Rite Publishing |
I wanted to thank vic for getting this up.
You can download the spell list HERE (right click save as)
RickSummon |
What? No love for the time undone spell? Not only does it annihilate your enemies completely, it does so retroactively 24 hours in the past! And only a god whose portfolio includes time can bring them back. That's right; even most gods can't undo this spell!
That said, I wouldn't cast this spell on any Suel if I were you. If Wee Jas, goddess of death and magic, finds out she can't bring the victims back and has to go ask her dad Lendor to do it... she is not going to be happy!
Endzeitgeist |
-Spirit of Victory (Clr 9, Sor/Wiz 9): +10 luck bonus to attack rolls, damage, saving throws, checks and AC.
-Splinter Storm (Drd 9): Sphere of deadly splinters.
-Sunfire Tomb (Clr 9, Drd 9): Entomb an enemy in the sun.
-Symbol of Destruction (Clr 9, Sor/Wiz 9): Superior form of Symbol of Death.
-Teleport Lair (Sor/Wiz 9): Teleport a whole location.
-Thunderstorm's Fury (Drd 9): Summon a lightning-storm of terrible power.
-Time Undone (Sor/Wiz 9): Destructive ray that may make past misdeeds of a slain character undone.
-Touch of Divine Insight (Sor/Wiz 9): Learn the name of a deity and thus change spells for divine spells.
-Toxic Breath (Sor/Wiz 9): Gain a terrible acid-based breath weapon.
-Triggered Agent (Sor/Wiz 9): Subtle, triggered chain of suggestions.
-Ultimate Insight (Sor/Wiz 9): Either become a great fighter or create a certain task.
-Undo (Clr 9, Sor/Wiz 9): Reverse something that happened last round.
-Unending Torment (Clr 9, Sor/Wiz 9): Applies massive penalties to an enemy.
-Unmind (Sor/Wiz 9): Remove the intelligence from a creature, reverting it to instinctive behavior.
-Vials of Wrath (Clr 9): Create up to 7 destructive vials.
-Vorpal Scythe (Sor/Wiz 9): Create a deadly scythe made of force that can behead enemies.
-Wake the Forest Primeval (Drd 9): Super-entangle, enemy-damaging effect.
-Waves of Weakness (Sor/Wiz 9): Deal massive Str-damage.
-Weapon of Death (Clr 9, Sor/Wiz 9): Deadly weapon.
-Web of Fate (Sor/Wiz 9): Divide damage among all linked characters.
-Zoanthropy (Sor/Wiz 9): Either makes target rabid or creates the delusion of being a monster.
Conclusion:
Layout adheres to the two-column RiP-standard, editing is good, I only noticed two minor glitches. Formatting is top-notch. I've made clear that I expect iconic spells at this level and the pdf delivers - a lot of the spells make you come up with adventure or even campaign ideas and mechanically they are interesting, too - even if you manage your saves, you often will experience minor damage/negative conditions, rendering this file absolutely awesome. If you as a DM need some good ideas, check these spells out - they are not only appropriately cataclysmic, but often downright brilliant. Due to the top-quality content, I'm going to let the two glitches I encountered slip and rate this the full 5 stars - a great purchase.
Cheapy |
I'd like to see updated spell lists for the other spellcasting base classes...
1001 Spells will have lists for all the other base classes. I should know, since I chose the summoner's spell lists and sanity checked all the others! Note that only the summoner and witch really get spells from this product (9th level spells). The alchemist might but I don't recall well enough.
Andrew Betts |
Bardess wrote:I'd like to see updated spell lists for the other spellcasting base classes...1001 Spells will have lists for all the other base classes. I should know, since I chose the summoner's spell lists and sanity checked all the others! Note that only the summoner and witch really get spells from this product (9th level spells). The alchemist might but I don't recall well enough.
Alchemist, Inquisitor, Summoner, Witch and Magus all have spell lists in this product.
Cheapy |
Cheapy wrote:Alchemist, Inquisitor, Summoner, Witch and Magus all have spell lists in this product.Bardess wrote:I'd like to see updated spell lists for the other spellcasting base classes...1001 Spells will have lists for all the other base classes. I should know, since I chose the summoner's spell lists and sanity checked all the others! Note that only the summoner and witch really get spells from this product (9th level spells). The alchemist might but I don't recall well enough.
Yes, but Bardess posted in 9th level spells, so I assume she desires 9th level spells. And I'm fairly certain only Summoners and Witches get some of the 9th level spells. I know Witches do, and I'm fairly certain the Summoner's list is the only other one with 9th level spells. Summoners should get some of the Dragon spells, amongst a few others.