Sigfried Trent |
If you liked the previous entries and you enjoy spell casting feats I think you will definitely dig this one. Casting in combat, metamagic, and magic item use were some of the stronger themes so far as the feats go. And like always, only a few are actually limited to the Oracle class so nearly any spell caster can find some great tools in here.
I hope folks like it! I'm now working on The Inquisitor's Edge.
Micco |
To be honest, I was a bit disappointed in the book. I had hoped that there would be more than just a brief discussion of the class and a few feats selected from a previously published book.
What the class sorely needs is someone to put some thought (and play-testing) into additional Mysteries and Curses. A few Oracle-only spells would be nice, too.
But the feats were not that specific to Oracles in my opinion. Some of them were cool and could be useful for specific Oracle types (particularly fighting types.)
There were a couple of good other ideas that could be expanded into some cool stuff, but the book didn't do that. I particularly like the fortune telling side-bar and think someone could really do that justice with a short PDF. We've got a really cool system I'd be happy to share with someone if they wanted to use it.
This book wasn't bad, it was just less than I had hoped when I purchased it. If you love Oracles and would like to trade of cup of strip-mall coffee for some light reading, then get it. Just be aware of what you are getting.
3 out of 5 Goblins
Wolfgang Baur Kobold Press |
Sigfried Trent |
This book wasn't bad, it was just less than I had hoped when I purchased it. If you love Oracles and would like to trade of cup of strip-mall coffee for some light reading, then get it. Just be aware of what you are getting.
3 out of 5 Goblins
Thanks very much for the feedback and review Micco :)
The series is primarily about new feats rather than expanding on the classes themselves, and the majority of the feats can be used outside of the class. This is an intentional design choice as I want them to have maximum utility for players.
The original idea for the series was simply to do feats for each class in the APG. I decided to go a bit beyond that and try to show how the feats could be used to build specific character archetypes that are synergistic with the class abilities. For some it feels like they get feats and some bonus material, but for others hoping for more of a splat book it falls short.
The Advanced Options series from Super Genius may be more what you are looking for as they do a mix of feats and class powers. I think for Oracle they focused on additional curses and curse changing feats but I believe they have a new mystery or two. The tend to be a bit shorter than Advanced Feats but they are more specific to the class being covered and hit a little on all aspects of the class. More of a mini splat book. They are my competitors but they are also cool folks and good game designers.
I'd love to hear about the fortune telling system. I really wanted to do feats for it but in the end... feats didn't seem like the way to address that. Shoot me an email at Sigfried@gmail.com if you get a chance.
PS: While about half the feats in the series originate from the Netbook of Feats, they are all heavily revised and/or edited to ensure they are fully Pathfinder compatible and to meet my personal quality standards. While I am proud of the quality of the NBOF (I was its chief editor), the Advanced Feats series is another notch up and only presents what I feel is the best the NBOF had to offer along with brand new feats inspired by the APG classes.
Micco |
Thanks for the response, guys. I'm a huge fan of the KQ stuff (I'm a KQ subscriber and frequent Open Design patron...I LOVE Tales of the Old Margreve!), so I was excited to see you turn your eye to class options.
Like I said, I think the miss here is that I was expecting something different than what the book offered. I was so excited to finally see the Oracle get some love that I didn't really set my expectations that it was mostly feats (although it is clearly stated.)
My comment about 'feats from another book' are probably unfair, as I've never seen or read NBOF. I was just commenting based on the mention that the Netbook of Feats was the source for some of the feats in the book. I think my biggest concern is that the feats don't seem specific enough to Oracles. While they would all be useful to Oracles, many would also be useful to other classes that have similar roles or abilities. It sounds like that was a design intention, and I understand the reasoning. I was just hoping for more Oracle-loving!
I think there were one or two feats that are overpowered, but they provide interesting options for characters in higher-powered games. I do like your commentary that discusses the pros and cons of each feat...that's a great addition to help me think through the consequences of allowing a feat in my game.
I didn't give the Oracle-builds in the second half of the PDF proper consideration. There were some interesting builds in there that leverage the feats in the book. I thought the builds were well-done and provide a great starting place for new characters.
As you can see, I'm a huge fan of the Oracle class. I think it is one of the most interesting classes in terms of versatility of flavor. I bet I could build a dozen Oracles that all feel unique, are realistic (in a fantasy sense) and have a ton of flavor.
Considering what you get for a price of a cup-o-joe, I think it's a good buy for someone who likes the class.
EDIT: Oh, I forgot to mention my most-liked feat from the book is one that allows a character to choose a single Revelation from another Oracle Mystery. That makes a ton of sense and really adds to the flavor options (I want my Life Oracle to have a bit of a dream-world flavor, for instance.)
Sigfried Trent |
A pleasure, I love talking about feats (and general crunch as you can probably tell :) )
I didn't feel any of your comments were unfair, I just wanted to explain what I could about the context.
I always expect some folks will pick out some feats as being unbalanced. Everyone has a somewhat different tipping point. Penetrating Spell is a good example. If you really want as a GM to make resistant monsters as a hurdle for a character, then its going to give you heartache as a GM. Its always weighing, "how often is it useful" vs "how strong is it".
I error a little on the powerful side. I think a feat that no one wants or will ever take is the most useless thing you can publish. Its a waste of money and time. So far, the reviews that point out feats that are too strong mostly have chosen different ones to single out, and that gives me some comfort I'm in the right zone where its more a matter of taste than all out brokenness. Anyway, I love to hear the too strong/too weak picks as it helps me dial in. :)
I really like Oracle as well. I'm a multi-class lover but the cool thing with Oracle is it can take on the flavor of a multi-class but keep pure divine spell casting. I like how an Oracle of Bone has totally different flavor than an Oracle of Nature almost as if there were two different classes. If I had the space and time I'd have done a build for every mystery!
I'll tell my wife (also our layout expert) you liked Strange Revelation. I wasn't sure if folks would accept it and she lobbied hard for its inclusion until I was convinced. I really like it but some folks can be sticklers about purity.
Eric Hinkle |
Am I blind, or is the recommended spell list for the Visionary Healer incomplete? I think it lists the first four spells for 7th level, and then it ends there without even showing what you ought to get for 8th and 9th level spells?
That aside, I love this PDF as much as the rest on the series and I'm eagerly looking forward to the one covering the Inquisitor.
Sigfried Trent |
Am I blind, or is the recommended spell list for the Visionary Healer incomplete? I think it lists the first four spells for 7th level, and then it ends there without even showing what you ought to get for 8th and 9th level spells?
That aside, I love this PDF as much as the rest on the series and I'm eagerly looking forward to the one covering the Inquisitor.
Your eyes do not deceive you Eric. I'm very sorry for the omission. Strangely my copy has the 8th level but are missing the 9th.. I will get to the bottom of it and have you the missing spells here and also we will update the PDF.
Sorry for the mistake! And thanks for the patronage and kind words :)
Here are the 7th - 9th level spells for the Visionary Healer according to my original manuscript.
7 – cure serious wounds mass*, greater restoration*, regeneration, repulsion, reverse gravity*, symbol of stunning
8 – cure critical wounds mass*, euphoric tranquility, holy aura, planar ally greater
9 – etherealness, heal mass*, miracle, true resurrection
Dark_Mistress |
Are the feats in this book legal for PathFinder Society play? The book sounds like something I want, but if it's not legal I'll probably have to pass on it. Thx.
Sadly as far as I know no 3pp stuff is legal in PFS play, for that matter I don't think all Paizo stuff is.
Sigfried Trent |
Are the feats in this book legal for PathFinder Society play? The book sounds like something I want, but if it's not legal I'll probably have to pass on it. Thx.
As much as I wish they had a way to sanction such things, they don't. Sorry John. Have fun Oracling regardless, its a fun class, even without my feats! :)