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Sarvijna tries to take down the yellow dog with his nunchaku, boosted by the bardic performance melee: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17 for 1d6 + 1 ⇒ (3) + 1 = 4

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healing: 1d6 ⇒ 3
"Well, isn't this lovely." Yangrit snarls sarcastically as she tromps partway up the stairs to swing her kama at one dog's legs.
Kama: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (5) + 3 = 8

GM Z..D.. |

Yellow: 10/14
Red: 12/21
The agent assault the creatures on the step. Before they can do anything, the one dog falls.
yellow vs Sarvijna: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (1) + 1 = 2
red vs aldran: 1d20 + 6 ⇒ (8) + 6 = 141d4 + 6 ⇒ (2) + 6 = 8
The creatures fight back. But can not land a blow against the Agents.
Agents may act

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Ahhh! Good hits team! Not long now!
Morningstar+Performance: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 -- bludgening and piercing, cold iron
...down to 2 rounds left. He will stop his performance.

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"I dislike fighting these things," Yangrit grumbles as she ascends the stairs to attack the clockwork servant.
Kama: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 2 ⇒ (5) + 2 = 7

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ALdran Swings his ax again.
MW Waraxe Attack: 1d20 + 6 - 1 + 1 ⇒ (15) + 6 - 1 + 1 = 21
Dice+Base+Power Attack+Song
Damage: 1d10 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

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I shoot the doggie..: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Dog kebab?: 1d8 + 1 ⇒ (1) + 1 = 2
Desynthia doesn't waste time, and sends another crossbow bolt on the last dog standing

GM Z..D.. |

Red: 4/21
botting sarivjna: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 5
Morka and Yangrit miss with there strike, while aldran lands a solid blow.
Both Desythia and Sarvijna wound the dog.
clockwork servant vs Aldran: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 6 ⇒ (3) + 6 = 9
The construct swings at Aldran and just misses.
hound vs sarvijna: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (5) + 1 = 6
The hound fails to bit the evasive monk.
Agents go

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No more performance in this fight!
Morka takes a step up the strairs to swing at orange. There you go, you dwarfs can flank with each other now!
Morningstar: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 -- bludgening and piercing, cold iron

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There you go, you dwarfs can flank with each other now!
With an acknowledging grunt, Yangrit carefully sidles up the last few steps, hoping the clockwork servant won't slice her up any more than she already has been. Pity the stairs count as difficult terrain.
Acrobatics to move through threatened squares: 1d20 + 7 ⇒ (10) + 7 = 17
Planting her feet firmly on the landing, she slices at it with her kama.
Cold Iron Kama: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (2) + 2 = 4

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Aldran takes a step to flank the tin man.
"I get ye' now metal mouth."
Setting his feet, he does an over hand swing to cut deeply into the clockwork man
MW Waraxe Attack: 1d20 + 6 - 1 + 2 ⇒ (16) + 6 - 1 + 2 = 23
Dice+Base+Power Attack+Flank
Damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10

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Crossbow in melee: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
dmg: 1d8 ⇒ 5
Desynthia ponders whether or not to shoot at the dog, seeing as Serjina is fighting it...
She takes a few seconds to aim, breathing carefully... then sends the bolt flying.
Those close to her see that she closed her eyes right after shooting, as if she didn't dare face the consequences of her actions

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Thanks for botting me GM. My mum is recovering from Pneumonia at the moment so I appreciate you keeping me in the game
Sarvijna feels the breeze as the crossbow flies past him. He glances over to Desynthia and smiles Irori graces me today! before slashing at the dog with his cold iron dagger Melee Attack: 1d20 + 2 ⇒ (12) + 2 = 14 for 1d4 ⇒ 1 damage

GM Z..D.. |

And with the last assault the agents clear this level.
You all have a choice. Fight another wave of these enemies or try the next tier up

GM Z..D.. |

Okay, go ahead and heal yourselves. I'll will place the next encounter on the map for you
Before you on the next set of steps up stands two more clockwork servants and a figure you have not squared off with.
Senses
DR & SR
Immunities and Resistances
Special Attacks
Spell-like abilities
3/day—arcane lock, expeditious retreat, protection from good
1/day—summon (level 2, 1d3 schirs 20%)
Agents go

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Planes: 1d20 + 6 ⇒ (7) + 6 = 13
Morka starts his performace again, probably for the last few rounds, and exclaims! Watch out, there are more where they came from! Let's get 'em!
Everyone get's +1/+1 to hit and damage for another 2 rounds!

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Ye be the master of the tin men? Ye be dying now.
Aldran true to his word lets his axe do the talking
MW Waraxe Attack: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Dice+Base+Power Attack
Damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

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@Morka: How many HP did you heal for Yangrit?
Doggedly climbing partway up the stairs, Yangrit spies another clockwork servant off to her left. Knowing how nasty those can be in close combat, she switches out her kama for her sling and fires at it from her vantage point on the steps.
Sling with cold iron bullets: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 1 ⇒ (1) + 1 = 2
includes bardic performance

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In two rounds before this fight preparing, would have healed:
Cure Wounds: 2d8 + 2 ⇒ (1, 7) + 2 = 10

GM Z..D.. |

Yellow: 28/37
Blue: 31/31
Red:
Aldran lands a vicious blow against the demon, but he can tell that not of the damage went through.
Yangrit slings a stone, but barely does any damage.
Sarvijna vs Red: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 41d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Sarvijna moves in and swings at the construct, but does not connect.
Desynthia Vs Red: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 11d8 ⇒ 8
Desynthia attempts to plant a bolt in the construct. She can not get a clear shot past Sarvijna.
Demon halberd vs Aldran: 1d20 + 8 ⇒ (18) + 8 = 261d10 + 4 ⇒ (7) + 4 = 11
demon gore vs Aldran: 1d20 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (3) + 1 = 4
The demon returns the blow to Aldran and then some. Aldran takes 11 damage and I need a DC 14 fort save vs disease
Blue RTA vs Yangrit: 1d20 + 4 ⇒ (10) + 4 = 14
The blue clockwork servant launches its net at Yangrit, but it sales over her head.
Red vs Sarvijna: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 6 ⇒ (4) + 6 = 10
The other construct brings its limb down on sarvijna, hard. Sarvijna takes 10 damage, drops unconscious
You all may act.
Just a heads up.You all may retreat from this fight with no penalty.

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Maybe we should run away? You know, so one of us could report what we fought and found? I volunteer...
despite her words, Desynthia stands her ground, and sends another bolt of energy on the fallen monk, hoping to heal him... but shaking with fear, she misses her target, and the bolt of energy hits the floor and disappears
Heavenly fire: 1d20 + 2 ⇒ (4) + 2 = 6
Heal if Good: 1d4 + 1 ⇒ (4) + 1 = 5

GM Redelia |

The strange device around the demon overlord’s neck pulses with angry green light, its vein-like circuitry illuminating the entire chamber. With a thunderous crack and a blinding flash, a wave of crackling energy bursts from the relic, freezing anything it touches in mid-stride. In the span of several heartbeats, the entire room is locked in stasis. As the combatants stand helpless, the room’s features slowly rebuild themselves as though decaying in reverse. Ghostly figures— dwarves, demons, duergar, and more—flit about the room at incredible speeds, sometimes slowing to speak to one another as if playing out brief scenes from an eclectic play. All the while, frozen Pathfinders and demons who were fighting only moments ago begin to wink out of existence. As the chamber reaches its pristine state, duergar apparitions appear fighting dwarven images, and a slain king rises from death to stand before a stone throne. The room brightens as illuminated torches fill once empty sconces, and the immobile Pathfinders begin to move once more.
The king glowers and shouts from his throne as his honor guard level halberds toward you. ”What is this? What devilish trick sullies the throne room of King Gutheran of Jormurdun? Where are the rest of my soldiers? Where are the duergar who invade my citadel?”
Briefly taken aback, Master of Scrolls Kreighton Shaine quickly recovers and asks, ”You are Gutheran the Bold?” The dwarf receives the question and sputters at the elf’s audaciousness. Shaine quickly bows and continues. “Your majesty, forgive our intrusion. Some sorcery has transposed our forms into an alternate configuration in temporal space, which is to say we are seeing your time, or you are seeing ours. I am Kreighton Shaine of the Pathfin—”
Angrily perplexed, the dwarven monarch cuts off the Master of Scrolls’s explanation. ”Speak sense, elf! By Torag’s knucklebones, can no one here tell me what in the seventh hell has happened?”
GMs, please move immediately on to Act 5. You do not need to wait for overseer announcements to move between parts of Act 5.

GM Z..D.. |

The dwarf king is not hostile—at least not yet—but he is baffled by the turn of events. He had resigned himself to defending his home against the duergar forces only to have scores of Pathfinders appear out of thin air. What Kreighton Shaine commands in technical knowledge, he lacks in simple explanations. It is up to the PCs to mollify the last king of Jormurdun.
Need a diplomacy or perform oratory to explain what is going on. He is a dwarf, so making a statement in dwarven may help.

GM Z..D.. |

Correct. We are in hurry up mode since we are behind. Not just our table, but the entire house.
Feel free to heal up as you all see fit

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Morka rushes up the the unconscious party members taking out his wand! How dare you hurt my friends! We will not stand for this! Takkkke this! Haaaayaaaa! as Morka charges at the construct with this fist! At the last second, he pulls back and heals his allies.
Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5 -- to Sarvijna.
---
In front of the king, Morka kneels. Worried, he turns to his allies for support. Speaking in common, he begins.
Oh great King...ah, Gutheran! We extend our apologies for this intrusion! We ourselves, are not completely sure of what has happened. Our Society was here in search of the great artefact hidden within your citadel walls. We were ambushed, by duegar were after the same thing! We discovered great perversions of your citadel, and fought them off, cleansing your home from evil demons! It seems that our timelines are crossing, as this has more than likely happened...once before. he looks confused before continuing.
We are from the future, great King. Yes, the powers at be have pulled us across time and space, to warn you about the Duegar. You must help us find the Sky Key, before it falls into the wrong hands. To protect your legacy and that of the dwarven people! Although I am tiny compared to your might, please believe in us. Will you help us?
Oratory: 1d20 + 8 ⇒ (9) + 8 = 171d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25 will use gm reroll if first roll isn't good.
I will use my second roll!

GM Z..D.. |

“Very well. It seems circumstances have brought me the enemy of my enemy. You have come at a difficult time. The duergar have breached our defenses, and despite our bravest efforts, they are winning Jormurdun. I have sent my heirs from this dying place to forge a new future for our people, that they might one day return and claim these halls as their own. Some have stayed behind out of duty or out of love for their homes. I do not know if the duergar or some worse threat still plagues the citadel. Slay my enemies, but spare my people; they are the only legacy left to Jormurdun. If a dwarf should trouble you, inform them that you travel with King Gutheran’s blessing.”
Kreighton Shaine looks up from his writing and says, “Thank you, your majesty. Pathfinders, I’ve studied our surroundings and can conclude that whatever has shifted our place in time is unstable and cannot last. We have perhaps and hour—maybe two—before it collapses, and when that happens, I think it wise that we not be inside. Make your way back to the Grand Cathedral in a timely fashion. But…” he trails off while gazing at the beautiful throne room. “We can’t ignore this splendid opportunity to explore Jormurdun as it was thousands of years ago! Retrace the steps you took to get here, see what has changed, and document what you see. I’ve been able to record brief instructions based on what I have already learned of your earlier discoveries. Be wise, be brave, and make haste!”
So now begins the time trial to accomplish as much as we can. Look at slides 19-23 on the presentation. Slide 19 gives you some options to assist you for this final section. Slide 20-23 are tasks that you should accomplish on the way at. Choose one of the districts to start at. Once two agree, we will move on.

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Out team was most successful in the seers district! I say we go looking for the prophetic versus! What do you say team?
I will regain 2 uses of bardic performace. I have 3 rounds left. I am voting to go with slide 22, Handout 6 - Seer's District!

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With a grunt, Yangrit replies: "Sure. Let's go." She begins striding in the proper direction, conscious of the team's time limit. The kid's flighty and undisciplined, but he's usually useful.
Turning to Morka, she conjectures: "Maybe you'll be able to persuade the seers to give us a copy of their prophesies with your wild honey tongue."

GM Z..D.. |

A large two-tier platform with a rectangular stone altar and four braziers filled with burning coals dominates this chamber. A narrow channel runs red with oily liquid, twisting in strange patterns. The platform is flanked by six statues of demonic mien that reach out with wicked claws.
Four hooded dwarves in dingy brown robes linger near the altar, and one acknowledges the PCs when they enter the chamber. She lowers her hood, revealing a very old female dwarf. She extends one hand in welcome and speaks.
“Strange travelers visit our shrine, perhaps seeking the wisdom of the Vision Unveiled in these troubled times. I am the chief augur of its mysteries. What draws you here?”

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That's.. so Strange. And this is only my first mission for the Paffies, you know? I got so much to learn, and even more to Wonder in awe to… Lets hope I'll survive.

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Bowing to the aged female dwarf.
"We come tae seek knowledge. Yer haem is aboot be under attack at by th' drugar an' we hiner tae preserve yer divination practices fur future dwarves, in case thes stronghauld falls."

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Yangrit nudges Morka, murmuring to him: "All right bard, do your talking thing. But be respectful." Then, stepping up behind Aldran, Yangrit nods gravely. "We travel with King Gutheran’s blessing. If you have any texts that must not fall into the duergar's hands, we can keep them safe for you."
Yangrit then glances around the room to see what may have changed since they last were in here.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

GM Z..D.. |

"To acquire the knowledge one, must prove themselves worthy." She turns around to the altar and scramble the tiles that are on top. "Step forward and assemble the tiles as you see fit. Once revealed, I shall tell you what you make."
So this part is kind of hard to play out. You remember the design I showed you earlier when we were here. Somehow you are now to remember and recreate. I am not sure how it is to be done. I will allow an intelligence check to recall the design. It can be aided

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I believe they looked something like this! Morka steps forwards and tries assembling the tiles. He remembers the picture vividly in his minds eye, as he lost a part of his health to decioher the meaning.
Intelligence: 1d20 + 1 ⇒ (18) + 1 = 19 + any assists hopefully!

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Yangrit looks over Morka's shoulder, trying to remember the tile design from earlier. "Was it like this over here?" She puzzles, pointing and gesturing at one of the tiles.
Intelligence (aid another): 1d20 ⇒ 15

GM Z..D.. |

"Very well" The dwarf says as Morka looks over the completed tiles. She begins telling you of the cults secrets and prophecies they have uncovered. I really wish they would of had something written out for this, but they do not
With the success the dwarf offers to help with healing you all. So if anyone is injured, you are now all cured.
Success
Continuing in the seer's district
This large cave’s condition is strangely similar to that witnessed three millennia later: dirt and stony debris lie scattered across the floor along with discarded scrolls, bits of bone, and several jawless skulls. Crouched over the seven natural pools on all fours are seven humanoid figures clad in dusty, rust-colored robes. The seven sway back and forth in unison muttering an inaudible mantra.

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Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Listening closely, Yangrit murmurs low to the group: "They're saying: 'Through my blindness let me see, let the future peer through me.' I wonder what the protocol is for interrupting them."

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Maybe it’s more literal what they are saying. Maybe we should close our eyes and drink from the pools of water. Worth a try, right? as Morka dos jsur that. He runs up to the water, and observed the seers for a few moments. He closes his eyes, dipping his hands into the water and bringing them up to his lips. He takes a gentle sip.
He starts tripping balls. I’m guessing.

GM Z..D.. |

Morka drinks the water and nothing happens.
The hooded figures continues to chant.

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Well that was fun. Hey Yangrit, maybe you try doing what they are doing - you speak Dwarven? If that doesn’t work, we should take one asside and question it.

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As Morka impulsively drinks the water, a slight snort of a laugh escapes Yangrit. Rolling her eyes, she half-growls at him as she attempts to avoid looking as amused as she is: "Great job. Drinking water from the floor of a dirty room."
Morka's suggestion strikes her as something that probably wouldn't hurt anything but her pride, so Yangrit shrugs as she steps up to a spot beside one the the chanters. Assuming the same position, she begins to match their words, tone, and cadence. I'm going to look like as much of a fool as that little halfling, aren't I?
She'll continue chanting like them for about three minutes before giving up, unless something happens to interrupt her.