101 9th Level Spells (PFRPG) PDF

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Never Cast the Same Spell Twice!

101 9th Level Spells gives you—yes, you guessed it—101 9th level spells that will help you realize the vision you’ve had for your spellcaster.

Wholly compatible with the Pathfinder Roleplaying Game, 101 9th Level Spells adds new agonizing choices to the creation of your character’s spell list and their advancement without breaking the game.

Author: Steven D. Russell
Cover Artist: Joe Calkins
Pages: 35

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Worth every penny.

5/5

101 9th level Spells by Rite Publishing

This product is 40 pages long. It starts with a cover and credits. (2 pages)

Spell Lists (3 pages)
This section list the spells by class list.
Cleric – 41
Druid – 28
Wizard/Sorcerer - 84
Abjuration – 8
Conjuration – 9
Divination – 7
Enchantment – 7
Evocation – 11
Illusion – 7
Necromancy – 15
Transmutation – 12

Spell Descriptions (22 pages)
This is the bulk of the book. Normally this is where I put up a list of my favorite spells and a few I had issues with. I quickly realized while making this review if I did that this time, it would be several pages long. I just simply can not get a short list of spells I like. I like pretty much all of them and many I just love. Many of them inspire adventure or campaign idea's they are just really well done. As far as judging power well when you stack them up against Wish it is pretty hard to judge power, but I think all of them are at that level or lower.

It ends with a OGL and 2 pages of ads. (3 pages)

Closing thoughts. The layout and editing where good, the art was good. It is a very nice looking book like you have come to expect from Rite Publishing. I know I didn't make a list of spells I liked and ones I didn't this time. Mostly because there is really no spells I felt had issues, beyond just personal preference. While most of the spells where just really well done and many inspired me to think of adventure idea's and the like. I honestly had lower expectations for this product. I mean I thought higher level spells would be harder to do, I was wrong. Rite Publishing did a fantastic job on this one. So what's my rating? Well unable to really find any flaws and with how well done the spells are, I am giving it one of my rare full 5 star ratings. I will note I am not a huge number cruncher especially for higher level stuff, but I didn't notice any issues.

Trust me, I'm a Succubus


Cool cataclysmic spells

5/5

This installment of the 101-series is 40 pages long, 1 page front cover, 1 page editorial, 2 pages of advertisements and 1 page SRD, leaving 35 pages of content for the spells.

The pdf kicks off with 3 pages of spell-lists for clerics, druids and Sorcerors/wizards.

9th-level spells. The apex of magical might. The stuff arcane dreams are made of, the signature of the archmages. I've been looking forward to this one for a long time, so let's take a look at the spells and check out whether they have the iconic potential I expect of 9th-level spells.

The spells are:

-Accursed Rot (Clr 9, Drd 9, Sor/Wiz 9): A plague spell that dispels foils to it and is very hard to cure. Nice.

-Aid Item, Greater (Clr 9, Drd 9, Sor/Wiz 9): Grant an item your caster level and special charges that enable you to use it faster.

-Behind the Curtain (Sor/Wiz 9): Get a clear, non-cryptic response from the DM, but be unable to relay it in any way to others without being blasted from reality. AWESOME spell. I usually HATE metagaming spells, but this one has great potential and e.g. explains why powerful figures don't simply tell everyone about a certain fact/problem.

-Bestow Malediction(Clr 9, Sor/Wiz 9): A curse of the grandest kind.

-Black Blizzard (Clr 9, Drd 9): You conjure a violent prone-knocking, people-burying sandstorm.

-Blightfire Ray (Clr 9, Sor/Wiz 9): Devastating, 5-round lasting Con-draining ray that grants you temporary HP.

-Block and Pit Trap (Drd 9, Sor/Wiz 9): Open an extradimensional pit trap and let a block of stone fall on it. Nice idea.

-Blood Protectors (Clr 9): Create up to 5 constructs from your shed blood.

-Boiling Sea (Drd 9): Either boil a large amount of water or conjure forth a devastating geyser.

-Brain Drain (Sor/Wiz 9): Drain Intelligene and drive target insane, use skills of target for a limited amount of time.

-Burbling Blast of the Jabberwock (Drd 9): Sonic damage and permanent confusion.

-Call of the legendary Jewel (Sor/Wiz 9): Force a creature to steal a certain item you crave.

-Call of the Obsidian (Sor/Wiz 9): Force a creature to kill a certain enemy of yours.

-Cast Out (Clr 9, Drd 9, Sor/Wiz 9): Permanently banish a creature to another plane, deals damage instead on a successful save.

-Chain Gang (Sor/Wiz 9): Bind a group of people together so that when they leave each others sight, they are teleported back.

-Change the Path (Drd 9, Sor/Wiz 9): Bend Reality to change the course of one path.

-Cleansing Light (Clr 9): Deal massive damage and inflict negative conditions on evil creatures.

-Convert Foe (Clr 9): Makes a former enemy your cohort, up to the point of e.g. making a paladin an anti-paladin.

-Curse Community (Clr 9, Sor/Wiz 9): Curse a whole community - great idea!

-Curse of the Albatross (Clr 9): Prevent a creature from travelling ever again.

-Curse of the Pyrrhic Victory (Sor/Wiz 9): Go out with a devastating blast.

-Darkest Night of Winter (Drd 9): Spehere of darkness and heavy snowfall negates almost all senses and can counter light spells like prismatic sphere.

-Deadly Tempest (Drd 9, Sor/Wiz 9): Conjure a devastating vortex to destroy your foes.

-Defensive Sphere(Clr 9, Sor/Wiz 9): Very powerful sphere makes you practically impervious to harm and attacks for the duration.

-Defile (Clr 9, Drd 9): Destroy a piece of land, deal damage to people, let them rise as undead and poison water. Includes a quick and dirty mini-
template.

-Downdraft (Drd 9, Sor/Wiz 9): Force flying creatures, vessels, etc. to the ground.

-Dreamstealer (Clr 9, Sor/Wiz 9): Stealing dreams of a target imposes massive, cumulative penalties. VERY cool spell.

-Duplicate(Sor/Wiz 9): Create an exact duplicate of yours under your control.

-Endless Enemies (Clr 9, Sor/Wiz 9): Turns EVERYONE against the targets. Nice!

-Engulfing Doom (Sor/Wiz 9): Shrieking maelstrom of negative energy deals damage and expands when it kills foes.

-Entwined Fate (Clr 9, Drd 9, Sor/Wiz 9): While your archenemy is alive, you cannot die. Iconic & cool.

-Eruption (Drd 9, Sor/Wiz 9): Volcanic eruption, complete with flow of lava, fire and subsequent PC- death.

-Fist of Raging Energy (Drd 9, Sor/Wiz 9): Bigby-like hand-spell that comes in variants for energy-types.

-Fly on the Wall (Drd 9, Sor/Wiz 9): Makes an insect a powerful scrying sensor.

-Flying Flaming Corpse, Greater (Sor/Wiz 9): Immolate a target and use it to telekinetically batter foes.

-Form of the Swarm (Drd 9, Sor/Wiz 9): Take the form of an insect swarm. Great escape spell.

-Glacial Slide (Clr 9, Drd 9): Slow-moving glacier destroys immovable objects.

-Globe against the Arcane (Clr 9): Antimagic Field for arcane casters.

-Glyph of warding, Superior: Warding glyph that deals a lot of damage.

-Guardian's Tomb (Clr 9, Drd 9, Sor/Wiz 9): A kind of imprisonment-like spell for people to act as eternal guardians.

-Heart of the Volcano (Drd 9): Teleport target into the heart of a volcano. Ouch.

-Illusory World (Sor/Wiz 9): Superior form of mirage arcana.

-Immortality (Sor/Wiz 9): Makes a target immortal, but comes with a risk.

-Inescapable Shackles (Sor/Wiz 9): Super-force shackles.

-Judgment Day (Clr 9): Very powerful curse that entraps a victim in its former sins.

-Khan's Sending (Clr 9, Sor/Wiz 9): Powerful madness-inducing spell.

-Lash of Sin (Clr 9, Sor/Wiz 9): Create a lash attuned to the 7 deadly sins.

-Lifefire Ray (Clr 9, Sor/Wiz 9): Minor, but almost unhealable, continuous
damage.

-Lord of the City (Clr 9, Sor/Wiz 9): Know almost all about a city.

-Maelstrom (Drd 9, Sor/Wiz 9): Create a devastating maelstrom.

-Magic Castle(Sor/Wiz 9): Instantly create a magical castle. How cool is that?

-Mark of the Avatar (Clr 9, Drd 9): Enables you to give one creature of your
choosing an avatar-like form. Cool one.

-Mark of the Prismatic (Sor/Wiz 9): Either pass prismatic effects once or shoot all 7 effects at once as a ray.

-Meteorite, Superior (Clr 9, Drd 9, Sor/Wiz 9): Three months after the casting, an annihilating, terrible meteorite comes down. Great plot-device
spell.

-Nigh Indestructible (Sor/Wiz 9): Makes an item almost indestructible.

-Occlude (Clr 9): Disrupt other divine spell-casting.

-One Step beyond (Clr 9, Sor/Wiz 9): Stay ahead of divinations.

-Pandemonium (Clr 9, Sor/Wiz 9): Force of damaging chaos with several 50%-chances.

-Petrify (Sor/Wiz 9): Wave of petrification.

-Phantasmal Opposition (Sor/Wiz 9): Duplicates try to kill the enemies.

-Phantasmal World (Sor/Wiz 9): Trap foes in a phantasmal world.

-Phoenix from the Ashes (Clr 9): Resurrect a target and transform it into a
phoenix.

-Psychic Clone (Sor/Wiz 9): Transform enemies thought pattern into your own.

-Purge Recollection (Sor/Wiz 9): Erase an event from memory.

-Purify (Clr 9, Drd 9): Damage undead and mass-ressurect destroyed undead.

-Rain of Blood (Clr 9): Rain of poisonous blood.

-Ray of Ramming (Sor/Wiz 9): Ram enemies, deal damage, knock them prone
etc.

-Reforestation (Drd 9): Mass transform enemies into trees. Creepy.

-Relive (Sor/Wiz 9): lets subject relive past injuries, dealing a lot of damage.

-Resonance (Sor/Wiz 9): Emit a destructive resonance, choose between
three resonances.

-Revelation (Clr 9, Sor/Wiz 9): Super-detect/analyze spell.

-Ruin Structure (Sor/Wz 9): Destroy a structure.

-Script of the Lost (Sor/Wiz 9): Amnesia-causing script. Cool one.

-Scry Ward (Sor/Wiz 9): Prevents scrying and summons monsters to would-
be scryers.

-Shadowy Cohort (Sor/Wiz 9): Create a lethal, shadowy force to help you.

-Shunting Ward (Sor/Wiz 9): Ward a place and send potential interlopers away with greater teleport.

-Signify (Sor/Wiz 9): Duplicate 8th-level or lower divination spells sans material components.

-Silent Ruination (Sor/Wiz 9): Silent destructive pulse.

-Siphon Life (Clr 9): Deal damage and heal you.

-Sphere of Decay (Sor/Wiz 9): Sphere of damage that becomes more
destructive each round.

Part 2 in the discussion.



I wanted to thank vic for getting this up.

You can download the spell list HERE (right click save as)


What? No love for the time undone spell? Not only does it annihilate your enemies completely, it does so retroactively 24 hours in the past! And only a god whose portfolio includes time can bring them back. That's right; even most gods can't undo this spell!

That said, I wouldn't cast this spell on any Suel if I were you. If Wee Jas, goddess of death and magic, finds out she can't bring the victims back and has to go ask her dad Lendor to do it... she is not going to be happy!


Glad you like it rick, I hope you can get some time to give it a full review.


-Spirit of Victory (Clr 9, Sor/Wiz 9): +10 luck bonus to attack rolls, damage, saving throws, checks and AC.

-Splinter Storm (Drd 9): Sphere of deadly splinters.

-Sunfire Tomb (Clr 9, Drd 9): Entomb an enemy in the sun.

-Symbol of Destruction (Clr 9, Sor/Wiz 9): Superior form of Symbol of Death.

-Teleport Lair (Sor/Wiz 9): Teleport a whole location.

-Thunderstorm's Fury (Drd 9): Summon a lightning-storm of terrible power.

-Time Undone (Sor/Wiz 9): Destructive ray that may make past misdeeds of a slain character undone.

-Touch of Divine Insight (Sor/Wiz 9): Learn the name of a deity and thus change spells for divine spells.

-Toxic Breath (Sor/Wiz 9): Gain a terrible acid-based breath weapon.

-Triggered Agent (Sor/Wiz 9): Subtle, triggered chain of suggestions.

-Ultimate Insight (Sor/Wiz 9): Either become a great fighter or create a certain task.

-Undo (Clr 9, Sor/Wiz 9): Reverse something that happened last round.

-Unending Torment (Clr 9, Sor/Wiz 9): Applies massive penalties to an enemy.

-Unmind (Sor/Wiz 9): Remove the intelligence from a creature, reverting it to instinctive behavior.

-Vials of Wrath (Clr 9): Create up to 7 destructive vials.

-Vorpal Scythe (Sor/Wiz 9): Create a deadly scythe made of force that can behead enemies.

-Wake the Forest Primeval (Drd 9): Super-entangle, enemy-damaging effect.

-Waves of Weakness (Sor/Wiz 9): Deal massive Str-damage.

-Weapon of Death (Clr 9, Sor/Wiz 9): Deadly weapon.

-Web of Fate (Sor/Wiz 9): Divide damage among all linked characters.

-Zoanthropy (Sor/Wiz 9): Either makes target rabid or creates the delusion of being a monster.

Conclusion:
Layout adheres to the two-column RiP-standard, editing is good, I only noticed two minor glitches. Formatting is top-notch. I've made clear that I expect iconic spells at this level and the pdf delivers - a lot of the spells make you come up with adventure or even campaign ideas and mechanically they are interesting, too - even if you manage your saves, you often will experience minor damage/negative conditions, rendering this file absolutely awesome. If you as a DM need some good ideas, check these spells out - they are not only appropriately cataclysmic, but often downright brilliant. Due to the top-quality content, I'm going to let the two glitches I encountered slip and rate this the full 5 stars - a great purchase.

Dark Archive

Nice review End.


Thanks, D_M. That one was a lot of work.

Dark Archive

Yours inspired me to finally finish my review. I had the notes down for way to long honestly. I just had not gotten around to turning them into a review. Our views on this one was pretty dead on the same.


Glad I could inspire you a bit, D_M! :) Nice review, as always!


end and DM thanks for taking the time for doing a review of our product.

End just an FYI you do realize I did post the spell lists as a free download?

5/5 starts from the both of you, AWESOME!


No, Steve, I didn't. Right now, I hate myself. This took forever to type. I suck. -.-

Where are the spell-lists? On the RiP-page? DTRPG? It would immensely speed up my reviewing process of 8th, 0, 4th, 5th and 6th (I don't own 7th, 2nd and 3rd)...

All the best,
Endzeitgeist


Well if you look at the top of this page you will see my very first post has a download link tot he spell list, on drivethru rpg the full sized preview has the spell list.

and if you ever want it I will be happy to email it to you and any product you want to review.


I'd like to see updated spell lists for the other spellcasting base classes...

Grand Lodge

Bardess wrote:
I'd like to see updated spell lists for the other spellcasting base classes...

I would check out the 1001 Spells compilation. They are part of it.


Bardess wrote:
I'd like to see updated spell lists for the other spellcasting base classes...

1001 Spells will have lists for all the other base classes. I should know, since I chose the summoner's spell lists and sanity checked all the others! Note that only the summoner and witch really get spells from this product (9th level spells). The alchemist might but I don't recall well enough.

Grand Lodge

Cheapy wrote:
Bardess wrote:
I'd like to see updated spell lists for the other spellcasting base classes...
1001 Spells will have lists for all the other base classes. I should know, since I chose the summoner's spell lists and sanity checked all the others! Note that only the summoner and witch really get spells from this product (9th level spells). The alchemist might but I don't recall well enough.

Alchemist, Inquisitor, Summoner, Witch and Magus all have spell lists in this product.


Andrew Betts wrote:
Cheapy wrote:
Bardess wrote:
I'd like to see updated spell lists for the other spellcasting base classes...
1001 Spells will have lists for all the other base classes. I should know, since I chose the summoner's spell lists and sanity checked all the others! Note that only the summoner and witch really get spells from this product (9th level spells). The alchemist might but I don't recall well enough.
Alchemist, Inquisitor, Summoner, Witch and Magus all have spell lists in this product.

Yes, but Bardess posted in 9th level spells, so I assume she desires 9th level spells. And I'm fairly certain only Summoners and Witches get some of the 9th level spells. I know Witches do, and I'm fairly certain the Summoner's list is the only other one with 9th level spells. Summoners should get some of the Dragon spells, amongst a few others.


Don't Summoners get only 1st-6th level spells?
And yes, I would see lists for spells of all level. Thanks for your answer, I'll go check 1001 Spells.


Many of the spells summoners get are gained at an early spell level. So they can get a few 9th level spells in 6th level slots. Their current 6th level list has a smattering of 6th, 7th, 8th, and 9th level spells.

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