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UNEARTHED ARCANA

ILL-GOTTEN GAINS
Now that you have a treasure hoard, invest it!
By Kevin Haw

WHAT DO YOU KNOW?
No matter what your class, you have a few basic skills.
By Lloyd Brown III

THE ARMORY ANNEX
A cache of forgotten weapons revealed.
Ryan Staake

BEFORE THE BOW
Missile weapons galore.
By Gregory W. Detwiler

SECRETS OF THE BROTHERHOOD OF TRUE FLAME
Learn what magic makes the True Flame the most powerful secret society.
By Paul Frasier

THE PYTHON KING’S TREASURE
Fool Wolf pays the price for deception.
By J. Gregory Keyes

FX ARTIFACTS
From suber heroes to the supernatural, expand your science-fiction campaign with these new powers and relics.
By Sean K. Reynolds & Andy Collins

ARCANE LORE
New spells from the Journal of one of Oerth’s esteemed archmagi in “Greyhawk Grimoires.”
By Robert S. Mullin

BAZAAR OF THE BIZARRE
From the bizarre to the macabre, these magical items offer “Power at a Price.”
By Simon Horton

DRAGON’S BESTIARY
Beyond the basic lizard man, new species of “Lizard Folk”
By Jonathan M. Richards

THE NEW ADVENTURES OF VOLO
The songs only touch on the mystery of the “Lost Princess Road.”
By Ed Greenwood

GIANTS IN THE EARTH
From the novel to your game comes “The Band of Four.”
By Aaron Williams

COLUMNS

THE WYRM’S TURN
by Dave Gross

D-MAIL

CONVENTION CALENDAR

FORUM

PROFILES
by Stephen Kenson

UP ON A SOAPBOX
by Gary Gygax

PC PORTRAITS
by L.A. Williams

TRANSMISSIONS
by Andy Collins, JD Wiker, and Jeff “Zippy” Quick

WIZARDS LIVE

DUNGEONCRAFT
by Ray Winniger

SAGE ADVICE
by Skip Williams

SILICON SORCERY
by Johnny L. Wilson

COMING ATTRACTIONS

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PUZZLES & RIDDLES

POWER WORD: BAFFLE!
Lessons in befuddling your players with classic word puzzles.
By Mike Selinker

RIDDLES OF THE RHYMING SPHINX
Two score conundrums for your clever PCs.
By Jonathan M. Richards

THE TOTEM DECK
A lesser deck of many things.
By Patrick Neagle and Sean Kliethermes

LOCK, STOCK, AND BARREL
Picking a lock should be more than a die roll.
By Huw Dare-Edwards

BY THE JOB
Fiction by the author of White Plume Mountain and the Decent Into the Depths of the Earth.
By Paul Kidd

COLOSSUS
Bonus Game! Create giant monsters, then fight to the death!
By James Ernest

TOP SECRET
Espionage games fit perfectly into the ALTERNITY game rules, and here are the careers and gear to prove it.
By James Wyatt

ARCANE LORE
“Spells of Defense” come in handy for every wizard.
By Owen K.C. Stephens

BAZAAR OF THE BIZARRE
Return to “Falcon’s Bazaar” for a light snack before your next adventure.
By Noel Graham

DRAGON’S BESTIARY
At last, the winners of the “Beastly Research” contest.

DRAGON ECOLOGIES
Would you believe, “The Ecology of the Bag of Devouring”?
By Kevin Haw

THE NEW ADVENTURES OF VOLO
“The Great Goblet” is not a novelty drink from the Yawning Portal.
By Ed Greenwood

COLUMNS

THE WYRM’S TURN
by Dave Gross

D-MAIL

CONVENTION CALENDAR

FORUM

PROFILES
by Stephen Kenson

UP ON A SOAPBOX
by Gary Gygax

PC PORTRAITS
by George Vrbanic

TRANSMISSIONS
by Andy Collins, JD Wiker, and Jeff “Zippy” Quick

WIZARDS LIVE

DUNGEONCRAFT
by Ray Winniger

SAGE ADVICE
by Skip Williams

ROLE MODELS
by Chris Pramas

SILICON SORCERY
by Johnny L. Wilson

COMING ATTRACTIONS

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SWASHBUCKLERS

TOCHÈ!
Your primer to swashbuckling campaigns.
By Dale Donovan

40 SWASHBUCKLING ADVENTURES
All the plot twists you could ever hope for.
By Michael Kuciak & Malcolm Haymes

SWASHBUCKLING ESSENTIALS
From dorky to dashing in 12 easy steps.
By Robin D. Laws

SOMTHING UP YOUR SLEEVE
New gear for your thief characters.
By Gregory W. Detwiler

SHAMUR’S WAGER
Shamur Uskevren can’t resist a rival’s bet.
By Richard Lee Byers

ABANDON SHIP!
Bonus game! The ship is sinking, so gather the loot!
By James Ernest

ARMS RACE
A great big bag of guns for your ALTERNITY® game.
By Owen K.C. Stephens

ROGUES GALLERY
The Heroes of Stormweather.
By The Sembia Seven

THE NEW ADVENTURES OF VOLO
The House of Stone
By Ed Greenwood

ARCANE LORE
The Green Dwoemer
By Claudio Pozas

BAZAAR OF THE BIZARRE
For Glory, Love, and all the Right Reasons.
By Alexander Wilson & Justin Paulette

DRAGON ECOLOGIES
Kidnapped!
By Margaret Lundock & Ramsey Lundock

COLUMNS

THE WYRM’S TURN
by Larry Smith

D-MAIL

CONVENTION CALENDAR

FORUM

PROFILES
by Stephen Kenson

UP ON A SOAPBOX
by Gary Gygax

PC PORTRAITS
by Ted Beargeon

TRANSMISSIONS
by Andy Collins, JD Wiker, and Jeff “Zippy” Quick

WIZARDS LIVE

DUNGEONCRAFT
by Ray Winniger

SAGE ADVICE
by Skip Williams

ROLE MODELS
by Chris Pramas

SILICON SORCERY
by Johnny L. Wilson

COMING ATTRACTIONS

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Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie.

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Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Songbirds by Kristine Kathryn Rusch.

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Beards and battleaxes! Forges and Anvils! Dragon Magazine #278 delves into the daring lives to of the ambitious and industrious dwarves. Discover what it’s like to be a dwarf—from solemn birth, through arduous apprenticeship, to heroic death in battle! Speak the Dwarven language and cry havoc with a dwarven battle-cry! Gain the ancient wisdom of dwarves by learning their proverbs, and understand their role in legend and literature. Inside you’ll also find new fiction from Paul Kidd, "Vs. Duergar," dwarven class combos, the heroes of Ravens Bluff, and "Countdown to the Forgotten Realms." Hoist your hammer, fill your flagon, and check out this issue to get the most from your game!

A SHORT HISTORY OF DWARVES
by Kenneth Hite

From Alberich of the Ring to Rumpelstilstkin to Thorin Oakenshield, the dwarves have a role in fantasy well out of proportion to their physical stature. However, they have almost become victims of their own recent success, burying much of their glorious past. To add inspiration, or at least understanding, to the dwarves in your fantasy game, it’s worth doing a little digging in the lost mines of lore and literature.

A DWARVEN LEXICON
by Sean K Reynolds

Dwarven myths say that Moradin the Soul-Forger, head of the dwarf pantheon, created the first dwarves, forging them from metals and gems in the fires that lie at the heart of the world, breathing life—the dwarven soul—into their forms when he blew on them to cool them. It is no wonder that such an enduring race would create a language and script that would persist almost intact for thousands of years and be adapted by a wide variety of creatures. Check out this article to learn more about the Dwarven language.

CRY HAVOC
by Owen K.C. Stephens

Each race has its own way of fighting. Most elves believe in subtle tactics and maneuvers. Many halflings prefer stealthy attacks. Virtually all half-orcs charge into battle swinging heavy weapons until nothing is left moving. Humans, if they believe in anything as a group, just want to get the job done. Dwarves are old hands at fighting and know it begins with a stirring battle-cry—the louder the better. A battle-cry is more than just an expression to a dwarf. It’s a declaration of war. Although it might seem bloodthirsty to other races, a rousing war-call lets a dwarf tell you who’s about to take you down and why. Dwarves invoke their ancestors, weapons, god, history, and even personal virtues in a good battle-cry. A loud battle-cry is also a sign of courage, proof that the dwarf need not resort to stealth or subtlety to defeat his enemies. Some battle-cries have been used by dwarves for generations, while others are born from the heat of combat. They range from the lyrical to the downright inarticulate. Check out this article to create a dwarven battle-cry of your own.

LIGHTS, CAMERA, DRAGONS!
by Cory Herndon

Lee Arenberg is not a dwarf to be trifled with. Nearly everyone has seen Arenberg act, even if they can’t quite place his face. A veteran of dozens of films and numerous television shows, Arenberg’s roles have won him notoriety on Seinfeld, all three “next gen” Star Trek series, and the critically acclaimed (and sorely missed) Fox series Action to name but a few. Between appearances at the D&D movie booth at this year’s Gen Con, Lee was kind enough to take some time to speak with Dragon about crossbeams, video games, and the “dwarf walk.” Check out this article for the interview and detailed descriptions of the movie characters and the actors and actresses who play them.

THE SECRET LIVES OF DWARVES

Hallways flicker with lantern light; tunnels ring with the sound of steel on steel; smoky chambers shine with the red-hot glare of forge-light. Dwarves live in a world of fire and iron, of stone and darkness. But dwarves are more than smiths and warriors; they are also practiced merchants, carpenters, and priests; loving fathers and doting mothers; and pious sons and daughters. To dwarves, smoky underground caverns are familiar and comfortable. But hidden underground as they are, much of dwarven lives, rituals, and customs remain a mystery to outsiders. Read on, and discover a “typical” dwarven life from beginning to end. Enter a dwarven stronghold, and see how dwarven souls are shaped, live, and die.

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Keoland Blues by Paul Kidd.

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UNEARTHED ARCANA ... ILL-GOTTEN GAINS ... Now that you have a treasure hoard, invest it! ... By Kevin Haw ... WHAT DO YOU KNOW? ... No matter what your class, you have a few basic skills. ... By Lloyd Brown III ... THE ARMORY ANNEX ... A cache of forgotten weapons revealed. ......

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PUZZLES & RIDDLES ... POWER WORD: BAFFLE! ... Lessons in befuddling your players with classic word puzzles. ... By Mike Selinker ... RIDDLES OF THE RHYMING SPHINX ... Two score conundrums for your clever PCs. ... By Jonathan M. Richards ... THE TOTEM DECK ... A lesser deck of many...

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SWASHBUCKLERS ... TOCHÈ! ... Your primer to swashbuckling campaigns. ... By Dale Donovan ... 40 SWASHBUCKLING ADVENTURES ... All the plot twists you could ever hope for. ... By Michael Kuciak & Malcolm Haymes ... SWASHBUCKLING ESSENTIALS ... From dorky to dashing in 12 easy steps....

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3rd Edition Premiere Issue!

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Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Songbirds by Kristine Kathryn Rusch.

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Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Another Name for Dawn by Paul Kemp.

Our Price: $4.95

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Beards and battleaxes! Forges and Anvils! Dragon Magazine #278 delves into the daring lives to of the ambitious and industrious dwarves. Discover what it’s like to be a dwarf—from solemn birth, through arduous apprenticeship, to heroic death in battle! Speak the Dwarven language and...