions. Scurry will just fly forward this turn.

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Wow - thirteen posts while I was sleeping
will: 1d20 + 13 ⇒ (10) + 13 = 23 v 25 v Fascinated.
Luna is both Dazzled and Fascinated
I'm part demon she mumbles as she gets stung. Shouldn't I be immune?
Yep - she's quite a bit out of it this round.
She pulls out a Moderate Healing Potion and drinks it. It's not coffee but it'll have to do
healing: 3d8 + 10 ⇒ (1, 5, 1) + 10 = 17
If she can, the last action is a Shield

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if we are no more in the area does it mean we are no more dazzled?
Correct.
Luna drinks a healing potion.
The priest moves out of the dazzling cloud. There's only one Pathfinder he can reach from here, but that does not seem to bother him.
Will: 1d20 + 7 ⇒ (2) + 7 = 9 Critical failure
◆ Stride
◆ Strike Scythe: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18 Miss
◆ Strike Scythe: 1d20 + 13 + 1 - 5 ⇒ (3) + 13 + 1 - 5 = 12 Miss
Amriya's posture changes, as though ze is suddenly exhausted and heavily burdened.
Amriya Fort: 1d20 + 14 ⇒ (13) + 14 = 27 Success
Zhamie, Dran'tilt, and Jun-Mei's turns. Everyone is Dazzled within the area of Amriya's spell, and also must attempt a DC 25 Will save when entering or ending their turn there or be Fascinated.
Initiative:
Luna (AC 21, 33/57 HP, Dazzled, Fascinated by cloud)
Blue Screaming Grub Priest (-72 HP, bloodied, Fanatical Frenzy)
Zhamie (AC 21, 61/62 HP, Dazzled)
Dran'tilt (AC 26, 98/98 HP, haste, Dazzled)
Zuzzak (AC 21, 48/48 HP, Dazzled, Fascinated by cloud)
Jun-Mei (AC 25, 21/71 HP, DC 25 Will vs Fascinated, DC 21 Fort vs Bog Rot)
Red Amriya, Screaming Grub Researcher (-69 HP, Fatigued and Enfeebled until Zuzzak's turn)
Green Screaming Grub Necromancer (-76 HP)
Quadenillia (AC 25, 56/83 HP, Dazzled, DC 25 Will vs Fascinated)
Yellow Vescavor (-11 HP)

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Zhamie steps out of the spell's area of effect. She tries to get an angle on the priest north of her.
Devise: 1d20 ⇒ 1
How'd I guess
I hope there's nothing nasty in this other room
Zhamie backs away to get her bearings.
◆ Step
◆ Devise
◆ Stride

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The dwarf runs and reloads to be next to the blue cultist outside of the area. He fires towards the cultist.
+1 striking flaming hammer gun.: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 2d10 + 1 + 2 + 1 + 1d6 ⇒ (1, 6) + 1 + 2 + 1 + (3) = 14
Fatal: 1d10 ⇒ 7
Then he runs and reloads again.
please place my token 2 squares right of Zhamie

GM Super Zero |

Dran'Tilt removes the priest from the board.
A crit. He's down.
Jun-Mei's turn. Everyone is Dazzled within the area of Amriya's spell, and also must attempt a DC 25 Will save when entering or ending their turn there or be Fascinated.
Initiative:
Luna (AC 21, 33/57 HP, Dazzled, Fascinated by cloud)
Zhamie (AC 21, 61/62 HP)
Dran'tilt (AC 26, 98/98 HP, haste)
Zuzzak (AC 21, 48/48 HP, Dazzled, Fascinated by cloud)
Jun-Mei (AC 25, 21/71 HP, DC 25 Will vs Fascinated, DC 21 Fort vs Bog Rot)
Red Amriya, Screaming Grub Researcher (-69 HP, Fatigued and Enfeebled until Zuzzak's turn)
Green Screaming Grub Necromancer (-76 HP)
Quadenillia (AC 25, 56/83 HP, Dazzled, DC 25 Will vs Fascinated)
Yellow Vescavor (-11 HP)

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dazzled DC5: 1d20 ⇒ 17
Jun-Mei heals herself then strikes at the closest cultist.
Heal R4 vs Jun-Mei: 4d8 + 32 ⇒ (2, 7, 4, 7) + 32 = 52
dazzled DC5: 1d20 ⇒ 15
glaive vs red: 1d20 + 13 ⇒ (8) + 13 = 21
damage, slashing: 2d8 + 3 ⇒ (6, 8) + 3 = 17
◆◆ Cast heal r4, ◆ strike
The Veskavor should be enfeebled 2 until the end of its next turn due to glimpse of redemption

GM Super Zero |

Amriya watches as Jun-Mei heals all the damage ze's done. "Well, that's disappointing. Why won't you just d--Agh!"
That's a hit while ze's fatigued.
"I said DIE!" Jun-Mei sees the giant demon in the other room, rising once more to swallow her whole. She also sees the knife coming in time to avoid it.
◆◆ Cast a Spell; Jun-Mei must make a DC 25 Will save against vision of death Mental damage: 8d6 ⇒ (2, 3, 1, 5, 1, 4, 6, 6) = 28
◆ Strike Rotcarver: 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24 Oh, miss due to Enfeebled!
Hypnotize wasn't sustained, so it ends.
The necromancer winces as she moves behind the desk to get a better view of what's happening in the hallway. "Dead, attack!" she calls, motioning for them to move further out of the room. One moves to hit Luna, while the other really clobbers Zhamie.
◆ Stride
◆◆ Undead, Attack! Both entities move. One attacks Luna and one Zhamie. Fist: 1d20 + 15 ⇒ (11) + 15 = 26 Hits Luna for bludgeoning damage: 2d12 ⇒ (2, 7) = 9, and Fist: 1d20 + 15 ⇒ (20) + 15 = 35 Crits Zhamie for 2xbludgeoning damage: 2d12 ⇒ (11, 12) = 23 (oh dang, sorry)
Quadenillia's turn. Have an extra Hero Point.
Initiative:
Luna (AC 21, 24/57 HP)
Zhamie (AC 21, 15/62 HP)
Dran'tilt (AC 26, 98/98 HP, haste)
Zuzzak (AC 21, 48/48 HP)
Jun-Mei (AC 25, 71/71 HP)
Red Amriya, Screaming Grub Researcher (-86 HP, bloodied, Fatigued and Enfeebled until Zuzzak's turn)
Green Screaming Grub Necromancer (-76 HP)
Quadenillia (AC 25, 56/83 HP)
Yellow Vescavor (-11 HP, Enfeebled 2)

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Qen sees that the subtle approach is not working, so tries something a little flashier. She also preps to patch up a fellow Pathfinder.
◆ Interact to draw Versatile Vial
◆ Strike
Targeting the nearest square of Yellow so it splashes on Red.
Moderate Versatile Vial: 1d20 + 16 ⇒ (4) + 16 = 20
Poison Damage: 2d6 ⇒ (2, 2) = 4 plus 2 = 2 splash
Qen says one of the most offensive possible post-Gap words. For the others, here and now, it is meaningless.
◆ Interact to draw Lesser Elixir of Life

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will save DC25: 1d20 + 15 ⇒ (9) + 15 = 24
Hero point reroll
will save DC25: 1d20 + 15 ⇒ (18) + 15 = 33

GM Super Zero |

It's not a direct hit, but the fumes have some effect on the demon and cultists.
A miss. They all take the splash damage.
The demon stings Luna again, while attempting feebly to claw at Jun-Mei. Even as she's avoiding that, Jun-Mei shields Luna. The demon does not entertain the idea of redemption, and for that its strength continues to be suppressed.
◆ Step
◆ Strike Q/L: 1d2 ⇒ 2 Stinger: 1d20 + 20 - 2 ⇒ (13) + 20 - 2 = 31 Crit for 2x(piercing: 2d4 - 2 ⇒ (4, 4) - 2 = 6 and acid damage: 2d10 ⇒ (7, 7) = 14); assuming Jun-Mei does another Glimpse of Redemption there, Luna is still standing (though only just)
◆ Strike Jun-Mei Claw: 1d20 + 20 - 2 - 5 ⇒ (8) + 20 - 2 - 5 = 21 Miss
Luna, Zhamie, Dran'tilt, Zuzzak, and Jun-Mei's turns.
Initiative:
Luna (AC 21, 2/57 HP)
Zhamie (AC 21, 15/62 HP)
Dran'tilt (AC 26, 98/98 HP, haste)
Zuzzak (AC 21, 48/48 HP)
Jun-Mei (AC 25, 57/71 HP, Frightened 1)
Red Amriya, Screaming Grub Researcher (-88 HP, bloodied, Fatigued and Enfeebled until Zuzzak's turn)
Green Screaming Grub Necromancer (-78 HP, bloodied)
Quadenillia (AC 25, 56/83 HP)
Yellow Vescavor (-13 HP, Enfeebled 2)

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Zhamie heals herself using her gloves.
Healer's Touch: 2d6 + 7 ⇒ (6, 5) + 7 = 18
She pulls out another potion and drinks it down.
Moderate Healing: 3d8 + 10 ⇒ (5, 1, 6) + 10 = 22
Changed from Lesser Healing (I totally forgot I bought it before the adventure started)
◆ Healer's Touch
◆ Interact to draw Moderate Healing Potion
◆ GULP

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Yes Jun-Mei Glimpses to protect Luna.
Jun-Mei takes a last slash at the cultist in red before falling back and using her healing magics on Luna.
glaive vs red: 1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 31
damage, slashing: 2d8 + 3 ⇒ (8, 6) + 3 = 17
Lay on hands vs Luna, Heal 24 hp
◆ Strike, ◆ stride, ◆ cast lay on hands

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Remember that Jun-Mei has vital beacon currently active and at full strength. If you are adjacent to her and spend an action you can heal 4d10 hp.

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The dwarf runs to be next to Both undead. He then unleashes some elemental Energy around him.
Energy émanation: 4d6 ⇒ (6, 4, 4, 3) = 17
Reflex DC 24
Then he fires towards the red one.
+1 striking flaming hammer gun.: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 2d10 + 1 + 2 + 1 + 1d6 ⇒ (6, 10) + 1 + 2 + 1 + (5) = 25
Fatal: 1d10 ⇒ 7
57 damage on a crit

GM Super Zero |

The Pathfinders heal up. Amriya starts to look worried, though Jun-Mei relieves hir of that concern with a slice from her glaive before stepping back to heal Luna.
While Amriya is Fatigued, that's a crit--although you didn't need it. Ze's down.
The skeletons are destroyed by some kind of energy. He also shoots the large demon.
Reflex: 1d20 + 15 ⇒ (3) + 15 = 18 Failure, destroyed
Reflex: 1d20 + 15 ⇒ (4) + 15 = 19 Failure, destroyed
34 is a hit but not a crit, so damage: 2d6 ⇒ (3, 3) = 6.
Zuzzak's turn.
Initiative:
Luna (AC 21, 48/57 HP)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 98/98 HP, haste)
Zuzzak (AC 21, 48/48 HP)
Jun-Mei (AC 25, 57/71 HP)
Green Screaming Grub Necromancer (-78 HP, bloodied)
Quadenillia (AC 25, 56/83 HP)
Yellow Vescavor (-28 HP, Enfeebled 2)

Scurry the Lizard |

The flying critter breathes a cloud of gas at the vescavor. Faerie Dragon Breath weapon DC 22

GM Super Zero |

Yellow Fortitude: 1d20 + 17 ⇒ (7) + 17 = 24
Yellow Reflex: 1d20 + 19 ⇒ (7) + 19 = 26
Green Reflex: 1d20 + 15 ⇒ (15) + 15 = 30

GM Super Zero |

The demon is unaffected by Scurry's breath, though neither foe is quick enough to entirely avoid Zuzzak's spell.
Sorry, having computer issues. But hey, I apparently rolled those saves three hours ago, so let's keep going with that.
"D-dead rise!" calls out the necromancer. A spirit swirls up from the ground, but she immediately winces and makes a slicing motion. The ghost bursts, spraying everyone around it with a foul smell and life-draining necrotic energy. The demon looks back to glower at her, as she bends over and breathes deeply. It looks like that took a lot out of her.
◆ Undead Arise!
◆◆ Wave of Death. Everyone in a 10-foot emanation (which is Scurry, the vescavor, and all PCs except Zhamie) must make a DC 23 basic Fort save against void damage: 4d10 ⇒ (9, 4, 2, 10) = 25. Green then becomes Drained 1.
Yellow Fort: 1d20 + 17 ⇒ (14) + 17 = 31 Success, 12 damage
Quadenillia's turn.
Initiative:
Luna (AC 21, 48/57 HP, DC 23 Fort vs 25 v)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 98/98 HP, haste, DC 23 Fort vs 25 v)
Zuzzak (AC 21, 48/48 HP, DC 23 Fort vs 25 v)
> Scurry (AC 21, 30/30 HP, DC 23 Fort vs 25 v)
Jun-Mei (AC 25, 57/71 HP, DC 23 Fort vs 25 v)
Green Screaming Grub Necromancer (-91 HP, bloodied, drained 1)
Quadenillia (AC 25, 56/83 HP, DC 23 Fort vs 25 v)
Yellow Vescavor (-46 HP, Enfeebled 2)

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Qen drinks her tasty concoction and then hurls one that is less tasty.
◆ Interact to drink Lesser Elixir of Life
Healing: 3d6 + 6 ⇒ (6, 1, 3) + 6 = 16
◆ Interact to draw Versatile Vial
◆ Strike
Targeting the back square of Yellow so it splashes on Green.
Moderate Versatile Vial: 1d20 + 16 ⇒ (5) + 16 = 21
Poison Damage: 2d6 ⇒ (4, 1) = 5 plus 2 = 2 splash

GM Super Zero |

Qen heals herself. Her throw is a little off and hits the floor, but still splatters both foes with its untasty contents.
You know you can use Quick Alchemy to improve that or instead create a quick vial and not expend one?
Qen Fort: 1d20 + 14 ⇒ (13) + 14 = 27
That's a miss, so just splash damage.
The demon moves up, casually stepping on Amriya. It grabs Jun-Mei in a claw.
◆ Fly
◆ Strike J/Z/Q/L/D/S: 1d6 ⇒ 1 Claw: 1d20 + 20 - 2 ⇒ (10) + 20 - 2 = 28 Hits Jun-Mei for unholy slashing damage: 2d10 + 8 - 2 ⇒ (7, 1) + 8 - 2 = 14
◆ Grab Athletics: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28 Success
Luna, Zhamie, Dran'tilt, Zuzzak, and Jun-Mei's turns.
Initiative:
Luna (AC 21, 48/57 HP, DC 23 Fort vs 25 v)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 98/98 HP, haste, DC 23 Fort vs 25 v)
Zuzzak (AC 21, 48/48 HP, DC 23 Fort vs 25 v)
> Scurry (AC 21, 30/30 HP, DC 23 Fort vs 25 v)
Jun-Mei (AC 25, 43/71 HP, DC 23 Fort vs 25 v, Grabbed by Yellow Escape DC 28)
Green Screaming Grub Necromancer (-93 HP, bloodied, drained 1)
Quadenillia (AC 25, 60/83 HP)
Yellow Vescavor (-48 HP, Enfeebled 2, Grabbing Jun-Mei)

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From her safe distance, Zhamie reloads her jezail and tries to get an angle on the Vescavor. She also tries to find some sort of weakness.
Devise: 1d20 ⇒ 8
Seeing that Jun-Mei has been grabbed, Zhamie shoots Yellow anyway, hoping to try to scare it off.
Devise Strategy Mods (+1 Striking Jezail): 8 + 15 = 23 for Concussive Damage: 2d8 ⇒ (1, 8) = 9 with Strategic Strike: 2d6 ⇒ (1, 6) = 7
◆ Reload
◆ Devise
◇ Known Weakness
◆ BANG!

GM Super Zero |

Zhamie Medicine: 1d20 + 15 ⇒ (7) + 15 = 22
Zhamie's shot misses. She knows that demons are often vulnerable to cold iron and holy powers, but nothing about this bug-thing specifically.
Failure. And yes I applied your Cognitive Crossover.
Luna, Dran'tilt, Zuzzak, and Jun-Mei's turns.
Initiative:
Luna (AC 21, 48/57 HP, DC 23 Fort vs 25 v)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 98/98 HP, haste, DC 23 Fort vs 25 v)
Zuzzak (AC 21, 48/48 HP, DC 23 Fort vs 25 v)
> Scurry (AC 21, 30/30 HP, DC 23 Fort vs 25 v)
Jun-Mei (AC 25, 43/71 HP, DC 23 Fort vs 25 v, Grabbed by Yellow Escape DC 28)
Green Screaming Grub Necromancer (-93 HP, bloodied, drained 1)
Quadenillia (AC 25, 60/83 HP)
Yellow Vescavor (-48 HP, Enfeebled 2, Grabbing Jun-Mei)

GM Super Zero |

They're both too quick to be fully affected.
Yellow Reflex: 1d20 + 19 ⇒ (8) + 19 = 27
Green Reflex: 1d20 + 15 ⇒ (9) + 15 = 24
Luna, Dran'tilt, and Jun-Mei's turns.
Initiative:
Luna (AC 21, 48/57 HP, DC 23 Fort vs 25 v)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 74/98 HP, haste)
Zuzzak (AC 21, 36/48 HP)
> Scurry (AC 21, 5/30 HP)
Jun-Mei (AC 25, 43/71 HP, DC 23 Fort vs 25 v, Grabbed by Yellow Escape DC 28)
Green Screaming Grub Necromancer (-98 HP, bloodied, drained 1)
Quadenillia (AC 25, 60/83 HP)
Yellow Vescavor (-53 HP, Enfeebled 2, Grabbing Jun-Mei)

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Jun-Mei attempts to free herself from the demon's grasp.
athletics, escape DC28: 1d20 + 12 ⇒ (18) + 12 = 30
Having done so she calls upon the Lady of Chrysanthemums to heal her wounds before activating the aeon stone in her wayfinder for protection.
healing vital beacon vs Jun-Mei: 4d10 ⇒ (7, 1, 3, 5) = 16
◆ Escape, ◆ interact w/vital beacon, ◆ cast shield

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The dwarf reloads his gun and casts a spell upon the yellow one.
Electric arc: 5d4 ⇒ (2, 2, 4, 2, 1) = 11
Then he fires towards the same one.
+1 striking flaming hammer gun.: 1d20 + 18 ⇒ (6) + 18 = 24
+1 striking flaming hammer gun, hero point.: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 2d10 + 1 + 2 + 1 + 1d6 ⇒ (6, 1) + 1 + 2 + 1 + (6) = 17
Fatal: 1d10 ⇒ 9
41 damage on a crit

GM Super Zero |

Luna pummels the demon with force missiles.
Jun-Mei pulls herself away, before healing and protecting herself.
Jun-Mei Fort: 1d20 + 12 ⇒ (7) + 12 = 19
The vescavor is quick enough to avoid the electricity entirely, though Dran'Tilt still hits it with another shot.
Yellow Reflex: 1d20 + 19 ⇒ (19) + 19 = 38 [ooc]Critical success, no damage
That's hit. piercing (concussive) damage: 2d6 ⇒ (6, 6) = 12 That bloodies it.
"S-stop doing that!" Instead of summoning more undead this time, she thrusts a hand out towards Zuzzak to cast a spell on him. And a shield spell for herself.
◆◆ Cast Slow on L/Z/Q/J: 1d4 ⇒ 2; DC 24 Fortitude save for Zuzzak
◆ Cast Shield
Quadenillia's turn.
Initiative:
Luna (AC 21, 23/57 HP)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 74/98 HP, haste)
Zuzzak (AC 21, 36/48 HP, DC 24 Fort vs Slow)
> Scurry (AC 21, 5/30 HP)
Jun-Mei (AC 25, 34/71 HP, shield)
Green Screaming Grub Necromancer (-98 HP, bloodied, drained 1)
Quadenillia (AC 25, 60/83 HP)
Yellow Vescavor (-95 HP, bloodied, shield)

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Thank you.
"Too close!"
◆ Stride
◆ Quick Alchemy
◆ Strike Back square of Yellow
Moderate Versatile Vial: 1d20 + 16 ⇒ (2) + 16 = 18
Poison Damage: 2d6 ⇒ (1, 3) = 4 plus 2 = 2 splash
What is the bot taking for offerings this month?

GM Super Zero |

The demon bats the vial aside with its wings, and it explodes on the other side of the room, missing entirely.
That is a critical failure.
It punishes Qen for the attempt, stinging her before grabbing Zuzzak in its claw.
◆ Strike Quadenillia Stinger: 1d20 + 20 ⇒ (18) + 20 = 38 Crit for 2x(unholy piercing: 2d4 ⇒ (2, 2) = 4 and acid damage: 2d10 ⇒ (7, 10) = 17)
◆ Strike L/Z/S/J: 1d4 ⇒ 4 Claw: 1d20 + 20 - 4 ⇒ (13) + 20 - 4 = 29 Hit for Unholy slashing: 2d10 + 8 ⇒ (5, 2) + 8 = 15
◆ Grab Athletics: 1d20 + 18 ⇒ (5) + 18 = 23 Success, Zuzzak is Grabbed
Luna, Zhamie, Dran'tilt, Zuzzak, and Jun-Mei's turns.
Initiative:
Luna (AC 21, 23/57 HP)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 74/98 HP, haste)
Zuzzak (AC 21, 21/48 HP, DC 24 Fort vs Slow, Grabbed by Yellow Escape DC 28)
> Scurry (AC 21, 5/30 HP)
Jun-Mei (AC 25, 34/71 HP, shield)
Green Screaming Grub Necromancer (-98 HP, bloodied, drained 1, shield)
Quadenillia (AC 25, 18/83 HP)
Yellow Vescavor (-95 HP, bloodied, Grabbing Zuzzak)

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The dwarf reloads when moving. The he adds something to his next shot (fulminating shot, electricity), fires and reloads moving again.
+1 striking flaming hammer gun: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 1 + 2 + 1 + 1d6 + 1d6 ⇒ (1, 1) + 1 + 2 + 1 + (5) + (3) = 14

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Jun-Mei will glimpse of redemption on yellow as Quadenillia is struck preventing 9 damage. That should make yellow enfeebled 2 yellow's second attack should do 2 less damage. Should that attack have been against Jun-Mei instead of Zuzzak since you were rolling randomly and got a 4? If it should have been Jun-Mei then the grapple would have missed due to enfeebled 2 and instead of attacking for her third action Jun Mei will activate vital beacon again.
healing 4 vs Quadenillia: 4d8 + 32 ⇒ (7, 5, 4, 7) + 32 = 55
glaive vs yellow: 1d20 + 13 ⇒ (10) + 13 = 23
damage, slashing: 2d8 + 3 ⇒ (4, 3) + 3 = 10
↺ glimpse of redemption, ◆◆ cast heal 4, ◆ strike (or interact, see above)

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Zuzzak sends Scurry out of harm's way, then, wriggling in the demon's grasp, tries to fight back magically. Goblin Pox, DC 22
DC 5 check to cast spell: 1d20 ⇒ 11

GM Super Zero |

Dran'tilt and Luna pelt the demon, and it's looking rather worse for the wear--though it doesn't quite force it to drop Zuzzak.
Jun-Mei heals Qen, but she doesn't manage to land a hit.
Oh, I see what I did. I added the damage dice later, so the d4 that originally rolled a 2 moved to there and a new die was rolled for random target. I'll just let it stand for now.
Zuzzak mostly resists the necromancer's spell, but the demon returns the favor.
Zuzzak Fort: 1d20 + 11 ⇒ (14) + 11 = 25 Success, Slowed for only one round
Yellow Fort: 1d20 + 17 ⇒ (13) + 17 = 30 Success, Sickened 1
Zhamie's turn.
Initiative:
Luna (AC 21, 23/57 HP)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 74/98 HP, haste)
Zuzzak (AC 21, 23/48 HP, DC 24 Fort vs Slow, Grabbed by Yellow Escape DC 28)
> Scurry (AC 21, 5/30 HP)
Jun-Mei (AC 25, 34/71 HP, shield)
Green Screaming Grub Necromancer (-98 HP, bloodied, drained 1, shield)
Quadenillia (AC 25, 82/83 HP)
Yellow Vescavor (-117 HP, bloodied, Grabbing Zuzzak, Enfeebled 2, Sickened 1)

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I actually forgot I had the Cognitive Crossover! Thanks
Zhamie reloads and tries to get an angle on Yellow again.
Devise: 1d20 ⇒ 1 Kicks the dice bot
She moves up, hoping Jun-Mei can hang on so that she can heal her next round.
◆ Reload
◆ Devise
◆ Step

GM Super Zero |

The necromancer calls out, "Dead rise!" and a corpse rises from the ground in the midst of the Pathfinders, and another closer to the necromancer where there's more room. "And attack!" One walking corpse slugs Jun-Mei with a swing more like a club then a punch. The other squeezes past the demon and flails uselessly at Dran'Tilt.
◆ Undead, Arise!
◆◆ Undead, Attack!
> Strike L/Z/J: 1d3 ⇒ 3 Fist: 1d20 + 15 ⇒ (18) + 15 = 33 Hits Jun-Mei for bludgeoning damage: 2d12 ⇒ (3, 6) = 9
> Stride and Strike D/Z: 1d2 ⇒ 1 Fist: 1d20 + 15 ⇒ (3) + 15 = 18 Miss
Quadenillia's turn.
Initiative:
Luna (AC 21, 23/57 HP)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 74/98 HP, haste)
Zuzzak (AC 21, 23/48 HP, DC 24 Fort vs Slow, Grabbed by Yellow Escape DC 28)
> Scurry (AC 21, 5/30 HP)
Jun-Mei (AC 25, 34/71 HP, shield, 9 damage pending Shield Block)
Green Screaming Grub Necromancer (-98 HP, bloodied, drained 1, shield)
Quadenillia (AC 25, 82/83 HP)
Yellow Vescavor (-117 HP, bloodied, Grabbing Zuzzak, Enfeebled 2, Sickened 1)

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"Jun-Mei, you're in my splash zone!"
If Jun-Mei is willing to take a bit of friendly fire...
◆ Quick Alchemy
◆ Strike nortwest square of Yellow
Moderate Versatile Vial: 1d20 + 16 ⇒ (5) + 16 = 21
Poison Damage: 2d6 ⇒ (2, 2) = 4 plus 2 = 2 splash
Damage is acid against anyone who resists or is immune to poison
◆ Interact to draw cytillesh oil
Otherwise...
◆ Interact to draw cytillesh oil
◆ Interact to apply cytillesh oil to dart
◆ Strike Yellow
+1 Ghost Touch Blowgun: 1d20 + 16 ⇒ (2) + 16 = 18
Piercing Damage: 1 = 1
Poison Damage: 1d8 ⇒ 5
Fort DC 23 negates
Today's experiment......failed.

GM Super Zero |

It's not a direct hit, but the poison still has some effect.
The demon hacks up some greenish fluid, then yanks Zuzzak closer. It bites into him before dropping the unconscious witch and taking a few steps back.
◆ Retch Fortitude: 1d20 + 17 - 1 ⇒ (12) + 17 - 1 = 28 Success, ends Sickened condition.
◆ Opportune Snack. She pulls a Grabbed creature adjacent and makes a jaws Strike with a bonus. Jaws: 1d20 + 20 + 2 - 2 ⇒ (17) + 20 + 2 - 2 = 37 Crit for 2x(piercing: 1d10 + 13 - 2 ⇒ (8) + 13 - 2 = 19 and acid damage: 1d10 ⇒ 5) Down even with Champion's Reaction
◆ Step
Luna, Zhamie, Dran'tilt, and Jun-Mei's turns.
Initiative:
Luna (AC 21, 23/57 HP)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 74/98 HP, haste)
Jun-Mei (AC 25, 34/71 HP, shield, 9 damage pending Shield Block)
Green Screaming Grub Necromancer (-98 HP, bloodied, drained 1, shield)
Quadenillia (AC 25, 82/83 HP)
Zuzzak (AC 21, 0/48 HP, Prone, Dying 2)
> Scurry (AC 21, 5/30 HP)
Yellow Vescavor (-119 HP, bloodied)

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Zhamie runs to Jun-Mei's side and slaps a battle dressing on her friend.
Medicine(E), DC 20: 1d20 + 15 ⇒ (10) + 15 = 25
Healing, Forensic Medicine Methodology, DC 20: 2d8 + 16 ⇒ (3, 6) + 16 = 25
Raising her jezail, she shoots Yellow.
+1 Striking Jezail, 60' range, Reload 1: 1d20 + 13 ⇒ (19) + 13 = 32 for Concussive Damage: 2d8 ⇒ (4, 8) = 12 Critical Hit: Double Damage
◆ Stride
◆ Battle Med on Jun-Mei
◆ BANG!

GM Super Zero |

Zhamie tends to Jun-Mei while also hitting the large demon with another bullet.
A hit.
Luna destroys the undead and shatters the necromancer's shield spell.
↺ Shield Block
Dran'tilt and Jun-Mei's turns.
Initiative:
Luna (AC 21, 23/57 HP)
Zhamie (AC 21, 55/62 HP)
Dran'tilt (AC 26, 74/98 HP, haste)
Jun-Mei (AC 25, 59/71 HP, shield, 9 damage pending Shield Block)
Green Screaming Grub Necromancer (-98 HP, bloodied, drained 1)
Quadenillia (AC 25, 82/83 HP)
Zuzzak (AC 21, 0/48 HP, Prone, Dying 2)
> Scurry (AC 21, 5/30 HP)
Yellow Vescavor (-131 HP, bloodied)